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Unread 22-03-2009, 22:56
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Re: Wiimote Digital Scouting System

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Originally Posted by kreeve View Post
How did this work out in AZ?
heh...do the math! 842 was the #8 alliance captain, they did their scouting using this system, they were the only alliance to win a match against the #1 alliance....
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Unread 23-03-2009, 01:12
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Re: Wiimote Digital Scouting System

We are very proud of Karen, and we are glad she is on our side! It will be be released before Atlanta for all to use!
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Unread 23-03-2009, 02:30
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Re: Wiimote Digital Scouting System

Why not release it so teams can use it week 5 & 6?
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Unread 23-03-2009, 15:15
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Re: Wiimote Digital Scouting System

Here is a pdf of how the wii mote is used

http://www.nventivity.com/Scout2_Instr.pdf

Maybe if you guys bug Karen, she might release it from Beta sooner.....Sorry Karen!
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Unread 23-03-2009, 15:37
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Re: Wiimote Digital Scouting System

How original. Now I feel outdated. We still use paper scouting and enter our data manually! Nice system. What about misses though?
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Unread 23-03-2009, 16:46
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Re: Wiimote Digital Scouting System

A miss is a miss you move on, But there are no misses!
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Unread 23-03-2009, 21:36
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Re: Wiimote Digital Scouting System

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Originally Posted by falconmaster View Post
A miss is a miss you move on, But there are no misses!
I mean to create an average accuracy for the shooters and robots. Counting misses vs. makes could be a good thing to have also.
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Unread 24-03-2009, 12:48
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Re: Wiimote Digital Scouting System

I don't recall any delays due to field problems at the Arizona regional, where they were using this scouting system.
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Unread 24-03-2009, 20:31
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Re: Wiimote Digital Scouting System

Also, if another team was using the same Wii scouting system nearby, will the two systems affect one another?
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Unread 24-03-2009, 23:45
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Re: Wiimote Digital Scouting System

It shouldn't be. Since Wiimotes are bluetooth, they get paired with the computer (part of setup). once they are paired, they'll be fine.

Now if two teams are trying to pair at the same time, it could get interesting.
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Unread 25-03-2009, 15:56
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Re: Wiimote Digital Scouting System

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Now if two teams are trying to pair at the same time, it could get interesting.
With BlueSoleil, you have the option to add devices from history, so you don't have to search through all available services. We add the unique devices addresses of the six wiimotes directly to the connection manager and never have to see any other devices.

The data entry and data analysis software is now available for download at www.nventivity.com/scout2.htm. The software is available as two zip files - one for the data entry program and one for the database analyzer. You may not necessarily want these two programs on the same laptop. Each zip file contains a README document that expains installation and operation. The wiimote button assignment pdf is also included in WiimoteScout.zip. This software has been tested on Win XP and 32-bit Vista. It requires .NET 2.0 and SQL Server 2005 Express Edition SP2, which will automatically be downloaded from Microsoft's website during the installation if they are not already on the target system.

We have received multiple requests from people wanting to record missed shots and penalities, so for Rev 1.0.0.1 we have added human player missed shots to the Autonomous and Teleop screens and penalties to the Endgame screen. There is additionally a Human Percent column in the MatchData table of the database.

Last edited by PICgnosis : 25-03-2009 at 16:09. Reason: Grammar
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Unread 25-03-2009, 16:37
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Re: Wiimote Digital Scouting System

I think this is one of the best ideas ive ever heard! Wii Mote Scouting= Genius!
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Unread 11-02-2011, 00:47
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Re: Wiimote Digital Scouting System

You guys get major props, this thing looks amazing. Hopefully we can use it at the Competitions we compete at. i can believe that you guys actually created this.
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Unread 11-02-2011, 08:16
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Re: Wiimote Digital Scouting System

This is a great system that served 2791 well at our second regional last year.

This year I don't foresee us using it though, not because of any fault of the great software, but because for this game IMO the easiest way to scout is to have a paper representation of the scoring rack to draw on.

We'll see - this could make a GREAT system for scouting minibots. It's literally a stop watch. Click to start, click to stop.
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Unread 11-02-2011, 08:19
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Re: Wiimote Digital Scouting System

This is a great scouting sheet good job you guys. Now you are going to make one for 2011?
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