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#16
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Re: [DFTF] The Classic Blunder...
I have a question for all the people talking about the 30 pounds and how great it is. How can a robot truly be competitive if the electrical team doesn’t have time to test their wiring, the software team doesn’t have time to test autonomous routines, and the drivers don’t have time to practice? I’ve seen this type of thing occur many times at work, and it always delays projects. Mechanical engineers sometimes think the deadline for the project is their deadline and don’t leave any time for integration and debug.
Say you have a hypothetical team with very few resources, so they can only go to one regional and they can’t afford to build two robots. Let’s say the mechanical part of the team decides the shooter doesn’t need to be completed prior to bag-and-tag. They build a prototype shooter, but they never put it on a robot. The plan is to work on the shooter for a few weeks and attach it at the regional. It won’t go onto a robot until practice day, and the team will miss much of the practice session working on the build. System integration is the hardest part of engineering. In the real world the game balls have different densities, so your precisely controlled mechanical system is not so precise. In the real world things rarely work the first time and you have to study the problem to decide if it is mechanical, electrical, or software. This is why teams should be doing system integration throughout the season. Don’t wait until the end to test the system or you may quickly run out of time. I don’t believe a team with low resources can decide to just finish 30 pounds of the robot after bag-and-tag and truly be successful (OK, a low percentage will). These types of teams need to finish early giving the electrical team time to work out wiring issues, the software team time to test code and write autonomous modes, and the entire team time to make an objective decision about the drivers. You can build the most perfect mechanical system in the world, but without electronics, software, and drivers it will just sit there. Yes, we couldn't do it without the mechanical team either. Remember there are 3 robots on every alliance. Many alliances will likely pick one defender/feeder robot, and many will look for a good balancer. You don’t have to have a way to score balls. Make a basic feeder before bag-and-tag. Give your drivers plenty of time to practice. If you show yourself to be a great defender that doesn’t get penalties at the regional, you will likely get picked. |
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#17
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Re: [DFTF] The Classic Blunder...
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#18
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Re: [DFTF] The Classic Blunder...
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Sacrificing the practice time on Thursday for a high risk addition is rarely going to work in the scenario I described. There are three robots on every alliance. |
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#19
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Re: [DFTF] The Classic Blunder...
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Wish we were close to being as far as you are Andy. As for Aren's bot - I can't even imagine us being close to where we are if we were building what he made, I think right now we're pretty close to where Dr. Joe is. That said, Dr. Joe, if you guys need anything machined or fabricated let some of the guys in the area know (I'm sure Brandon Holley would be willing to help out). |
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#20
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Re: [DFTF] The Classic Blunder...
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Yes, it is a high-risk situation. But it's also high-reward and it seems most people in this thread support taking the chance. |
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#21
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Re: [DFTF] The Classic Blunder...
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Don't worry, we're all almost out of gas. That said, it seems (from your post) that it's time you changed tactics from the engineer to the manager. Prioritize what needs to get done and what can be done after shipdate. Focus your team on only those things that absolutely need to get done and do them. Once shipdate passes prioritize what will go into your 30 LB withholding and then focus your team on that. Don't get discouraged ... we've all been there. All I got to say is, it's too bad you are not coming to GSR. I'd love to meet you as you are one of the people who has truely inspired me. |
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#22
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Re: [DFTF] The Classic Blunder...
Somehow we dodged the Classic Blunder this year...and for the first time we're going to a scrimmage! Hopefully the problems we find with the robot won't keep us up too late for the next 3 days
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#23
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Re: [DFTF] The Classic Blunder...
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#24
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Re: [DFTF] The Classic Blunder...
If it helps, we're a four-year veteran team with two blue banners hanging in the shop...and we haven't shot a ball yet successfully. You're not alone, Dr. Joe!
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#25
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Re: [DFTF] The Classic Blunder...
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He is not kidding. |
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#26
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Re: [DFTF] The Classic Blunder...
@ Doug G; Doug brings up a good point on making sure all nut, bolts & screws, wires, as well as rivets, chains, lexan & ANY other components attached to your robot. I run the field at Suffield Shakedown & am amazed at how much loose material is picked off the field after every match. Most teams don't even realize they are missing anything. Yesterday a team lost a whole 4" c-clamp. I instructed nobody to pick it up. Before the robots were removed from the field I made an announcement that there was a large part on the field & that it should be removed. It was removed by the team in question.
You always hear from teams, Oh, it fits in there really tight, it won't move. Trust me it will. |
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#27
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Re: [DFTF] The Classic Blunder...
I think this game was very easy to over-analyze, and many teams (including us) did. I envision lots of teams adding 29 lbs of stuff at their first competition that they ran out of time to build before Tuesday.
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#28
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Re: [DFTF] The Classic Blunder...
The only problem with the 30-lbs witholding limit is that I haven't figured out how to package the 30-lbs of programming and calibration our robot really needs to be truly competitive....
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#29
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Re: [DFTF] The Classic Blunder...
That's why you figure out a way to build a practice bot. You would be amazed what you can keep of the comp bot with 30 lbs to use for practicing until you have to go to an event.
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#30
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Re: [DFTF] The Classic Blunder...
Pretty sure he was kidding...
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