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  #226   Spotlight this post!  
Unread 12-06-2017, 10:34 PM
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Re: 2018 Game Speculation

At one point, someone said something about hidden lines in the Game Poster. So I took the poster into Photoshop and filtered out some colors and outlined the connections of what I found, but honestly couldn't figure out what it meant, so I decided to post it here and see what you all think.

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Unread 12-07-2017, 03:34 AM
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Re: 2018 Game Speculation

The top of the central shape looks like a light bulb & the one on the right sort of does as well. Power can be a synonym for electricity... Electricity themed game? Others have already suggested it.
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Unread 12-07-2017, 09:07 AM
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Re: 2018 Game Speculation

Given these hidden images (which unlike the lunacy text seem to be on purpose), it seems as if we are going to have a year with some sort of elevator. The past two years have both been ball years with relatively small robots, so it would make sense to have a year with very large bots and no balls.

I am imagining some sort of light bulb or other game piece that has to be lifted up and placed on a power source. You would need to place it parallel to the ground, not perpendicular like Logomotion. Possibly there are different heights that you place them on to get different points.
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Unread 12-07-2017, 09:51 AM
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Re: 2018 Game Speculation

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Originally Posted by FizzyCal View Post
If you watch the Power Up teaser very carefully, it is a reference to TRON. In the movie TRON Legacy When Flynn's son goes into the abandoned arcade he walks up to the TRON game that is covered in plastic. He takes the plastic off and puts a quarter in the game. Just like in the teaser. Flynn's son finds the secret room goes in and WALKS DOWN STAIRS. He finds the master computer where he is then digitized and put in the game. Just like the teaser. In the movie TRON the power discs are frisbees. Which, in FRC, could be used to play a pong like game where you have to shoot frisbees into a high slot that moves back and forth. But there is a variety of games that could be played in TRON. The arcade in the movie even has similar gaming sound effects playing.

The images on the side of the arcade are just a progression (or evolution) of the different FRC games played throughout its history.

I believe the whole teaser is actually a reference to TRON. Check the link below and watch for yourself.

TRON Legacy (4min 32sec)
https://www.youtube.com/watch?v=yQsaPVfze4s

FRC Teaser 2018
https://www.youtube.com/watch?v=MM_JWAON6PI
I second this. TRON is also produced by Disney, which further checks out with what the game is going to be.
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Unread 12-08-2017, 10:25 AM
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Re: 2018 Game Speculation

AndyMark just put 8" Pneumatic Wheels back in stock. This just further decreases the probability of a flat field, and supports the stair theory.

My guess is that there will be a platform that can be climbed up to on stairs but elevator lifts can also be used to get things to the platform in order to keep the 4-year-cycle intact.
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Unread 12-08-2017, 12:41 PM
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Re: 2018 Game Speculation

After seeing the similarities between the hint video and the TRON movie, plus the RFID chips that were being tested at some of the offseason events to track robots across the field, I am certain that the game will involve the line tracing mechanic like in TRON. Probably the floor will have lights in them that will light up your teams color when you drive over them. Its possible that they will even have the "can't cross your opponents line" thing like in TRON.

However, Im guessing that "power up" doesn't mean level up but rather charge something up. I wouldn't be surprised if drawing the lines on the floor was to make electrical connections as part of a "charging" mechanic. i.e, draw lines to connect the positive and negative of a battery to a lightbulb on the field to light it up and score points.

Also, the use of coins in all the game artwork and the power discs in TRON make me think there will be some sort of Disc-like projectiles, or like pucks. Maybe something along the lines of charging a battery with coins or power discs then connecting the battery to the lightbulb or arcade game or whatever with the line tracing mechanics. Or maybe you have to insert the coin in the slot and then for the next 10 seconds the field will trace your robot.

Finally, it seems like stairs are going to be a part of the game somehow. Probably, they will be something you climb at the end kind of like the ropes in steamworks.

Hope these ideas inspire some future brainstorming
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Unread 12-08-2017, 03:10 PM
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Re: 2018 Game Speculation

Something to consider regarding a potential endgame with stairs. The surface area required for a stair-like element of just 3 steps each for each robot on the field to participate in a safe stair climb would be a massive amount of surface area. At least 81 square feet per field side just for 3 steps each for 3 robots with steps large enough to accomodate bumpers at 3'x3' large.

At ~680 sq ft per field side that might not seem like a serious impediment but it will need ingress space, and it will need to be efficiently arranged for all 3 robots to access. Then you have issues of placement and alignment, field corners, and where on the field would something like that easily fit without making the rest of the field unusable? And that's only 3 steps per robot.

In order for stairs to be a part of the field, and available for all 3 robots of one alliance to participate, we're talking at least ~110 Sq ft of reserved space (9 steps and loading space) with 3/4 of that unusable for the majority of the game period. I can't think of a game in recent memory that had that much space inaccessible for the majority of teleop.

Unless....the goal of the game is to make the stairs "unfold" from a stored position like high school bleachers. Just a thought.
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Unread 12-10-2017, 09:06 AM
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Re: 2018 Game Speculation

I'm thinking a game of multiple elevations. Starting position options of those different elevations(recruitment poster reinforces this) . A team could design their robot climb (or not). Threshold by coins x500. If coins are small and plenty, they could turn into obstacle.

There was mention of rfid tags, perhaps on pieces instead of robots for tracking.
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Unread 12-17-2017, 05:47 AM
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Re: 2018 Game Speculation

Quote:
Originally Posted by Hippo1ord View Post
After seeing the similarities between the hint video and the TRON movie, plus the RFID chips that were being tested at some of the offseason events to track robots across the field, I am certain that the game will involve the line tracing mechanic like in TRON. Probably the floor will have lights in them that will light up your teams color when you drive over them. Its possible that they will even have the "can't cross your opponents line" thing like in TRON.

Also, the use of coins in all the game artwork and the power discs in TRON make me think there will be some sort of Disc-like projectiles, or like pucks. Maybe something along the lines of charging a battery with coins or power discs then connecting the battery to the lightbulb or arcade game or whatever with the line tracing mechanics. Or maybe you have to insert the coin in the slot and then for the next 10 seconds the field will trace your robot.

Finally, it seems like stairs are going to be a part of the game somehow. Probably, they will be something you climb at the end kind of like the ropes in steamworks.

I'd be very hesitant to predict a line drawing mechanic. That's going to be very hard to replicate by teams practicing at their shops, and at scrimmages, both of which FIRST does keep in mind while designing games and fields. They've gone on record saying that the fields for 2018 and 2019 are going to be as complex as that of Steamworks, if not more, but I do think that having the entire field that complex would be difficult. You'd have a lot of very expensive electronics right under the robots (that are frequently bouncing a foot or so whne playing defense), not to mention the fact that would require a different floor materials, so good-bye every team's carpet stash.

However, I do agree that it seems we're going to see some sort of disk manipulation. I hope it isn't too 2011-esque, though. Seems like there aren't many variations on a tube game that wouldn't result in everyone just going and googling "frc 254 2011," haha.

Stairs are interesting.... Personally, I hope they're going to be a part of the match itself and not an endgame, though only time will tell.
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Unread 12-17-2017, 08:19 AM
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Re: 2018 Game Speculation

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Originally Posted by team5682zs View Post
There was mention of rfid tags, perhaps on pieces instead of robots for tracking.
I could see RFID being used like this for scoring purposes.
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Unread 12-17-2017, 08:41 AM
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Re: 2018 Game Speculation

Quote:
Originally Posted by Maxcr1 View Post
AndyMark just put 8" Pneumatic Wheels back in stock. This just further decreases the probability of a flat field, and supports the stair theory.

My guess is that there will be a platform that can be climbed up to on stairs but elevator lifts can also be used to get things to the platform in order to keep the 4-year-cycle intact.
Thing's are going to be restocked I believe a ramped game with platforms
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Unread 12-17-2017, 08:43 AM
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Re: 2018 Game Speculation

Quote:
Originally Posted by happyWobot View Post
Something to consider regarding a potential endgame with stairs. The surface area required for a stair-like element of just 3 steps each for each robot on the field to participate in a safe stair climb would be a massive amount of surface area. At least 81 square feet per field side just for 3 steps each for 3 robots with steps large enough to accomodate bumpers at 3'x3' large.

At ~680 sq ft per field side that might not seem like a serious impediment but it will need ingress space, and it will need to be efficiently arranged for all 3 robots to access. Then you have issues of placement and alignment, field corners, and where on the field would something like that easily fit without making the rest of the field unusable? And that's only 3 steps per robot.

In order for stairs to be a part of the field, and available for all 3 robots of one alliance to participate, we're talking at least ~110 Sq ft of reserved space (9 steps and loading space) with 3/4 of that unusable for the majority of the game period. I can't think of a game in recent memory that had that much space inaccessible for the majority of teleop.

Unless....the goal of the game is to make the stairs "unfold" from a stored position like high school bleachers. Just a thought.
+1 Stairs would also impeded vision again for the full drive team #Camerapolev2
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Unread 12-17-2017, 09:48 AM
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Re: 2018 Game Speculation

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Originally Posted by solomondg View Post
.. They've gone on record saying that the fields for 2018 and 2019 are going to be as complex as that of Steamworks, if not more..
Where? I missed that one.

Quote:
Originally Posted by solomondg View Post
However, I do agree that it seems we're going to see some sort of disk manipulation. I hope it isn't too 2011-esque, though. Seems like there aren't many variations on a tube game that wouldn't result in everyone just going and googling "frc 254 2011," haha.
2011 was LogoMotion, hanging shaped inflatable tubes. Perhaps you're thinking of 2013, Ultimate Ascent?
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Unread 12-19-2017, 10:44 AM
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Re: 2018 Game Speculation

The image looks like a massive structure that would go in the middle of the field. kinda like how 2007 had the scoring in the middle. it seems like were powering some kind of control board.
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Unread 12-19-2017, 04:08 PM
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Re: 2018 Game Speculation

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Originally Posted by GeeTwo View Post
Where? I missed that one.
Interview with Don Bossi, if I recall. Unfortunately, I don't have the time to figure out which video it was. RoboZone podcast back around June, if I'm correct?

Quote:
Originally Posted by GeeTwo View Post
2011 was LogoMotion, hanging shaped inflatable tubes. Perhaps you're thinking of 2013, Ultimate Ascent?
Did mean 2011 actually. Picking up and depositing (supposedly inflatable, please don't make a rigid gamepiece year again GDC) coins would be very similar to picking up and hanging the logo tubes. Personally, I'd be concerned if that's the game we're getting. I don't see many ways to make the core gameplay too different from past years (2007, 2011) especially considering that 2011, the only tube game other than 2007, was very very similar in terms of robot design and game objective to 2007, just with a different endgame and on the cartesian coordinate plane
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