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#1
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Re: Stopping a Triple Balance
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Last year and 2010 was pretty easy in terms of functions required, as you only needed two defining actions in order to win the regional (For 2010, it was kicking and raising yourself up on the towers, while 2011 was being able to put tubes on the wall and having a fast minibot.) If you want to be able to defense OR balance, you need high traction. |
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#2
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Re: Stopping a Triple Balance
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#3
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Re: Stopping a Triple Balance
Oh? All of the effective balancing alliances that I've seen have consisted of two or three teams--one or two that lower the bridge and get on, and one that pushes them up to balance. Only this last robot needs to have high traction...
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#4
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Re: Stopping a Triple Balance
Sure, the strategy with having one team push up another robot or two works great. But only if two or more of the robots have short drive bases.
Our team has a robot that has high traction wheels. Our bot can make it up the bridge, and push people up with no problem - but we are a long robot. Because we're long we can't triple balance with ease. In the quarter finals in at the Autodesk Oregon regional we were beat by the only alliance that could triple balance. In such a situation it would have been necessary to have two of our alliance partners balance, while one of us defends the opposing alliance from getting the triple balance. Has anyone seen a strategy that could prevent even ONE of the robots from getting on the bridge to turn a 3x balance into a 2x balance? This would make the final outcome of the match come down to the number of baskets - rather than only the team that can make a 3x balance. |
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#5
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Re: Stopping a Triple Balance
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I love Rebound Rumble if only because it penalizes teams who choose to use the most common drive train configuration in FRC. Last edited by ThirteenOfTwo : 19-03-2012 at 03:32. Reason: removed tantalizing hint |
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#6
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Re: Stopping a Triple Balance
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Not quite. I'm assuming that you are talking about double/triple balancing (if it was singular, then yes, the robot does not necessarily need high traction). From what I've seen in balancing, it usually comes down to the robots on either end. If you're pushing up two robots with something like mecanum, then what will you do when the bridge tips over to the other side? Back up slowly and risk tipping over the robot on the other end of the bridge (which I've seen was extremely likely) and lose the triple balance? |
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#7
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Re: Stopping a Triple Balance
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You're correct, though, that lower traction certainly would make balancing harder. Does anyone have video of a high-traction and low-traction combo trying to balance? |
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#8
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Re: Stopping a Triple Balance
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http://www.thebluealliance.com/match/2012stx_sf1m2 The strategy is to keep the third robot away from the bridge, while avoiding penalties. It sounds difficult, but it can be done, as seen here. Kudos to 488 and their alliance partners for putting together a smart strategy like that in week 1. |
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#9
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Re: Stopping a Triple Balance
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#10
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Re: Stopping a Triple Balance
So we dont believe there is a way to really defend if all robots are going onto the bridge from the side of the field on their alley?
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#11
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Re: Stopping a Triple Balance
You have to block them from getting to the alley.
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#12
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Re: Stopping a Triple Balance
My team, 3487, just compeated in the bmr here in Indiana, and I was wondering if it was leagal for another robot on the blue alliance to run into our robot on purpose? I ask this because this happened to us in the simi-finals and they pentilized us and caused an electrical blow out on our robot.
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#13
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Re: Stopping a Triple Balance
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#14
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Re: Stopping a Triple Balance
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#15
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Re: Stopping a Triple Balance
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