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#31
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Re: Ruling on Robonauts Balance
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#32
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Re: Ruling on Robonauts Balance
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#33
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.Last edited by lemiant : 04-03-2012 at 10:50. |
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#34
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Re: Ruling on Robonauts Balance
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On one hand, you can move forward with your innovative design that you think meets all their specifications. And risk them seeing the finished product and declaring that that isn't at ALL what they were thinking, didn't you hear them mumble that? On the other hand, you can take the most defensive and restrictive interpretation possible of the specifications, and reach a design that couldn't possibly be a problem. At the expense of forgoing any real innovation or creativity in your solutions. But at least you won't have any nasty surprises in store for you. On the gripping hand, none of this angst, indecision and heartache would have been necessary if the customer simply held up his end of the deal and actually provided you with information and input on his expectations. If they simply actually answered your question clearly the first time you asked it instead shrugging and declaring the can't comment. |
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#35
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Re: Ruling on Robonauts Balance
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I think FIRST was remiss in not giving a clear answer when they had a chance but after 15 years of doing FRC, I can tell you that there is nothing new here. FIRST sometimes makes bonehead rulings or as in this case passes on making a tough ruling early and then makes it later. I know it is difficult for us to understand, and frankly, the folks at FIRST are scratching their heads too at what they have done (how did we get to this point?). FIRST is like all human institutions: Flawed it the DNA level. AND YET... ...for all their flaws (cough, control system complexity, cough) FIRST has put together a system that is "fair enough." I am sorry to those teams that lost out. I wish it were otherwise. But a perfect system is not on offer. Yes, let's seek to do better next year. But let's not lose site of the larger picture. If watching the Alamo is any indication, the GDC has done an amazing job. The elims in TX were about as exciting as one could have hoped for. Joe J. |
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#36
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Re: Ruling on Robonauts Balance
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It would be nice if it were possible to create a positivist document. It's not. In light of that, the "reasonably astute observer" standard is something you have to live with, and by "live with" I mean "take into account when making your design decisions". Quote:
...and everyone on the GDC could be doing anything else with their time and make more money with less grief. I hear enough of the "I'm paying for this so everything has to go my way" drivel from my college students; I would hope to never see it in FIRST. |
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#37
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Re: Ruling on Robonauts Balance
In my opinion, if the GDC is relying on a head referee to determine whether something is legal, then the rule(s) and terminology are not clearly enough defined.
I do see it as a cop-out by those managing the Q&A. And kudos to 118 for an amazing job with your design. You made a few of our students' and mentors' jaws hit the floor when they saw the side mounting. Just my $0.02 |
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#38
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#39
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Re: Ruling on Robonauts Balance
I actually had the opportunity to speak with one of the members of the GDC (Jeremy Roberts) on Saturday , and he said it was a very tough ruling. He personally liked 118's ingenuity and innovation, but the GDC decided to rule against it, citing G10 and defined "grasping, grappling, or attaching" as "Applying pressure to two or more sides of an arena structure". Official ruling from GDC.
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#40
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Re: Ruling on Robonauts Balance
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Do you honestly believe that the GDC is punishing them? If so, I'm sure there's little I could say to convince you otherwise, but I hope you don't really mean that. If you do, that's quite sad. |
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#41
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Re: Ruling on Robonauts Balance
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And if you don't have that level of communication, maybe you should bid/bill more, to cover the risk. That's where the analogy to ordinary engineering falls apart: there's no meaningful way to compensate for unclear specifications, so FIRST has a higher duty to get them right in the first place. |
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#42
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Re: Ruling on Robonauts Balance
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I maintain that it is unreasonable to expect first to define common English words used in the manual, unless there is true confusion as to what a phrase means. |
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#43
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Re: Ruling on Robonauts Balance
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I concur and am at peace with the fact that every word can be dissected...but that's not to imply that every such dissection is the same. When interpreting a rule, some ambiguities are more ambiguous than others. The aim is hopefully to provide a document that replaces big ambiguities with small ones, whenever possible—and does so in a way that's also reasonable to understand, follow and enforce. In that respect, the knee-jerk application of the "reasonably astute observer" standard to so many different situations leaves a lot of big ambiguities. Refusing to further describe them preserves the symmetry of using the same standard everywhere, but also leaves us questioning whether there's a fundamental set of conditions that implies that this standard is appropriate. This dilutes the value of the standard, because we can't even articulate why the standard is right for a specific set of circumstances. |
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#44
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Re: Ruling on Robonauts Balance
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Also, dictionary definitions of these terms often imply an analogy to the human hand. Even if you accept an ordinary definition, you still need to know whether the anthropomorphic aspect of the definition is relevant, or merely the end result. |
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#45
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Re: Ruling on Robonauts Balance
If you use your flat palm to lift yourself onto a ledge and support your weight, how would you describe your interaction with the surface? I would call it grabbing. But thats just me.
As a mentor I tell my kids to err on the side of caution; if you think you might be breaking a rule, stop. Then again, we're a small, newish team. Our challenge in FRC is to make something that works and performs basic game functions. Once you have the skills and tools to to accomplish that quickly, you have time to be innovative. Maybe, with some luck, we'll find ourselves in your predicament in the future. |
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