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#1
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[FTC]: Defense robots and competition
Hello I was wondering, why are there a ton of defense robots and not very many offence robots, why would teams try to stop other robots that are doing what the game is intended for? Also if you spend all of you time defending that means you are not scoring any points meaning hardly any chance of winning and hardly any ranking points. So that presents one more challenge for offence robots, to make the robot robust and most-likely geared down a bit, but I would like to hear your comments about the matter.
Thanks ~Derrick |
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#2
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Re: [FTC]: Defense robots and competition
If it's easier to prevent a point from being scored than it is to score it, it's good strategy, as a point denied is equal to a point earned. However, if you score 1 less point than your opponent got through you, then it's a losing strategy.
If it is dominant enough to be what's won multiple events, then it's obviously not, though. Maybe teams discovered that blocking robots, then securing the end game bonus would win more reliably than trying to sort out the batons? If so, more power to them. |
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#3
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Re: [FTC]: Defense robots and competition
From a design side of things, lack of time or limited fabrication abilities means that an elaborate scoring mechanism is often times not achievable while a simple drive-base with quickness and agility is almost always achievable. Just plain getting in the way may be all that some teams in certian circumstances is all that they can achieve and so defense is their only real option.
Not saying that I promote this line of reasoning. |
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#4
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Re: [FTC]: Defense robots and competition
I personally have seen the majority of the matches played, from the competitions I have gone to have alot of defensive strategy especially in automode surprisingly. Faster robots would play defense by driving and disrupting the trailer positions causing the teams auto to miss the 5 preloads. Our robot specifically is a "defensive bot" as one would call it but we geared down so our autonomous mode would be very accurate not for playing defense. But the pushing power has come through for us in many occasions in the past and in this season. However future iterations of our robot will have a 1:1 ratio or something very close to 1:1 for reasons of a slightly faster robot and still an accurate autonomous.
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#5
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Re: [FTC]: Defense robots and competition
Competitive games are won by point differentials, not by point potentials.
For robots that can do 1 simple thing very well, this game is perfect for defense. This game already takes 1/3 of the field away and forces offensive scoring to go into the opponent's zone to be effective, so it's as if the GDC wanted high amounts of interaction with this game. For the team I coached, the simple thing [will be] dumping batons in autonomous and [was] traversing the field in autonomous. It's an easy 20-25 points, and the kids were very glad to play heavy defense for the rest of the match after autonomous. The field is so cluttered that the only time we pinned another robot was when the comms cut out and the robot moved forward on its own. Simply being somewhere on the field has been good enough defense to shut down a baton offense in this game (so far anyways). Once (if) the kids fix their drive train implementation before the next qualifier, pushing both opponent teams off of the bridge (pre-endgame) shouldn't be impossible either. The tactic probably wouldn't work at the Championships, but for qualifiers where alliances balance at the 1:00 mark, it's perfect. Offense itself is fairly cornered into 2 or 3 good designs with this game. Even the mediocre designs last year (HotShot) could score decent points in the low goal. This year, at most the mediocre designs will score 5 batons for 5-10 points. I advise that you get more power to your drive train and figure out how to get more traction. Then implement a good autonomous. There are ways to get better traction; if any team at the Championships last year paid attention to both fields, they would know what those ways are. Good Luck! |
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#6
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Re: [FTC]: Defense robots and competition
I feel it's worth noting that a defensive robot only needs to "gear down" its drivetrain to the point where the traction wheels slip on the foam when pushing against a wall. A lot of teams especially in non-FRC competitions gear down thinking more torque always means "more pushing power", but once you're limited by traction, you might as well stop since you'll be able to drive faster.
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#7
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Re: [FTC]: Defense robots and competition
All good advice but i think there is a middle ground between them as in having a robust robot that can play defense or just to get the defense bots out of your way and having something that can score and not just wait until the end game.
Also think of you ranking points and the judges because my bet is that the judges wont conceder defense robots for the inspire award or anything that includes GP. |
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#8
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Re: [FTC]: Defense robots and competition
Quote:
Indeed, there is a middle ground; it's why we lost the qualifier . |
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#9
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Re: [FTC]: Defense robots and competition
This is something i'm noticing in a lot of videos and quite frankly I'm quite annoyed with it. Designing a robot with a quick way of scoring and getting around the field, more complex isn't always better. Remembering things from last year I swear we had the most basic robot robot out there and it got the job done to the extent we got picked for the world winning alliance. The object is is following the KISS method. but I will say this 4WD will be very useful if you get stuck in a pushing battle with another team.
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#10
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Re: [FTC]: Defense robots and competition
Quote:
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#11
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Re: [FTC]: Defense robots and competition
Hey Derrick - It looks like you started an interesting discussion that is headed in the right directions.
However, in your original post, I think you made a mistake. Your comment about "what the game is intended for" makes me want to swat something with a rolled up newspaper and shout "Bad mathematician". Once the rules are published, the game is what it the rules say it is. No amount of opinions will change that one whit. The rules (and I mean the real rules, not the introductory material) determine the scores, and the scores determine the QP and RP. In discussions that don't stray off into outrageously exotic scenarios, there is little to nothing else that enters into the situation. If you want to put some sort of extra constraints on your ability to succeed, no one can stop you; but if/when you do that, you begin playing some personal variation of the FTC game, and not the real one. When/if that happens, teams who are playing the real game will have an advantage over yours. Cooperate like crazy off the field, compete like crazy on the field. An enthusiastic, helpful and effective team; carrying out a thoughtful and successful defensive strategy; should be able to make a perfectly fine impression on well trained judges and on the other competitors. Blake Last edited by gblake : 12-10-2010 at 12:16 AM. |
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#12
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Re: [FTC]: Defense robots and competition
Quote:
There is a real (meaning non-imaginary) bias, at some events at least, that favors playing offense and disfavors playing defense. At such events "Gracious Professionalism" sometimes tends to be thought of as a rule for how robots interact (even those on opposite alliances), not just for people. Although the game ideally is only what the rules say it is, in reality it is played and judged in a larger political, social, and economic environment that sometimes disfavors defense. I suppose this is not unrelated to trends in kids' sports, like soccer without scorekeeping with trophies for all. I think teams with enough experience in FTC--and team members with experience competing in other youth-centered competitions--tend take this into account, and they are only being realistic to do so. You don't need a large number of opinions to make a difference--one or two held by the head ref or by the FTC local affiliate partner is enough. Though they may all have good intentions, they're not all good mathematicians. |
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#13
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Re: [FTC]: Defense robots and competition
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I think you and I are in synch. Blake Last edited by gblake : 12-10-2010 at 11:49 PM. |
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#14
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Re: [FTC]: Defense robots and competition
This game will favor good baton-scoring robots. Even if they can't score in teleop, they should be able score enough batons in end game to counter a defensive robot's balance score.
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#15
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Re: [FTC]: Defense robots and competition
At the Maryland competition we had a defense robot on our alliance and the head ref yelled at us, telling us that.
"This is not the intent of the game, if you want to brake another robot there are competitions for that BUT this is not one of them, try scoring for once instead of preventing it". So yes every competition has refs with other views of how the game should work but in our case the guy was 100% against defense robots that don't score so that was my experience from the Maryland competition. |
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