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Unread 01-11-2018, 08:09 PM
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[MCCC] Minimum Competitive Concept Competition

This year our team has decided to take Ri3d to the next level. In past years there was some dissatisfaction with how Ri3d robots have showcased different aspects of the FRC game. To provide a resource for the community that is both useful and eye-opening FRC team 4587, Jersey Voltage as MCC team Oryon, has decided to both build and field a robot with abilities that we feel every competitive robot should have (MCC).

In addition to building an MCC robot, we have taken it one step further by organizing an event to field and play against other MCC or similar robots all before week 2 (or during week -6). As such MCCC was born.

This Saturday the 13th of January we will be bringing together MCC team Oryon, Ri3d team Week 6, Ri3d team 12th Hour, and Robonauts Everybot to compete against each other at the Minimum Competitive Concept Competition. The idea behind this event is to demonstrate how First Power Up matches could potentially be played with MCC or similar robots.

Stay tuned for the reveal of our MCC robot from team Oryon as well as First Power Up practice match videos from this Saturday. Keep in mind this is a first-time event so suggestions/criticism is openly accepted.
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Unread 01-11-2018, 08:28 PM
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Re: [MCCC] Minimum Competitive Concept Competition

I feel like MCCs were less about having every ability a competitive robot should have and were more about having one ability (albeit being very good at that one ability) that every alliance would want.
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Unread 01-11-2018, 08:34 PM
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Re: [MCCC] Minimum Competitive Concept Competition

I sincerely wish we could join you!

Last edited by Ginger Power : 01-11-2018 at 09:20 PM.
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Unread 01-11-2018, 09:15 PM
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Re: [MCCC] Minimum Competitive Concept Competition

I find this idea very interesting, especially since the bots that have thus far been revealed have had such diverse approaches to their designs. It'll be fascinating to see how they contribute to an alliance of sorts. Thanks for doing this!
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Unread 01-11-2018, 09:35 PM
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Re: [MCCC] Minimum Competitive Concept Competition

Quote:
Originally Posted by CalTran View Post
I feel like MCCs were less about having every ability a competitive robot should have and were more about having one ability (albeit being very good at that one ability) that every alliance would want.
That is what an MCC should be imo. In practice I feel like some of the MCCs unveiled in recent years are alliance Captain level robots, and do far too many things for the word "minimum" to really be applicable.

Looking forward to seeing what Oryon and the others show off!
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Unread 01-11-2018, 09:41 PM
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Re: [MCCC] Minimum Competitive Concept Competition

I'm looking forward to seeing this play out.
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Unread 01-11-2018, 09:49 PM
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Re: [MCCC] Minimum Competitive Concept Competition

Definitely looking forward to this - should be interesting to see these MCC concepts play out.
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Unread 01-12-2018, 02:05 AM
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Re: [MCCC] Minimum Competitive Concept Competition

With this years game relying heavily on 2nd and 3rd robots also pulling their weight I do not think an MCC robot could be competitive with only one focus. It depends on how you break things up when it comes down to mechanisms and or how a team breaks down being good at "one" thing but I think there are at least 3 things an MCC should be able to do to be a desirable robot that can actually play this game with intent to win regional/district events. This year I think we have come up with a simple yet very competitive design that will allow for a competitive robot. With that being said, hope you guys tune in to our reveal and enjoy the content we will be releasing in a few days.
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Unread 01-12-2018, 10:12 AM
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Re: [MCCC] Minimum Competitive Concept Competition

Quote:
Originally Posted by Cash4587 View Post
With this years game relying heavily on 2nd and 3rd robots also pulling their weight I do not think an MCC robot could be competitive with only one focus. It depends on how you break things up when it comes down to mechanisms and or how a team breaks down being good at "one" thing but I think there are at least 3 things an MCC should be able to do to be a desirable robot that can actually play this game with intent to win regional/district events. This year I think we have come up with a simple yet very competitive design that will allow for a competitive robot. With that being said, hope you guys tune in to our reveal and enjoy the content we will be releasing in a few days.
I like that your are considering a winning alliance member MCC rather that a box on wheels...can't wait to see what you come up with and see if it matches somewhat closely to what we come up with.
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Unread 01-12-2018, 06:19 PM
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Re: [MCCC] Minimum Competitive Concept Competition

Quote:
Originally Posted by Boltman View Post
I like that your are considering a winning alliance member MCC rather that a box on wheels...can't wait to see what you come up with and see if it matches somewhat closely to what we come up with.
If you break it down it truly needs to be that way. When the number one alliance picks a 3rd robot if the robot does not meet the MCC there is almost no chance of being able to play in elims. I feel that that should be the definition of MCC. Because the number alliance has the last pick (excluding at champs), I feel that every robot picked before the last one should also be an MCC to give all alliances a shot at winning their event.
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Unread 01-13-2018, 02:08 AM
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Re: [MCCC] Minimum Competitive Concept Competition

The advice I give rookies and low resource teams is to do one thing well. I’d interpret MCC as being able to contribute to an alliance. This year that could be as simple as getting across the auto line, bringing some cubes from the portal to your alliance’s balance scorer, or to the exchange and possibly scoring on the switch. Doing that repeatedly and reliably might not win a championship, but it will show up on scouting reports. Why does an alliance need two balance scorers, after all?

Jason
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Unread 01-13-2018, 02:29 PM
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Re: [MCCC] Minimum Competitive Concept Competition

I like the approach. Given the many/most inexperienced teams are NOT on CD, how will this information be spread to the rookie/less experienced teams that need it?
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Unread 01-13-2018, 02:34 PM
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Re: [MCCC] Minimum Competitive Concept Competition

Quote:
Originally Posted by dtengineering View Post
The advice I give rookies and low resource teams is to do one thing well. I’d interpret MCC as being able to contribute to an alliance. This year that could be as simple as getting across the auto line, bringing some cubes from the portal to your alliance’s balance scorer, or to the exchange and possibly scoring on the switch. Doing that repeatedly and reliably might not win a championship, but it will show up on scouting reports. Why does an alliance need two balance scorers, after all?

Jason
MCC is, generally speaking, defined as a robot that is able to contribute to an eliminations alliance (usually in a way other than defense)

This year, I'd go auto line, Exchange, platform, and Switch as being a robot that would be an MCC. That's a ground pickup/eject system, elevated ejection system (possibly), and a functional drivetrain with a couple of minor considerations taken with its design.


Last year it would have been a fast and accurate gearbot; in 2016 a low-goal robot with ability to handle the static defenses.
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Unread 01-13-2018, 06:51 PM
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Re: [MCCC] Minimum Competitive Concept Competition

Quote:
Originally Posted by EricH View Post
MCC is, generally speaking, defined as a robot that is able to contribute to an eliminations alliance (usually in a way other than defense)

This year, I'd go auto line, Exchange, platform, and Switch as being a robot that would be an MCC. That's a ground pickup/eject system, elevated ejection system (possibly), and a functional drivetrain with a couple of minor considerations taken with its design.


Last year it would have been a fast and accurate gearbot; in 2016 a low-goal robot with ability to handle the static defenses.
I agree.
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Unread 01-13-2018, 07:30 PM
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Re: [MCCC] Minimum Competitive Concept Competition

Quote:
Originally Posted by Citrus Dad View Post
I like the approach. Given the many/most inexperienced teams are NOT on CD, how will this information be spread to the rookie/less experienced teams that need it?
So distributing it to other teams outside of CD is a little hard. I will be putting together a document to summarize what we learned today that will include videos as well as list what teams should focus on doing. My hope is that the document will be put together well enough that teams are willing to share it on their social media pages as well as try to distribute it to other teams local to them. Let me know what you guys would find most useful, I am very accepting of suggestions and want this to be a good early resource for ALL teams.
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