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#91
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Re: 4WD Turning Difficulties
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#92
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Re: 4WD Turning Difficulties
we were thinking of using more wheels to support our robot at the front and back when it pivots. The mentors were thinking that even though the robot may be resting on an un-powered wheel at some point, the amount of force that is placed on those wheels will be negligible, as most of the force will still be on the center drive wheels. I guess it is more like the 6 wheel drive with the lowered center drive wheels, only we'll use 5 (2 drive, 2 in front on each side of our ball gatherer, and 1 in the back)
EDIT: So... the trailer hitch can never change from that height? Well that could be a problem. I suppose we could have the rear supporting wheel powered and at the same height as the main drive wheels, and have it programmed to run only when moving foreword and backword. I really want to keep the number of drive motors as low as possible. I'll bring up this idea that was really good, but ultimately shot down because of complexity. One of the mentors brought up an idea of a three wheeled system. it would work similar to a crab drive, but has a huge difference. The base that the wheels are attached to would be able to rotate, or rather, the robot would rotate around it. The wheels move, then the entire body moves around the base to face the direction of movement. It seemed really stable and a great way to keep the same weight distribution on all wheels, but it was rather complicated and could interfere with a ball gathering mechanism. Last edited by ZakuAce : 01-12-2009 at 11:31 AM. |
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#93
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Re: 4WD Turning Difficulties
To this general topic about 4WD: I designed the wheel base to be wider than it is long, the closest being... make sure the insides of the wheels make a square. This way the wheels don't have to slip along an arc across a surface while it's turning.
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#94
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Re: 4WD Turning Difficulties
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The hitch pin is a close fit. The close fit requires that the hole in the swivel have a vertical axis. The same is true for the holes in the c-channel. The 0.385 of gap is, IMHO, intended to allow for the tolerances in the height of the hitch swivel (when level) and the robot c channel (when level). I would not expect the swivel to ride much up and down on the pin. Of course I could be wrong and only testing will reveal how rigid the attachment is in practice. |
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#95
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Re: 4WD Turning Difficulties
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Also, I talked with the mentors today, and one of them brought up a really good point. If this was illegal, in theory, then suspension could be called illegal, since it changes the height of the robot, and could potentially make the hitch higher or lower than 2-13/16 inches from the ground. So I think we're sticking with our current plan. We're only going to have the height of the drive wheels and the wheels it will pivot onto on the front and back a 1/16 of an inch or less difference. |
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#96
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Re: 4WD Turning Difficulties
You are correct. This will work, however, the math proves you are not getting the full force of straight in line wheels and mechanums have a tendency to be difficult to steer straight plus a tendency for the operator to over correct. That's why so many teams experiment with a gyro feedback to help drive straight and side to side. The low friction of the surface means that the gyro would try to stop a skid but only manage to spin the wheels really fast... the exact opposite of what you need. Slower speeds seem to give more control but they're... slower. speed will be a factor in this game almost as much as friction.
Just my 2 cents Steve Quote:
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#97
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Re: 4WD Turning Difficulties
Purely anecdotal, but tonight we put our bot on regolith, and managed to steer without too much difficulty. It is a 4WD in standard ("portrait") orientation, with the difference being we incorporate a shorter wheelbase (to increase the space for the gullet). To use the now-standard way of drawing:
| . . . . . . . . . . . .| | . . . . . . . . . . . .| |_______________| | [[. . . . . . . . .[[ | | . . . . . . . . . . . .| | . . . . . . . . . . . .| | . . . . . . . . . . . .| | . . . . . . . . . . . .| | [[ . . . . . . . . [[ | ________________ While I can't say I've read every word of this thread (and especially not all the links off of it), I have to wonder what we did "wrong" to get it to steer. Could it be the shortened wheelbase? (Yes, pictures coming) |
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#98
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Re: 4WD Turning Difficulties
The shortened wheelbase will make a big difference.
We got our new wood chassis rolling tonight http://www.youtube.com/watch?v=Yb8IPQYp_M0 The concrete floor is pretty smooth, and it probably has a bit more friction than the proper material (which we need to buy soon!). Handling is pretty good...all things considered...but having it light, no trailer, wrong floor, everything will be different in the game. |
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#99
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Re: 4WD Turning Difficulties
Mr. I,
Did you have the trailer attached during your driving? We noticed a considerable difference with and without the trailer. Driving without the trailer was quite fun, but driving with the trailer was just painful. Paul |
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#100
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Re: 4WD Turning Difficulties
Good point. Tonight, maybe?
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#101
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Re: 4WD Turning Difficulties
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#102
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Re: 4WD Turning Difficulties
If you have not hooked up a trailer to your robot, do it.
It may seem optimistic when you are driving just the robot, but as Paul said, it is just PAINFUL to drive with the trailer on. |
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#103
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Re: 4WD Turning Difficulties
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#104
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Re: 4WD Turning Difficulties
"I have to wonder what we did "wrong" to get it to steer. Could it be the shortened wheelbase?"
The spreadsheet model (http://www.chiefdelphi.com/media/papers/1917) predicts that you should NOT be able to turn a "portrait" tank drive robot, if you use the published coefficients of friction. However, I've seen several posts which claim that the .14 lateral coefficient of friction is overstated. If you put lateral coefficients more like the in-line coefficients, the model computes that you will indeed be able to turn. |
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#105
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Re: 4WD Turning Difficulties
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