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#61
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Re: [BB]: Regional Variations & Bagging It
IMO, three's a crowd, but necessary, while more than three is just a crowd.
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#62
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Re: [BB]: Regional Variations & Bagging It
That's a hard argument to justify without knowing the gameplay mechanics, rules, or field layout of a game.
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#63
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Re: [BB]: Regional Variations & Bagging It
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Though if the game is 4v4 wouldn't FIRST's Championship planning show 5 regional winners per event? This would at least give us advance notice. |
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#64
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Re: [BB]: Regional Variations & Bagging It
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Having 4x4 in a 32 team event, would mean 8 on the field, 8 on deck, and another 8 in the hole. That's 24 teams, out of 32 available. That means you're competing about once every four matches. Assuming there is a [generous] six minute total time for each match cycle, that means on average you would only be in your pit 6 out of every 24 minutes. That might not be a big deal for veteran powerhouse teams which have 50+ students, but for anything less this would be a nightmare scenario. |
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#65
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Re: [BB]: Regional Variations & Bagging It
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#66
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Re: [BB]: Regional Variations & Bagging It
Quote:
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- What if the number of robots per team is not limited to one? - What happens if the size of the robots is significantly reduced? - What happens if the length of a match is significantly extended? - What happens if the size of the field is altered/increased? - What happens if the performance envelope of the robots is not limited to a single two dimensional surface? Just a few thoughts to consider. -dave . |
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#67
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Re: [BB]: Regional Variations & Bagging It
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![]() Last edited by GaryVoshol : 10-05-2009 at 11:40 AM. Reason: emphasis |
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#68
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Re: [BB]: Regional Variations & Bagging It
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The ensuing conundrum of game strategies hurts my head.I wouldn't doubt the robot sizes have been reduced, with a reduced maximum weight requirement as well. Transporting a bot and tools was a large piece of our budget last year. Quote:
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#69
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Re: [BB]: Regional Variations & Bagging It
There are ways to get more than 6 robots on the field every 6 minutes other than by having all of the robots on the field at once. Two (slightly) smaller fields, side by side, playing alternating rounds of 2v2 would be one way. Back-to-back matches (cutting down on queuing/reset times) would be another.
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#70
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Re: [BB]: Regional Variations & Bagging It
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#71
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Re: [BB]: Regional Variations & Bagging It
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#72
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Re: [BB]: Regional Variations & Bagging It
Remember too that in the water game you have the entire pool volume to deal with. So while 6 robots may fill the floor of the arena, they take up very little space when looking at the entire volume. So 8 robots at a time would pick up the cycle time.
(Yes, this is really off the topic of Bagging and Tagging ....) |
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#73
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Re: [BB]: Regional Variations & Bagging It
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#74
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Re: [BB]: Regional Variations & Bagging It
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#75
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Re: [BB]: Regional Variations & Bagging It
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