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Unread 06-01-2009, 18:15
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dtengineering dtengineering is offline
Teaching Teachers to Teach Tech
AKA: Jason Brett
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Re: Limitations too far?

Quote:
Originally Posted by HUNT397 View Post
Looking at this year's game rules, when is FIRST going to give us detailed robot assembly instructions? It appears that FIRST is limiting on our creativity way too much, challenges are one thing but where is the line? Never before have we had so many restrictions on our robot such as wheels, playing size, trailer attachment, and now after wasted precious hours no descoring or blocking trailer. Can the FIRST GDC come up with an interesting challenge in the future without destroying competitiveness and creativity.

Chris Hunt
Well, I'm glad to see someone has figured out exactly how to build the perfect robot for this game!

Rather than seeing the restrictions on the robot as destroying creativity, I see them as requiring creativity to gain a competitive advantage within a specific set of parameters.

Specifically I see this year as having the most creative drive trains ever... given that over the past 15 years pretty much everything that can be done on carpet has been done already. This year EVERY drive train will be different from previous years.

I also appreciate the way that this challenge accounts for the extra weight of the new control system by allowing for a lighter drive train (no advantage from extra torque) and places an emphasis on developing software for the new control system. Not all creativity is visible or mechanical!

Jason
 


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