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#16
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Re: capping the tower
Quote:
If you do something during teleop and you can't be called for that action in the endgame, boy will there be a lot of pins when the lights start flashing. It's a deliberate action taken to prevent a minibot from climbing. The rule does not say, In the End Game, you can't interfere with deployment/climbing. It says, You can't interfere, with no time limit given. So if I slam an Ubertube over your post's target autonomously, and it interferes with minibot deployment (which it probably will), and I don't get a red card, you're going to be in the question box explaining to the ref that you couldn't deploy because I slammed an Ubertube over your target. (In that case, I'd also get a penalty. But I might view the penalty as minor compared to the race points.) Deliberate interference=red card. |
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#17
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Re: capping the tower
RE: SteveGpage. Human player may only offer robot a tube via the designated slot. It can't be tossed into the arena over the player station.
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#18
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Re: capping the tower
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Obviously safety does play a big factor into this kind of thing, but if this is foreseen an update should clarify it if the GDC does indeed to believe it to be a safety issue. Otherwise the field reset people should have a ladder. Also, I am not agreeing nor disagreeing with this idea (which I do think is a good idea, if it proves legal) but discussing this specific point. |
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#19
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Re: capping the tower
I'm tired of quoting the manual for today so all I will say is "Try again".
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#20
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Re: capping the tower
Quote:
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#21
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Re: capping the tower
See <G57>
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#22
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Re: capping the tower
Haha. thanks for clarifying, that was awesome.
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#23
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Re: capping the tower
Quote:
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#24
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Re: capping the tower
<G48>?
Strategies aimed at the... entanglement of... MINIBOTS... are not allowed... Violation: PENALTY, plus potential... YELLOW CARD Last edited by PAR_WIG1350 : 01-09-2011 at 11:32 PM. |
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#25
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Re: capping the tower
Quote:
*Section 3.1.9 GO 319! ![]() |
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#26
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Re: capping the tower
Another issue here is the definition of deployment "the act of positioning a minibot on the tower"
Well, if interfering with deployment could be considered as interfering from a robot getting in position to position the minibot on the tower. |
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#27
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Re: capping the tower
Just an observation...
Legal or not, the tower for your opponents team is not the closest to the feeder, but the farthest. The plausibility of accurately throwing an innertube that far and that high seems doubtful. As to the rule, I seriously doubt that they would like it if you stuck an innertube over a <10ft high pole. getting it off would be a nightmare. That being said, as previously mentioned, the rule <G48> is under robot-robot interactions, not human-robot. As much as I would like it to, that doesn't seem to apply. HOWEVER, Quote:
Quote:
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#28
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Re: capping the tower
There's a little something called sportsmanship and Gracious Professionalism. While they may not be official rules, they are a core part of the game.
The intent of the rules is to prevent interference to minibots attempting to climb the tower. |
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#29
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Re: capping the tower
Rules <G18> to <G25> apply only to the End Game. That includes the box explaining <G24>.
Pinning <G50> is in the Robot-to-Robot interaction rules section; it applies the entire match. The only thing that could vaguely apply here is the "strategy aimed at ... entanglement" in <G48>, and then only if you consider the game piece to be an extension of the robot. The use of game pieces in <G23> and <G24> do not necessarily consider them to be extensions of the robot. Those rules also prohibit interference by thrown game pieces. Since <G48> is a robot-to-robot rule, it would not cover thrown pieces - good luck throwing them that far. I would consider this to be a legal (although not fair) strategy, unless the GDC changes a rule or gives a Q&A response that basically says, "No, you can't do it; the rules say so." |
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#30
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Re: capping the tower
The "fairness" of almost every innovative bot is debated almost every year.
Take 469 in 2010 as the prime example. When the box is broken some of the greatest innovations occur. |
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