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Unread 20-05-2009, 18:48
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pic: Modified vex(Read: Drive Train)






BTW, it's 4 wheel direct drive with the largest gear I can find in the vex set's or the advanced gear kits attached(series) to the smallest gear I could find attached(pararell) to the largest wheels I could find.

Last edited by bobwrit : 20-05-2009 at 18:51. Reason: added info.
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Unread 20-05-2009, 19:37
Rick TYler Rick TYler is offline
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Re: pic: Modified vex(Read: Drive Train)

Have you tried driving this robot yet? With this gearing you might find out that it won't turn very well, and won't achieve anything like its theoretical maximum speed. You'll get a lot better performance by replacing that 12-tooth gear with a 36.
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Unread 20-05-2009, 19:45
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Re: pic: Modified vex(Read: Drive Train)

I have tried to drive, but I haven't changed the code that was origonaly in the controler so it's only 2WD and I haven't changed that yet. It still drives... kind of.
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Unread 22-05-2009, 05:00
Mr. Freeman Mr. Freeman is offline
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Re: pic: Modified vex(Read: Drive Train)

Doesn't the fact that you're using gears make this not a direct-drive system?
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Unread 22-05-2009, 08:29
Andrew Schreiber Andrew Schreiber is offline
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Re: pic: Modified vex(Read: Drive Train)

Quote:
Originally Posted by Rick TYler View Post
Have you tried driving this robot yet? With this gearing you might find out that it won't turn very well, and won't achieve anything like its theoretical maximum speed. You'll get a lot better performance by replacing that 12-tooth gear with a 36.
Im going to second the notion of swapping your gears or going with a smaller ratio, right now it is at 3:1 which means every 1 rotation of the motor output shaft you get 3 rotations of the wheel. When you first see this you think, "Sweet I want to go fast that sounds great" the catch is you will not be able to accelerate quickly. This stems from the fact that when you increase speed you decrease torque. Force = torque /(radius*sin(theta)) Using that and F=MA we can calculate your max acceleration to be A = motor_torque/(wheel_radius*robot_mass*sin(theta)) For the sake of simplifying we can assume that sin(theta) = 1. Using that our equation goes to A = motor_torque/(wheel_radius*robot_mass)

Here is the my issue with the way you have this system geared, you may have a top speed of 3*motor_speed but you will more than likely never see that unless you run down a long hallway. Recall v = v_0+a*t, assuming v_0 is 0 (starting from stand still) you could calculate how long it would take you to reach any speed.

As for the turning issue, I'll let someone else show you how to work out the math for that.
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Last edited by Andrew Schreiber : 22-05-2009 at 08:31. Reason: I wrote this far too early in the morning
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Unread 22-05-2009, 19:39
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Re: pic: Modified vex(Read: Drive Train)

Yeah, I've ran through the math on this before, so I recognize the problems with it. My own way of getting around the acceleration problem is just pick it up, because it's a demo robot anyway(hold it while demoing it, it still works.).



And yes, it is still direct drive, only modified a little bit.
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Unread 28-05-2009, 11:10
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Re: pic: Modified vex(Read: Drive Train)

Keep the math coming! Even if bobwrit has already "done the math," I think it is an excellent idea to highlight the math for others. So, how about it? Who wants to "do [share] the math" for turning?
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Unread 28-05-2009, 11:20
Andrew Schreiber Andrew Schreiber is offline
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Re: pic: Modified vex(Read: Drive Train)

Quote:
Originally Posted by RoboTIP View Post
Keep the math coming! Even if bobwrit has already "done the math," I think it is an excellent idea to highlight the math for others. So, how about it? Who wants to "do [share] the math" for turning?
I would work it out for you but honestly I am only ~50% sure how to do it. I will try to figure it out when I get home later tonight if no one else has posted it.
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Last edited by Andrew Schreiber : 28-05-2009 at 11:24.
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Unread 28-05-2009, 11:44
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Re: pic: Modified vex(Read: Drive Train)

Quote:
Originally Posted by RoboTIP View Post
Keep the math coming! Even if bobwrit has already "done the math," I think it is an excellent idea to highlight the math for others. So, how about it? Who wants to "do [share] the math" for turning?
http://www.chiefdelphi.com/media/papers/1443

This is a white paper by Chris Hibner that cannot be pimped enough. It will walk you through why it won't turn based on wheel selection/position and motor/gearing selection.

Teach a man to fish...
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Unread 28-05-2009, 11:56
Andrew Schreiber Andrew Schreiber is offline
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Re: pic: Modified vex(Read: Drive Train)

Quote:
Originally Posted by Collin Fultz View Post
http://www.chiefdelphi.com/media/papers/1443

This is a white paper by Chris Hibner that cannot be pimped enough. It will walk you through why it won't turn based on wheel selection/position and motor/gearing selection.

Teach a man to fish...
Thanks, Im glad to see my thoughts on how to do this were pretty much right on. Chris does a much better job explaining than I can though.

Also, fishing? I'll pass, not a fan of fish, I'll keep my vegetables thank you very much!
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Unread 28-05-2009, 12:08
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Re: pic: Modified vex(Read: Drive Train)

Quote:
Originally Posted by Andrew Schreiber View Post
Also, fishing? I'll pass, not a fan of fish, I'll keep my vegetables thank you very much!
Ok, fine.

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