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Unread 01-08-2018, 10:27 PM
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Smile Power Up VR Simulator

So just for fun, I put together a simple simulator for FIRST Power Up for the HTC Vive in Unity. It uses the official field CAD, and the scale should be correct so that when you stand behind the driver stations, you should get a good idea about the visibility for each station. The scales and switches don't work just yet, but you can pick up cubes and place them on surfaces and throw them around. I think it is really fun, and maybe in the near future I will add some more useful things to it, like the ability to make the scales work or have a game timer run and you can try to see how many points you can accumulate in a match period. Here is a quick video about what it does: https://youtu.be/EqHEGW3asrU And here is the download link if anyone is interested: https://drive.google.com/open?id=1pv...D2J0Oh2CxH6UGe
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Unread 01-08-2018, 10:42 PM
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Re: Power Up VR Simulator

Wow that looks really cool! Just out of curiosity is the CG for the cubes set similarly to a milkcrate or is it centered on the block?
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Unread 01-08-2018, 11:41 PM
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Re: Power Up VR Simulator

We've been on and off working on a unity project as well, and I'm wondering how you got your field model looking so nice. We had shader texture problems like crazy in ours.
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Unread 01-08-2018, 11:49 PM
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Re: Power Up VR Simulator

What cad did you use that already had all the textures?
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Unread 01-09-2018, 02:35 AM
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Re: Power Up VR Simulator

looks cool! I did something similar with last years game with a driveable robot model. you can check it out here:

https://drive.google.com/file/d/0B6f...ew?usp=sharing
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Unread 01-09-2018, 09:16 AM
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Re: Power Up VR Simulator

Any chance you could make the Scale/Switches pivot? Might be useful for testing block loading scenarios.
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Unread 01-09-2018, 09:52 AM
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Re: Power Up VR Simulator

Thanks really helps visualize the field hope someone has a vive might be good to have windows mixed reality version too as those headsets are cheaper for teams on budgets this is a great resource for teams to use.
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Unread 01-09-2018, 10:11 AM
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Re: Power Up VR Simulator

Quote:
Originally Posted by Oregano View Post
looks cool! I did something similar with last years game with a driveable robot model. you can check it out here:

https://drive.google.com/file/d/0B6f...ew?usp=sharing
Can you (or anyone) do something like this again for this year? I have a VIVE at home and would love to get some practice in. Different controllers, drives, etc would definitely be downloaded all over CD.
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Unread 01-09-2018, 01:32 PM
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Re: Power Up VR Simulator

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Originally Posted by MikLast View Post
What cad did you use that already had all the textures?
I just used the Solidworks CAD provided. It didn't have any textures assigned to the parts, so I downloaded the decals on the field elements and then manually created textures for them and added them to each field component.
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Unread 01-09-2018, 01:36 PM
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Re: Power Up VR Simulator

Quote:
Originally Posted by Pomwonderful View Post
Can you (or anyone) do something like this again for this year? I have a VIVE at home and would love to get some practice in. Different controllers, drives, etc would definitely be downloaded all over CD.
Ultimately my final goal is to make this into a full blown VR driving and game simulator, but that might take some time.

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Originally Posted by cbale2000 View Post
Any chance you could make the Scale/Switches pivot? Might be useful for testing block loading scenarios.
I'm going to try to get that done later in the season

Quote:
Originally Posted by tpvagnini View Post
Wow that looks really cool! Just out of curiosity is the CG for the cubes set similarly to a milkcrate or is it centered on the block?
Right now it is just centered on the block, but I'll try to fix that this weekend.
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Unread 01-09-2018, 02:31 PM
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Question Re: Power Up VR Simulator

Outstanding.

Is there anyone that can recreate this for Oculus?

Anyway to make the part of the scale translucent on the diagonal?

Will help to see the visibility from stations 1 & 3 to opposite sides of opposing switch.

If not, thanks anyways, great work.
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Unread 01-09-2018, 09:30 PM
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Re: Power Up VR Simulator

Where did you find a CAD of the field?
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Unread 01-09-2018, 09:42 PM
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Re: Power Up VR Simulator

Is there any chance you'd be willing to share your project or texture media?

This looks awesome, can't wait to get home and try it.
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Unread 01-09-2018, 10:43 PM
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Question UE4 Textures Info please

What file formats did you use to import it into Unity? We are trying to make a version in UE4 but cannot get textures working... Any tips?

Would also appreciate the files as then could rip the models.
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Unread 01-09-2018, 11:22 PM
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Re: Power Up VR Simulator

can this be used in Google cardboard? I tried and have trouble. I have a VR headset, how can I use this?
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