OCCRA
Go to Post Welcome to the 2018 FIRST Robotics Competition... Waitlist Whirlpool! - SenorZ [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 10-20-2011, 11:24 AM
joni mcmash joni mcmash is offline
Registered User
no team
 
Join Date: Nov 2010
Location: ----
Posts: 8
joni mcmash is an unknown quantity at this point
brainstorming

My question is about how to do the brainstorming that need to do In the first week of the first robotics competition ?
I will glad to recieve information like sites or videos that explain how to do the brainstorming
Reply With Quote
  #2   Spotlight this post!  
Unread 10-20-2011, 11:28 AM
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 22,250
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: brainstorming

The best way to brainstorm is to just do it. How? The more ideas, the better, and there is no bad idea (yet). Just ideas after ideas, with a side of ideas.

An idea only becomes bad at this stage if it's a violation of the rules.
__________________
Past teams:
2003-2007: FRC0330 BeachBots; 2008: FRC1135 Shmoebotics; 2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk



Reply With Quote
  #3   Spotlight this post!  
Unread 10-20-2011, 12:53 PM
Dr Theta's Avatar
Dr Theta Dr Theta is offline
Lead Mentor
AKA: Derek Messer
FRC #2232 (Deus Ex Machina)
Team Role: Mentor
 
Join Date: Jan 2008
Rookie Year: 2007
Location: Anoka, Minnesota
Posts: 351
Dr Theta has much to be proud ofDr Theta has much to be proud ofDr Theta has much to be proud ofDr Theta has much to be proud ofDr Theta has much to be proud ofDr Theta has much to be proud ofDr Theta has much to be proud ofDr Theta has much to be proud ofDr Theta has much to be proud ofDr Theta has much to be proud of
Re: brainstorming

A good thing to do is sit down and read the game and arena portions of the manual (It may be a bit arduous but it's necessary for good game analysis). Then do a full analysis of ways to score / prevent from scoring. Then you start putting ideas down (nothing design specific) just ways that you want your robot to play the game, anything and everything within the rules, nothing is too ridiculous (ok maybe some are but they can lead to new ideas that could be great and that's the point). Keep in mind it's all about how you want to play, not how you're going to accomplish that (that comes later). Just try to get every way you can think of to play the game out there. NO SPECIFIC DESIGNS! Can't stress that enough. You can get into specific designs once you know how you want to play the game in general.
__________________
Reply With Quote
  #4   Spotlight this post!  
Unread 10-20-2011, 01:02 PM
GaryVoshol's Avatar
GaryVoshol GaryVoshol is offline
Cogito ergo arbitro
no team
 
Join Date: Aug 2005
Rookie Year: 2000
Location: Royal Oak, MI
Posts: 6,133
GaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond repute
Re: brainstorming

Right after kickoff, I wouldn't even worry whether an idea was against the rules or not. Just get all the ideas out there. If something sounds good, you can research later to see if it is legal.

Everyone on the team should be able to make suggestions. If you have a small team, you can do it all in one group. Or you might break up into several groups, so everyone gets a chance to give some ideas.

Write everything down, probably on a whiteboard or flipchart. Rules: ideas only, no evaluating or arguing. Other people can ask questions only to clarify the suggestion.

And JVN's blog gives a great perspective on deciding WHAT to do before you try to figure out HOW to do it: http://blog.iamjvn.com/2011/01/jvn-b...efore-how.html
__________________

(since 2004)
Reply With Quote
  #5   Spotlight this post!  
Unread 10-20-2011, 03:23 PM
GCentola's Avatar
GCentola GCentola is offline
Strategical Tactitian
AKA: Garrick
no team (SparX)
Team Role: Alumni
 
Join Date: Dec 2010
Rookie Year: 2010
Location: Webster
Posts: 383
GCentola has much to be proud ofGCentola has much to be proud ofGCentola has much to be proud ofGCentola has much to be proud ofGCentola has much to be proud ofGCentola has much to be proud ofGCentola has much to be proud ofGCentola has much to be proud of
Re: brainstorming

First, I think all of the ideas mentioned are great and very helpful during that critical first week.

Our typical week 1 schedule is the following:

Saturday: Read over game rules as a team and then discuss ways to play the game. For this, we usually break up into about groups to discuss different styles of play. These 6 groups then form into 2 alliances and play a human simulation or two just so we have a short visual about what is going on. During this process, it is important to write everything down. Key things to note are: offense/defense types, ways to score etc. We then reconvene to discuss the ideas that groups came up with and strategies may be more effective. This day has NOTHING to do with actual designs. After, everyone goes home and reads through the rules more carefully.

Sunday: The team goes over any rules and clarifications as well as any questions about the rules to ask the GDC. We then start moving into robot strategy. This year included discussions such as floor load vs feeder load or minibot vs no minibot. We have a general idea of what we want our robot to do (but NOT DESIGNS ON HOW) in a broad sense.

Monday: The list is discussed by the strategy team to determine what is realistic and this is where numbers start to appear. Discussions usually include what we want from a drive-base, how many tubes we want to score, how fast our target minibot is (originally, we thought 4 seconds was going to be fast). This list is then shown to the mechanical teams so they can decide how they want to go about achieving this task.

The rest of the week is about the mechanical teams coming up with design ideas and rapid prototyoing to test concepts, while still making sure we are on goal to meet what we originally planned to do.

Hope this helps! If you need any more description, feel free to ask! The link to JVN's blog is also VERY helpful!
__________________
GO SparX on 3!!!!!

Check us out at:
http://www.gosparx.org
http://www.facebook.com/SparX1126
I Love Two Pencil Designs!
Reply With Quote
  #6   Spotlight this post!  
Unread 10-21-2011, 08:26 AM
Carol's Avatar
Carol Carol is offline
Registered User
FRC #0365 (MOE)
Team Role: Mentor
 
Join Date: Oct 2003
Rookie Year: 2003
Location: Wilmington, DE
Posts: 835
Carol has a reputation beyond reputeCarol has a reputation beyond reputeCarol has a reputation beyond reputeCarol has a reputation beyond reputeCarol has a reputation beyond reputeCarol has a reputation beyond reputeCarol has a reputation beyond reputeCarol has a reputation beyond reputeCarol has a reputation beyond reputeCarol has a reputation beyond reputeCarol has a reputation beyond repute
Re: brainstorming

MOEmentum has a section on brainstorming - link below. And if you want to get even more detailed, there is an old presentation on MOE's website on project management, based on standard procedures used in corporations.

If you are a rookie or near rookie, you should check out MOEmentum, a weekly guide to the build season. I may be a little biased, but we get a lot of feedback from teams that have found it very useful.

Another good source for brainstorming help is the WPI Thinktank - link also below

http://moe365.org/moementum/moementum1.php

http://moe365.org/moeu/moeu2003projectmanagement.pdf

http://thinktank.wpi.edu/Portal
__________________
__________________


MOE 2007 Chairman's Video by MOE video team and Paul Lazarus http://moe365.org/CHMN_AWD_video_2008.php
MOE 10-Year Video Celebration on YouTube http://www.youtube.com/watch?v=ETcSMUBUqEs
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 08:13 PM.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin®
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi