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Unread 05-03-2012, 20:38
davidthefat davidthefat is offline
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Is This Not A Viable Strategy?

Background: Our robot lacks any ball manipulators. We had to take it off because I said it was stupid, we were overweight and it was never tested. It was a kicker, it would have been a terrible feeder either way. So, all we can do is lower the bridge, go over bumps and balance.
Autonomous:
Tip middle bridge then tip our bridge.
Drive up the bridge to balance. (The balance is just an extra touch, just a show of dominance)
Teleop:
Make our way to the opponent side and attempt to push the shooters with targeting systems into corners.
Herd balls using our "plow".
Disrupt play.

For the first 2-4 matches (before lunch), do solo balance (4-8 seconds max) to rack up points while we have a chance. Chances are, the teams will have terrible shooters and balancing, so while others will have trouble, we just outright win matches with the 10 points + what ever our alliance makes.

The rest of the matches, we would do coopertition. We practice coopertition throughout the lunch. That is solid 1 to 1.5 hours of practice.

This is pretty much playing the ranking system. However, my mentor feels that we should always go for coopertition. I do not think that is wise, especially without having the solid practice time during lunch.
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Last edited by davidthefat : 05-03-2012 at 20:40.
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Unread 05-03-2012, 20:47
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Re: Is This Not A Viable Strategy?

I think what your mentors suggested are the way to go.

Because of the ranking system this year, cooperation points are playing a major role. If you go for balancing in the middle bridge all the time, you would get 18 ranking points (depending on the number of seeding matches at your regional), that is almost enough for you to get top 8 seeding at most week 1 regionals without actually winning a single match. If you just go for solely balancing on your bridge to win, you run a chance of getting 0 ranking points, and it is only 10 points for your alliance during that match, most of the teams can easily overscore that even early on the first day.


Quote:
Originally Posted by davidthefat View Post
Background: Our robot lacks any ball manipulators. We had to take it off because I said it was stupid, we were overweight and it was never tested. It was a kicker, it would have been a terrible feeder either way. So, all we can do is lower the bridge, go over bumps and balance.
Autonomous:
Tip middle bridge then tip our bridge.
Drive up the bridge to balance. (The balance is just an extra touch, just a show of dominance)
Teleop:
Make our way to the opponent side and attempt to push the shooters with targeting systems into corners.
Herd balls using our "plow".
Disrupt play.

For the first 2-4 matches (before lunch), do solo balance (4-8 seconds max) to rack up points while we have a chance. Chances are, the teams will have terrible shooters and balancing, so while others will have trouble, we just outright win matches with the 10 points + what ever our alliance makes.

The rest of the matches, we would do coopertition. We practice coopertition throughout the lunch. That is solid 1 to 1.5 hours of practice.

This is pretty much playing the ranking system. However, my mentor feels that we should always go for coopertition. I do not think that is wise, especially without having the solid practice time during lunch.
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Unread 05-03-2012, 20:52
davidthefat davidthefat is offline
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Re: Is This Not A Viable Strategy?

Quote:
Originally Posted by Whateveryousay View Post
I think what your mentors suggested are the way to go.

Because of the ranking system this year, cooperation points are playing a major role. If you go for balancing in the middle bridge all the time, you would get 18 ranking points (depending on the number of seeding matches at your regional), that is almost enough for you to get top 8 seeding at most week 1 regionals without actually winning a single match. If you just go for solely balancing on your bridge to win, you run a chance of getting 0 ranking points, and it is only 10 points for your alliance during that match, most of the teams can easily overscore that even early on the first day.
Well, my mentality is that we do not have much time to practice with teams because we are given our match sheets on the day of qualifications. I can confidently balance solo, I rather not run the risk of trying with another team until I get solid practice with them.
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Unread 05-03-2012, 21:07
andreboos andreboos is offline
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Re: Is This Not A Viable Strategy?

Quote:
Originally Posted by davidthefat View Post
Well, my mentality is that we do not have much time to practice with teams because we are given our match sheets on the day of qualifications. I can confidently balance solo, I rather not run the risk of trying with another team until I get solid practice with them.
At San Diego, balancing with another team didn't seem too difficult, as long as only one robot was trying to move at once. The strategy that seemed to me to work best was to have one robot pull down the bridge from one side, drive onto it and to the other side, tipping it down for the other robot. Then the second robot pushed the first until they were balanced. Go for a double balance this way if you can.

However, because you plan to balance during autonomous, it sounds like you have a reliable autobalancing system, so this would be a point in favor of balancing solo to safeguard against an unskilled driver on your alliance.

As for coopertition vs. alliance bridge balancing, you should go for the coopertition bridge only if you are ahead or more than 10 points behind the other team. In the first case, an alliance bridge would not get you any additional seeding points, and in the second, would not get you any at all. Otherwise, go for the alliance bridge.
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Unread 05-03-2012, 20:51
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Re: Is This Not A Viable Strategy?

it seems like to me it still depends on what the game score is looking like. You don't want to be balancing Alliance bridges if you know you're going to lose, so if you can coordinate a coopertition before hand, do so. The key to seeding high will be to get more QP, so look for the win, if not look for Coop.
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Unread 05-03-2012, 20:57
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Re: Is This Not A Viable Strategy?

It is a perfectly valid strategy - I believe that defense and bridges have been consistently undervalued, especially in qualifications. I believe that the average alliance scored ~16 points this week, so if you guys managed to reliably score 10, then you would be in the top half of teams. And if you are very good at both defense and the bridge, you will likely get picked for eliminations.

If you win 7 of your matches - which is possible if you play well - and balance 5 coopertition bridges, you will have a qualification score of 24. The top-ranked team at San Diego, 4161, had a qualifying score of 24. That number will increase, but you definitely have a legitimate strategy.
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Unread 05-03-2012, 21:13
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Re: Is This Not A Viable Strategy?

The way to go depends largely on the score of the match in qualifications. If you can win the match with 10 points from balancing your bridge--or possibly 20 if you have an alliance partner on the bridge with you--but go for coopertition if either side is winning by more than 20 points (and therefore the result cannot be changed by balancing the red and blue bridges). Winning with no coopertition gives you 2 qualification points and the other alliance 0, whereas losing with coopertition would give you 2 points and them 4. So you won't get any more qualification points, but you will be higher ranked because the other teams will be comparatively lower.
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Unread 05-03-2012, 21:19
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Re: Is This Not A Viable Strategy?

There was just another post about what it takes to win a match, it's pretty interesting and helpful, we're going to slightly adjust our strategy based on details from all regionals up till ours.

http://www.chiefdelphi.com/forums/sh...hreadid=104267
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Unread 05-03-2012, 22:10
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Re: Is This Not A Viable Strategy?

Quote:
Originally Posted by Ekcrbe View Post
The way to go depends largely on the score of the match in qualifications. If you can win the match with 10 points from balancing your bridge--or possibly 20 if you have an alliance partner on the bridge with you--but go for coopertition if either side is winning by more than 20 points (and therefore the result cannot be changed by balancing the red and blue bridges). Winning with no coopertition gives you 2 qualification points and the other alliance 0, whereas losing with coopertition would give you 2 points and them 4. So you won't get any more qualification points, but you will be higher ranked because the other teams will be comparatively lower.
Well, I don't think my mentor understands that. I'll try explaining to him tomorrow.
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Unread 06-03-2012, 13:14
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Re: Is This Not A Viable Strategy?

well hurding the balls and playing defence was and is going to be a huge part of this game as we were one of the best shooters all week but when elimination came the other alliance played defence and beat us, but never the less if you decide to play defence all year make sure you dont commit any penalties or anything and leave the double bridge balance for the two robots that weigh the closest in weight as its easyier to balance it that way
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Unread 06-03-2012, 13:37
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Re: Is This Not A Viable Strategy?

From a maximizing your effectiveness standpoint, balancing the coopertition bridge is probably more important than balancing your own bridge. You get two points if you balance it, versus possibly getting two points if the 10 points from a solo balance is enough to make your side win. But more importantly, if you can balance the coopertition bridge, you will be showing other teams that you can help get at least two robots on your alliance bridge in eliminations, making you more likely to get picked.

It is certainly true that winning with no coopertition is better than losing with coopertition, but you also have to factor in how likely you think each of those actions are to come to pass. Coopertition bridging is going to be much easier with cooperation arranged ahead of time, rather than if both sides are waiting to see whether they are winning or losing. (In fact, this is very close to the Prisoner's Dilemma.)

Remember, your strategy needs to work with your allies (and opponents) in each match. I don't think that stating flatly "We go for individual balance in the morning and coopertition in the afternoon" is the best way to go. You need to talk to your allies and opponents. If the opponents aren't planning to do the coopertition bridge, you can't. If you have two allies who are planning on balancing on the team bridge, you should go for coopertition.
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Unread 06-03-2012, 15:00
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Re: Is This Not A Viable Strategy?

Here's a strategy you might not have thought about yet:

Why do you think your mechanism is stupid? You can play very effective defense by starving the opponents of balls in addition to some push/shove tactics. If the kicker can punt the ball 10-20 feet over the bump, it's perfectly fine. I would take some extra material to competition and find a team who can help fix your current mechanism. If you're a box on wheels, you'll have plenty of time to do so since your overall robot should be incredibly simple.

I agree that balancing in autonomous is a bad idea.
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Unread 06-03-2012, 15:30
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Re: Is This Not A Viable Strategy?

I think you're overestimating the difficulty of balancing with others on the bridges. Yes, a lot of people screwed it up in Week 1. But it's really not so hard if you do it correctly. (We looked at this for triple balancing in elims, though we never did it. The 2nd (bottom) guy has to move. If you're new, try to never move away from your alliance partner.) By Week 3 teams should be better at that. Certainly, you don't have to practice with each team--and I'd venture that you'll face some resistance to actually setting that up.
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Unread 06-03-2012, 15:52
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Re: Is This Not A Viable Strategy?

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Originally Posted by Siri View Post
If you're new, try to never move away from your alliance partner.)
This, and try to only power one robot at once. When two robots are driving at once, it should only be to allow a robot with insufficient torque to push another up the ramp. When you have two robots trying to move at once, you'll try to compensate for each other's movements, likely losing balance in the process. Make small and slow movements and you shouldn't find it too difficult to balance with any team, ally or opponent.
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Unread 06-03-2012, 16:03
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Re: Is This Not A Viable Strategy?

You got a couple different things going on in this thread:
Go ahead and try to balance in hybrid, just use the Kinect station as an Stop function. Make sure you test it out a few times on the practice field, with a real bridge. Also check your braking, so if the human player waves their arms enough the robot will stop and not slide off.

I would do a fair bit of scouting and in matches where it will be easy to win with a balance, I would go for the points, in matches where you probably don't stand a chance, get the coopertition points.

Also, how much traction do you have on the bridge? Do you have the ability to push someone else up the bridge? That will go along way if you could find a good way to cooperate with your teammates.
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