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#1
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Re: Why go over the bump
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To answer the question of the post. Why go over the bump? It's faster and I believe safer too since there is less chance of tipping over. We plan to only go on the bridge to balance. http://tahomarobotics.org/2012/02/02...bump-part-two/ |
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#2
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Re: Why go over the bump
I can definitely understand why someone thinking designing only for the bridge and not for the barrier would be totally okay. It's something else to design for, and realistically, will probably only add a few second (if that many) to your trips across field, which, unless you're making frequent trips, isn't really that bad. However, I see only crossing the bridge as a "Well, what if..." situation. There are things that, if you can only cross the bridge, could hurt you.
Well, what if...
These are all very real possibilities and, though you may not see them happening every match, even just happening once can cost you. Being able to cross the barrier may not be a necessity, but having the added versatility will almost definitely come in handy several times at a competition. One the other side, however, designing for the bridge ONLY does have it's advantages.
I hope this helps! -Leeand |
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#3
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Re: Why go over the bump
If done right you should be able to make your robot drive right over the bar without much robot work. (Track drive works great) then have plenty of weight to add other things like:
Ball shooter Bridge handler: I say this because you might want to be able to raise, lower or help balance the bridge Something to play a little defense I think there will be a lot of robots that will be able to do all this and more. So do not limit yourself too do just one or the other. |
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#4
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Re: Why go over the bump
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#5
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Re: Why go over the bump
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This is true, but it does have to be deployed. And whether by motor or pneumatics (or some other system), there will be some chance for the system to fail. Like last year, with the minibots. If a team had a pneumatically powered deployment system, and a pneumatic tube got loose or for some other reason that team lost air pressure, the team would be unable to deploy their minibot. The minibot itself was still functional, but useless since it couldn't be conveyed to the pole. Same case here. The mechanism itself may be passive, but the system by which it is deployed may have a chance of failure. |
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#6
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Thank you! I totally agree with you. My team spend almost 2 weeks brainstorming and strategizing. We decided we wanted to be a 100% self reliable, meaning picking balls from the ground, going over the bump and the bridge, being able to balance and shoot from different places and angles, that way we had a better chance of playing defense and moving everywhere whenever we wanted to. It's important to remember that there's only 1 bridge and 3 robots... wouldn't it be nice that someone in your alliance could go over the bump? One must always be a step ahead of the game. Things break, batteries die, robots will not always have balance. STRATEGY is the key... within the rules there's always a different way to play the game, you just gotta keep your eyes and your mind wide open "Scientis study the world as it is; Engineers create the world that has never been" Nerdy&Proud<3 |
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#7
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Re: Why go over the bump
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Parking a robot in the corner of the court with basketballs between the court boundaries and your robot is neither carrying, herding, nor trapping. No touchy, no trappy. |
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#8
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Re: Why go over the bump
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#9
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Re: Why go over the bump
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B. Your opinion on the sportsmanship involved is irrelevant to a discussion of strategy. It would be a mistake to dismiss what could be a valid strategy as "rules lawyering". Even if you have no intention of doing it, you should be prepared in the event that your opponents do. |
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#10
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Re: Why go over the bump
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According to the Q&A, one issue with that strategy is that if you touch the opponents robot in your ally, you get a red card due to G45. Its a ruling I completely disagree with, but it is what it is... |
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#11
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Re: Why go over the bump
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I honestly don't think it's a winning strategy, but it's possible that it could be in some circumstances, and thus teams should be prepared to face it just in case. |
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#12
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because bridge ball deflectors may not actually deflect balls like it has been happening at competitions for the past 2 days
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#13
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Re: Why go over the bump
I personally think, contrary to majority belief, that being able to lower and use the bridge is a much higher priority because just being able to lower the bridge, can enable a team to gain a vast amount of points at the end of the round. Additionally, the bump may prove harmful to any unprotected electronics/mechanics underneath the robot. Plus, there is always the possibility that the robot my become stranded balanced on top of the bump (unless it is designed to not do so).
Hope this helps. |
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#14
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Re: Why go over the bump
We looked at the game and our strategies and thought "Honestly, how many times will we cross that middle section throughout the match". Our answer: 2, maybe 3 times maximum. We can use the extra time/weight elsewhere, most likely improving our bridge manipulator. Not only will we be better on the bridge, but we will be able to play our strategies much better than if we stuck to the bump.
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#15
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Re: Why go over the bump
Your autonomous mode should do two things - make two 6-point baskets and go tip one or both of the allowed bridges to get the balls from it(them) onto your side. In fact, a good argument can be made for tipping the middle bridge your way should be your first priority, then return to the key edge (detecting that little bump) to make your free-throws. I see no advantage at all to kinect control. It is merely cape-waving FIRST-style. Perhaps I'll be surprised at Suffield Shakedown. I still can't guess how.
So dealing with the bridge is more important than crossing that barrier. |
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