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Unread 05-10-2017, 11:32 PM
Lireal Lireal is offline
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Re: Inventor vs. Fusion 360

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Originally Posted by guniv View Post
We don't, sadly. Hence I think we have to wait for them to approve every single person, as far as I understand.
I just remade my account to check, it took about 10 minutes and I was downloading Fusion. Link to get started quickly is here.

This year I was also the CAD leader, and worked with another student and one of our sponsors to design our robot in Fusion this year. The sharing was incredibly helpful, and the web interface is really good for sharing designs with teammates who don't have an account. Fusion also recently released an update that allows there to be multiple parallel iterations of a project, similar to branches on github, which has a lot of potential as my team grow larger.

The customer support through the forums is also great. During the season a small feature was removed in an update which affected my workflow. I posted a complaint to the forum and within a couple days the feature was patched back in. There are definitely a lot of features such sheet metal design tools that are not currently implemented, but updates come out constantly, and the integration from CAD to CAM is great.
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Unread 05-11-2017, 10:26 PM
mman1506 mman1506 is offline
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Re: Inventor vs. Fusion 360

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Originally Posted by Lireal View Post
I just remade my account to check, it took about 10 minutes and I was downloading Fusion. Link to get started quickly is here.
.... There are definitely a lot of features such sheet metal design tools that are not currently implemented, but updates come out constantly, and the integration from CAD to CAM is great.
FYI, sheet metal mode is in closed preview right now!! It should be available publicly soon.
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Unread 05-28-2017, 09:39 AM
Nikita S. Nikita S. is offline
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Re: Inventor vs. Fusion 360

Fusion360 doesn't allow you to create interactive assemblies. You can only mate or joint parts; there are no other types of constraints. It's probably because Fusion is primarily meant for product design.

Fusion does have other useful features, (simulations, rendering, etc.) but it turns out that Inventor has the same things. Inventor also has drawing and presentation features that don't exist in Fusion. In essence, Inventor can do anything Fusion can do... and more.
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Unread 05-28-2017, 03:21 PM
mman1506 mman1506 is offline
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Re: Inventor vs. Fusion 360

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Originally Posted by Nikita S. View Post
Fusion360 doesn't allow you to create interactive assemblies. You can only mate or joint parts; there are no other types of constraints. It's probably because Fusion is primarily meant for product design.

Fusion does have other useful features, (simulations, rendering, etc.) but it turns out that Inventor has the same things. Inventor also has drawing and presentation features that don't exist in Fusion. In essence, Inventor can do anything Fusion can do... and more.
You can do interactive sliders and rotational stuff, it doesn't have some of the more advanced stuff but what's available is sufficient for FRC.

Inventor doesn't have the primary feature of Fusion, cloud based storage and collaboration. It also doesn't have native Mac Support. Nor does it have native CAM functionality

Realistically for a FRC team Fusion 360 is plenty sufficient for 99% of everything we do. Don't kid yourself, the CAD we do for FRC is simple relative to the use cases these products are designed for. It's not about what software has the most features but how well those features work for your team.
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Unread 05-28-2017, 03:56 PM
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Re: Inventor vs. Fusion 360

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Originally Posted by mman1506 View Post
Inventor doesn't have the primary feature of Fusion, cloud based storage and collaboration. It also doesn't have native Mac Support. Nor does it have native CAM functionality
InventorHSM is basically identical to Fusion on the CAM side of things, and while not quite seemlessly integrated like Fusion, Vault can be a superior way to collaborate and do data management in Inventor.
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Unread 05-28-2017, 07:12 PM
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Re: Inventor vs. Fusion 360

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Originally Posted by sanddrag View Post
InventorHSM is basically identical to Fusion on the CAM side of things, and while not quite seamlessly integrated like Fusion, Vault can be a superior way to collaborate and do data management in Inventor.
This.

GrabCAD also has Cloud file management for CAD files if you need collaboration access (there's also Google Drive and Dropbox).
Also, InventorHSM, in my opinion, is far more intuitive to use for CAM than anything Fusion360 offers.
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Unread 07-10-2017, 08:50 AM
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Thumbs up Re: Inventor vs. Fusion 360

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Originally Posted by mman1506 View Post
You can do interactive sliders and rotational stuff, it doesn't have some of the more advanced stuff but what's available is sufficient for FRC.

Inventor doesn't have the primary feature of Fusion, cloud based storage and collaboration. It also doesn't have native Mac Support. Nor does it have native CAM functionality

Realistically for a FRC team Fusion 360 is plenty sufficient for 99% of everything we do. Don't kid yourself, the CAD we do for FRC is simple relative to the use cases these products are designed for. It's not about what software has the most features but how well those features work for your team.
Just looking into Fusion 360, so what I'm seeing and what is written above is that you can't model parts separately and assemble them in an assembly file like you can in Inventor?

All I can find on the subject is that you create parts and assemble them in the same file with the limited constraints they give you?

Can anyone verify this and provide more info on the subject?

Thanks.
We don't expect to use it during build season but are going to have a small training session on what this can and can't do.
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Unread 07-10-2017, 08:59 AM
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Re: Inventor vs. Fusion 360

Quote:
Originally Posted by TedG View Post
Just looking into Fusion 360, so what I'm seeing and what is written above is that you can't model parts separately and assemble them in an assembly file like you can in Inventor?

All I can find on the subject is that you create parts and assemble them in the same file with the limited constraints they give you?

Can anyone verify this and provide more info on the subject?

Thanks.
We don't expect to use it during build season but are going to have a small training session on what this can and can't do.
I think you can make assemblies with multiple files or at least import files into a single file (though I haven't checked in a while), the bigger limitation is the lack of constraint options, IMO.
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Last edited by cbale2000 : 07-10-2017 at 09:02 AM.
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Unread 07-10-2017, 02:20 PM
mman1506 mman1506 is offline
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Re: Inventor vs. Fusion 360

Quote:
Originally Posted by TedG View Post
Just looking into Fusion 360, so what I'm seeing and what is written above is that you can't model parts separately and assemble them in an assembly file like you can in Inventor?

All I can find on the subject is that you create parts and assemble them in the same file with the limited constraints they give you?

Can anyone verify this and provide more info on the subject?

Thanks.
We don't expect to use it during build season but are going to have a small training session on what this can and can't do.
You definitely can. Fusion 360 doesn't have a part and assembly mode, just one modelling mode. Standard practice is to make models of all the parts and then import them into one large blank file like you would an assembly. I think it's shortsighted to say the joint system is more limited than solidworks, in reality it's a different system with different options but in the end you'll still be able to get whatever you need done. In the last couple weeks or so they even added more joint options and joint based motion studies.
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