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#1
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Re: Stopping a Triple Balance
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[G25] Robots may not contact or otherwise interfere with the opposing Alliance Bridge. Violation: Technical-Foul. If the act of Balancing is interfered with, also a Red Card and the Bridge will be counted as Balanced with the maximum number of Robots possible for that Match. |
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#2
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Re: Stopping a Triple Balance
This was done at Alamo inadvertently, but led to the largest score penalty in FIRST: 49 points.
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#3
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Re: Stopping a Triple Balance
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#4
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Re: Stopping a Triple Balance
Just throwing this out there that 3572 did an excellent job playing defense and stopping 2054 from balancing in the semifinals of Niles FiM tournament. Great job guys! Thanks to 2834 as well for your shooting. Might want to get the topic back on to stopping triple balancing though.
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#5
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Re: Stopping a Triple Balance
Well, we did actually have a LITTLE more trouble on the competition bridge, but it wasn't due to the mecanums. It was because our CG was too high. Midway through the competition we adjusted our weight distribution, and after that, we not only climbed the bridge, but balanced it successfully (alone and with a partner) several times.
The only sad thing was that we had a great strategy for achieving a triple balance with another very narrow bot (we tested it on the practice field, the two of us could actually climb the bridge side by side!) and any third bot, but neither of us were captains, and we got picked by the 6th alliance, and then the 7th picked them, splitting us up. So we never got to do it - and there was no triple balance at the Hawaii regional .But overall it was a fantastic competition (the field system problems aside, that's another issue and we know they're working on it), our first elimination victory (we went down 2-1, but at least we won one! Last time we made it to quarters we lost 2-0), and it was great to see our bot dunking balls consistently in hybrid, picking them up, scoring, and balancing. Really rewarding to see all that hard work pay off. So for us, next year starts tomorrow. |
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#6
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Re: Stopping a Triple Balance
In the elimination round at Denver we successfully defended against a triple balance team, in the second match we were unsuccessful because they prevented us from crossing the field until the end of the match. I think that an alliance geared towards a triple balance should take a hard look at playing anti defense until 2 robots are on the bridge by preventing defenders from crossing the field or interfereing. Once we figured out that they would block the cooperation bridge and switched to our alliance bridge for crossing, they were unable to complete the triple balance.
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#7
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Re: Stopping a Triple Balance
I am aware but still tring to figure this site out. What happened was our robot was on the opposite side of the field close to the top of the key, but not in it. we lost connection for maybe three seconds and we were hit during that time. when we got conection back and we imedatly knew that something was wrong because we were crawling. Then we were hit again and we were done.
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#8
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Re: Stopping a Triple Balance
I agree about being at a disadvantage, but as another way of approaching the overall problem, I've seen several alliances triple balance with a couple of long robots by turning the robots once on the bridge and pushing them sideways. Requires an (preferrably wide-based) alliance partner with a good pushing drivetrain, of course.
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#9
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Re: Stopping a Triple Balance
If all three teams can get into the protected alley, they're home free. This does, however, require two of them to have bumper traversing ability, and one of them to have bridge traversing ability. Probably good things to look for if you're going for a bridge alliance.
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#10
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Re: Stopping a Triple Balance
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#11
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Re: Stopping a Triple Balance
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#12
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Re: Stopping a Triple Balance
Yes, you can block teams from getting on the ramp, but if all three robots can cross the barrier, their alley is a safe zone to triple balance
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#13
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Re: Stopping a Triple Balance
I just say triple balance yourself, and hope your shooters are better than theirs.
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