Go to Post Math is always fun, especially when it's useful. - Guy Davidson [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 29-01-2010, 16:16
Jon236's Avatar
Jon236 Jon236 is offline
Registered User
AKA: Jon Mittelman
FRC #2648 (Infinite Loop)
Team Role: Mentor
 
Join Date: Jan 2004
Rookie Year: 2000
Location: Windsor, Maine
Posts: 741
Jon236 has a reputation beyond reputeJon236 has a reputation beyond reputeJon236 has a reputation beyond reputeJon236 has a reputation beyond reputeJon236 has a reputation beyond reputeJon236 has a reputation beyond reputeJon236 has a reputation beyond reputeJon236 has a reputation beyond reputeJon236 has a reputation beyond reputeJon236 has a reputation beyond reputeJon236 has a reputation beyond repute
Team Update #6

Section 8 – The Robot, Rev F has been updated to include the following edits:
FRAME PERIMETER – the polygon defined by the outer-most set of exterior vertices on the ROBOT (without the BUMPERS attached) that are within the BUMPER ZONE. To determine the FRAME PERIMETER, wrap a piece of string around the ROBOT at the level of the BUMPER ZONE - the string describes this polygon. Note: to permit a simplified definition of the FRAME PERIMETER and encourage a tight, robust connection between the BUMPERS and the FRAME PERIMETER, minor protrusions such as bolt heads, fastener ends, rivets, etc are excluded from the determination of the FRAME PERIMETER.
__________________
Jon Mittelman

Senior Judge Advisor New England & Israel 2014-2015
Infinite Loop Mentor 2011-2015
TechnoTicks Mentor 2000-2011
Championship Chairman's Award 2009 Team236 TechnoTicks
Judge 2010-2015 Championships
Senior Judge Advisor New England District Championship 2014-2015
Judge Advisor Tel Aviv Regional 2007-2015
Judge Advisor Pine Tree Regional 2013
Maine Regional Planning Committee
New England District Planning Committee
Lead Inspector Microsoft Tel Aviv Regional 2006-2008
Judge & Lead Inspector GM/Technion Tel Aviv Regional 2006
Judge UTC Hartford Regional 2006
Reply With Quote
  #2   Spotlight this post!  
Unread 29-01-2010, 16:20
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,609
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Team Update #6

And if you're wondering why no link was included, Jon just quoted the entire update.

Simple update, making life just as simple.

Or not... Better get those lower frames a little bit smaller if bolt heads sticking outside the frame perimeter will cause rules violations...
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #3   Spotlight this post!  
Unread 29-01-2010, 16:26
Bryan Herbst's Avatar
Bryan Herbst Bryan Herbst is offline
Registered User
AKA: Bryan
FRC #2052 (KnightKrawler)
Team Role: Mentor
 
Join Date: Sep 2007
Rookie Year: 2007
Location: Minneapolis, Minnesota
Posts: 543
Bryan Herbst has a reputation beyond reputeBryan Herbst has a reputation beyond reputeBryan Herbst has a reputation beyond reputeBryan Herbst has a reputation beyond reputeBryan Herbst has a reputation beyond reputeBryan Herbst has a reputation beyond reputeBryan Herbst has a reputation beyond reputeBryan Herbst has a reputation beyond reputeBryan Herbst has a reputation beyond reputeBryan Herbst has a reputation beyond reputeBryan Herbst has a reputation beyond repute
Re: Team Update #6

Quote:
Originally Posted by EricH View Post
And if you're wondering why no link was included, Jon just quoted the entire update.

Simple update, making life just as simple.

Or not... Better get those lower frames a little bit smaller if bolt heads sticking outside the frame perimeter will cause rules violations...
The update specifically states that "minor protrusions such as bolt heads, fastener ends, rivets, etc are excluded from the determination of the FRAME PERIMETER."

Thus it is now easier to built a nice, sturdy bumper!
__________________
Team 2052- Knightkrawler
Mentor and volunteer
Reply With Quote
  #4   Spotlight this post!  
Unread 29-01-2010, 16:30
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,609
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Team Update #6

Quote:
Originally Posted by Tanis View Post
The update specifically states that "minor protrusions such as bolt heads, fastener ends, rivets, etc are excluded from the determination of the FRAME PERIMETER."

Thus it is now easier to built a nice, sturdy bumper!
Doesn't do anything for determining violations of the frame perimeter by bolts in the lower frame areas. What they're saying is that you can have bolts in the bumper zone, and they won't count as part of the frame perimeter (and presumably, won't count as a violation). What they aren't saying is whether or not this applies below (and above) the frame perimeter.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #5   Spotlight this post!  
Unread 29-01-2010, 17:06
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,580
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Team Update #6

Quote:
Originally Posted by EricH View Post
Doesn't do anything for determining violations of the frame perimeter by bolts in the lower frame areas. What they're saying is that you can have bolts in the bumper zone, and they won't count as part of the frame perimeter (and presumably, won't count as a violation). What they aren't saying is whether or not this applies below (and above) the frame perimeter.
Where does it say that? It just says that bolts sticking slightly out of the FRAME PERIMETER are fine, doesnt say these bolts have to be on the BUMPER PERIMETER.
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
Reply With Quote
  #6   Spotlight this post!  
Unread 29-01-2010, 17:13
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,609
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Team Update #6

It says that bolts aren't used to calculate the frame perimeter. That's it. Remember, frame perimeter is well above most drives this year, and the drive area is where 90% of the minor protrusions will be (axles, frame bolts, stuff like that).

There has been concern that bolts in the lower frame (say, axles) will be outside the frame perimeter. With this update simply stating that bolt heads won't be counted in the frame perimeter determination, there are a number of possible interpretations:

1) Bolt heads are not counted in determination, so you can't have bolt heads on the frame perimeter sticking out because that's a violation of the frame perimeter restriction. (exception: bumper mounting hardware)

2) Bolt heads on the frame perimeter are fine (due to parts of <R07>), but other bolts are not.

3) Bolt heads sticking outside the frame perimeter are not an issue at all.

I'm guessing they meant #3, but there has been no clarification of this issue at all other than, bolt heads are not counted when determining the bumper perimeter. If they meant #1, then a lot of teams are going to be hurting the first day of events. If they meant #2, then a number of teams may want to look at their drive area and make sure they're OK.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #7   Spotlight this post!  
Unread 29-01-2010, 17:17
Tristan Lall's Avatar
Tristan Lall Tristan Lall is offline
Registered User
FRC #0188 (Woburn Robotics)
 
Join Date: Aug 2001
Rookie Year: 1999
Location: Toronto, ON
Posts: 2,484
Tristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond repute
Re: Team Update #6

Quote:
Originally Posted by Chris is me View Post
Where does it say that? It just says that bolts sticking slightly out of the FRAME PERIMETER are fine, doesnt say these bolts have to be on the BUMPER PERIMETER.
It's because <R16>—and not the definition of frame perimeter—defines the robot rules violation, while <G30> and <S04> are responsible for the corresponding (and potentially redundant) in-game penalties. Despite changing the "determination of the FRAME PERIMETER", <R16>, <S04> and <G30> remain in force and must still be obeyed.

Whatever the frame perimeter is, you must construct your robot within it.

Last edited by Tristan Lall : 29-01-2010 at 17:20.
Reply With Quote
  #8   Spotlight this post!  
Unread 29-01-2010, 17:19
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,605
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Team Update #6

The GDC made something easier??? Link or it didn't happen!
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
Reply With Quote
  #9   Spotlight this post!  
Unread 29-01-2010, 17:28
Unsung FIRST Hero
Al Skierkiewicz Al Skierkiewicz is offline
Broadcast Eng/Chief Robot Inspector
AKA: Big Al WFFA 2005
FRC #0111 (WildStang)
Team Role: Engineer
 
Join Date: Jun 2001
Rookie Year: 1996
Location: Wheeling, IL
Posts: 10,759
Al Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond repute
Re: Team Update #6

By considering both the note in TU 6 and this...

<R16> During normal operation no part of the ROBOT shall extend outside the vertical projection of the FRAME PERIMETER, except as permitted by Rule <G30>.

I believe the intent is that "minor protrusions such as bolt heads, fastener ends, rivets, etc" outside the bumper zone are treated the same as if they were in the bumper zone as R16 references the definition. I think that the restrictions allow robots to be equally inspected. Please note that axles, structures, kickers and other frame parts are not part of the exclusion. Thank you, GDC.
__________________
Good Luck All. Learn something new, everyday!
Al
WB9UVJ
www.wildstang.org
________________________
Storming the Tower since 1996.
Reply With Quote
  #10   Spotlight this post!  
Unread 30-01-2010, 03:46
alectronic alectronic is offline
Registered User
no team (Volunteer)
Team Role: Alumni
 
Join Date: Dec 2008
Rookie Year: 2007
Location: Nevada
Posts: 336
alectronic has a brilliant futurealectronic has a brilliant futurealectronic has a brilliant futurealectronic has a brilliant futurealectronic has a brilliant futurealectronic has a brilliant futurealectronic has a brilliant futurealectronic has a brilliant futurealectronic has a brilliant futurealectronic has a brilliant futurealectronic has a brilliant future
Re: Team Update #6

and in case you still don't believe it....

http://usfirst.org/uploadedFiles/Rob...Update%206.pdf
__________________
Reply With Quote
  #11   Spotlight this post!  
Unread 30-01-2010, 08:38
martin417's Avatar
martin417 martin417 is offline
Opinionated old goat
AKA: Martin Wilson
no team
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2008
Location: Buford, GA
Posts: 718
martin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond repute
Re: Team Update #6

There is a whole thread already discussing this question. And while I agree that the intent of the update was to allow fasteners to protrude, the words don't say that.

I believe that the GDC wants to maintain a certain "mystique" about themselves and the answers they give.
Quote:
This forum is intended for rule clarification. To maintain the mystique of the process, we typically refrain from answering "why" questions about game design decisions.
So they tend to be oblique in their answers. If they intend to allow fasteners to protrude, why say something like:

Quote:
<R16> During normal operation no part of the ROBOT shall extend outside the vertical projection of the FRAME PERIMETER, with the following exceptions: projections permitted by Rule <G30>, and minor protrusions such as bolt heads, fastener ends, rivets etc.
At any rate, if you exclude the fasteners from the determination of the frame perimeter, then said perimeter is defined by the frame members. Anything outside the frame members is, by definition, outside the frame perimeter. The frame perimeter is defined by the outermost vertices on the robot, exclusive of fasteners.

So, any way you want to read it, regardless of intent, it says that ANYTHING outside the frame perimeter is illegal, except as allowed by <G30>. But, <R07> D states that clearance pockets are allowed in the bumper backing for bolt heads etc. so, even though the rules state that it is illegal for fasteners to protrude, it is legal to include clearance pockets for the illegal bolt heads.

For the sake of clarity, I will ask the question more specifically on the forums. I hope that they will be more clear in their answer. This late in the season, the time for mystique has passed. Teams need to know, clearly, what the rules are so they can finish their robot.
__________________
Former Mentor Team 1771
Former mentor Team 4509
Reply With Quote
  #12   Spotlight this post!  
Unread 30-01-2010, 08:55
Chuck Glick Chuck Glick is offline
Gone Fishin'
no team
Team Role: Engineer
 
Join Date: Dec 2005
Rookie Year: 2005
Location: Dallas, TX
Posts: 499
Chuck Glick has a reputation beyond reputeChuck Glick has a reputation beyond reputeChuck Glick has a reputation beyond reputeChuck Glick has a reputation beyond reputeChuck Glick has a reputation beyond reputeChuck Glick has a reputation beyond reputeChuck Glick has a reputation beyond reputeChuck Glick has a reputation beyond reputeChuck Glick has a reputation beyond reputeChuck Glick has a reputation beyond reputeChuck Glick has a reputation beyond repute
Send a message via AIM to Chuck Glick
Re: Team Update #6

Everyone also is going to need to apply the "common sense rule" when reading this update. This update is not saying "if your frame is 28"x38", but you have bolts that extend beyond this then you are A-ok."

Lawyering the rules is just making people overthink the intent of this update.

This update is saying that the bolt heads or rivets or whatever else might be outside the "frame perimeter" still need to be within the 28"x38" max dimensions. Bumpers are still to be attached to the frame perimiter, but are allowed to have small holes or pockets in the back of them to allow flush mounting to the frame perimeter.

So if you are reading this new update as "hey, we can have bolts and stuff outside the 28"x38" package!" , I'm sorry, but you are mistaken. Make sure you have everything within the 28"x38" to avoid headaches when it comes to inspection time and you learn that your bot is really 28.5"x38.5" just because your bolts protrude a little too much. A half inch may not sound like much, but what if the protrusions in question are your drive axles? Good luck driving now.


Definintions to help understand this update (both are from the ORIGINAL manual):


Quote:
FRAME PERIMETER:
The polygon defined by the outer-most set of exterior vertices on the ROBOT (without the BUMPERS attached) that are within the BUMPER ZONE. To determine the FRAME PERIMETER, wrap a piece of string around the ROBOT at the level of the BUMPER ZONE - the string describes this polygon.
Quote:
<R07-D>
Each BUMPER segment must be backed by a piece of ¾-inch thick by 5-inch tall piece of plywood. Each piece of BUMPER backing must be a minimum of 6 inches long. Small clearance pockets and/or access holes in the BUMPER backing are permitted, as long as they do not significantly affect the structural integrity of the BUMPER.

Last edited by Chuck Glick : 30-01-2010 at 09:04.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Team Update #7 Thexder General Forum 15 02-02-2008 09:01
Team Update 17 ntroup General Forum 33 14-03-2007 16:58
Team Update 16 (3/16) Joe Ross General Forum 2 17-03-2005 16:34
Team Update #3 archiver 2001 0 23-06-2002 22:43
Team Update #2 is up!! archiver 2000 0 23-06-2002 22:34


All times are GMT -5. The time now is 01:42.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi