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#1
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Re: 2 bots v. 3 bots Trailer question
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They just kind of sit there chilling, like "Hey I'm a trailer, where's my robot?" ![]() ![]() |
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#2
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Re: 2 bots v. 3 bots Trailer question
I stand corrected. Thanks.
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#3
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Re: 2 bots v. 3 bots Trailer question
I'm certain that they'll still set the trailers on the field even if a robot doesn't show up. Otherwise, if your alliance didn't field any robots, the other alliance couldn't score any points. Elimination matches are going to be pretty boring if no one wants to put their robot on the field.
I do expect, though, that as in past years, human players will still be allowed to participate, even if they do not bring a robot. |
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#4
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Re: 2 bots v. 3 bots Trailer question
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9.3.6 A TEAM is declared a no-show if no member of the team is in the ALLIANCE BASE, FUELING STATION, or OUTPOST at the start of the MATCH; a no-show team will be disqualified from that MATCH. (emphasis mine.) Thus, a team is only DQed as a no-show if a human player, not the robot, does not show up. And that seems pretty standard. Quote:
This distinction seems ill-placed. While both definitions are correct in certain circumstances, the circumstances, not the terms are different. (I believe) there is no actual difference between friction and traction. Traction is simply a term frequently used to describe static friction, particularly in drive systems. According to Columb (and basically everyone else), friction, in theory, is solely the product of the robots mass (essentially) and the coefficient of friction (static for rolling or non-moving surfaces, kinetic for sliding). Thus, the only ways to control friction are through robot weight (i.e. max it out at 120lbs) and wheel movement--keep them rolling, not sliding. The latter can only be accomplished by keeping acceleration below the maximum force allowed by the mu_s. (F=ma=Ff=mu*Fn=mu*mg, so a=mu*g, and so without modifying gravity, we're pretty stuck.) Now, according to life in general, surface area plays a part. But it's not in the equation! Ah, but it is. Surface area can effect mu (actually, probably more often vice-versa). Softer surfaces (better traction) require more surface area (think side wall weight support) to be structurally sound and to withstand greater wear and tear. There are some other dynamic contact issues that arise when the "ground" surface is non-uniform, but that's less of an issue on regolith--not to mention even a little more out of my depth to explain. So, MEs and physicists alike, help me out here. I think that's right. |
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#5
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Re: 2 bots v. 3 bots Trailer question
traction is calculated by Force of Friction combined the surface area of contact between two objects.
Force of friction is just the weight (in newtons) times the coeffecient of friction for the objects. Or so I believe... Last edited by Thermal : 01-04-2009 at 12:54 AM. |
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#6
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Re: 2 bots v. 3 bots Trailer question
The surface area vs. traction issue has been beaten to death on these forums, so here's the Cliffs Notes. Ideally, surface area doesn't change frictional force. In past FIRST applications, surface area typically has impacted frictional force, because of how common tread materials tend to interlock with the carpet. This is also what happens with soft rubber on asphalt, as in your example. However, since there's little to no interlocking going on with this year's materials, the results should conform much closer to the results expected in Ideal Land.
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#7
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Re: 2 bots v. 3 bots Trailer question
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Sounds good to me |
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#8
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Re: 2 bots v. 3 bots Trailer question
This is an interesting question. An unhitched trailer arm could be pretty damaging to other robots. In the past it has never helped your own alliance in any way if one of your robots can not play.
I'd hate to advise a partner who isn't certain if their robot will run or not to sit it out. A dead robot with a trailer is much more of a detriment to the team that no robot and trailer at all. Heck even a robot that hasn't achieved proficiency at scoring is more of a detriment than an asset if there's an option for them to not be on the field (along with their trailer). I think FIRST is going to have to have some sort of bot to hook to the trailer. It could be as simple as a chunk of plywood with wheels and bumpers mounted to it, or even the next robot who's going to play in that spot but disabled for the entire match. I definitely do not like the idea of them not putting all three trailers out there. |
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#9
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Re: 2 bots v. 3 bots Trailer question
I am inclined to think that all 6 trailers will always be on the field no matter how many robots show up to play. Otherwise, everyone would quickly learn the best way to win is to not bring any robots to the field only the human players and the game will become very boring very quickly. The question then becomes if only 2 robots show up which starting location is strategically the best to place start the odd trailer?
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#10
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Re: 2 bots v. 3 bots Trailer question
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