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Unread 08-12-2017, 09:24 AM
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pic: Flipped Transmission By SteamPunk #1577

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Unread 08-12-2017, 09:28 AM
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Re: pic: Flipped Transmission By SteamPunk #1577

What was the design decision(s) behind flipping the transmission (CIMs facing out towards the wheel)?

Are there any designs you considered that would achieve the same reduction in a smaller footprint and without the flipped cims?

Last edited by Sean Raia : 08-12-2017 at 09:31 AM.
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Unread 08-12-2017, 09:53 AM
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Re: pic: Flipped Transmission By SteamPunk #1577

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Originally Posted by Sean Raia View Post
What was the design decision(s) behind flipping the transmission (CIMs facing out towards the wheel)?

Are there any designs you considered that would achieve the same reduction in a smaller footprint and without the flipped cims?
The usual reason for using a flipped-CIM gearbox is to maximize the space inside the chassis while keeping the gearbox in the center wheels. With a normal transmission, the motors take up a lot of room in the middle of the chassis that could otherwise be taken up by robot mechanisms or game pieces.

Do you have any ideas that would give the same space inside the chassis in a smaller space without flipping the motors? I'd be very happy to hear them.
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Unread 08-12-2017, 12:24 PM
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Re: pic: Flipped Transmission By SteamPunk #1577

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Originally Posted by Ari423 View Post
The usual reason for using a flipped-CIM gearbox is to maximize the space inside the chassis while keeping the gearbox in the center wheels. With a normal transmission, the motors take up a lot of room in the middle of the chassis that could otherwise be taken up by robot mechanisms or game pieces.

Do you have any ideas that would give the same space inside the chassis in a smaller space without flipping the motors? I'd be very happy to hear them.
Exactly what's Ari said.
You can go also with something like RAW Box style, but worm boxes are much less efficient.
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Unread 08-14-2017, 08:03 PM
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Re: pic: Flipped Transmission By SteamPunk #1577

No, I didnt have a specific alternative in mind aside from some interesting vertical motor orientations. I was just curious about the choices that went into it, since it seems like its very tightly packed - I was initally worried about the wheel burning through the cims



I like the work, gives you more space in the center which in many games is critical. curious to see more iterations.

Last edited by Sean Raia : 08-14-2017 at 08:16 PM.
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