Go to Post Look at 71's 'walking' bot from last year. One dosn't need wheels/track to move. All you need is an idea. - Jack [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 25-03-2012, 02:55
krisloz's Avatar
krisloz krisloz is offline
Registered User
AKA: Krissy
no team
Team Role: Programmer
 
Join Date: Mar 2012
Rookie Year: 2012
Location: California
Posts: 23
krisloz will become famous soon enough
Offensive/Defensive

In FTC, I heard some people ask me if our robot was offensive or defensive, and I thought, shouldn't all robots aim to be offensive (score points)? This was in the regionals so the stakes were up.

What would be Pros of having a defensive robot and how far would you get in building one? Can you get into worlds with a defensive robot? Maybe if people are crunched up in time and resources, a defensive robot is the way to go, but how effective is it too? A lot of questions, sorry, but this is something I may be interested in doing later on.

I hope I'm posting in the right section, offensive/defensive robots never seemed like a strategy until that question came up.
  #2   Spotlight this post!  
Unread 25-03-2012, 05:29
Gray Adams's Avatar
Gray Adams Gray Adams is offline
Registered User
no team
 
Join Date: Dec 2011
Rookie Year: 2000
Location: none
Posts: 282
Gray Adams is a splendid one to beholdGray Adams is a splendid one to beholdGray Adams is a splendid one to beholdGray Adams is a splendid one to beholdGray Adams is a splendid one to beholdGray Adams is a splendid one to beholdGray Adams is a splendid one to behold
Re: Offensive/Defensive

A strong defensive bot could easily be a 3rd pick at championship. In this years game, a good defensive bot should be able to pick up balls super easily, launch them across the field with little regard for aim, win any pushing match as well as out race any robot, and cross the bump with ease. A strong offensive robot doesn't necessarily need to cross the bump that well, doesn't need to be able to push exceptionally well, but it should be quick, good at picking up balls, and very good at making baskets.

So there are different things to focus on assuming you don't have the resources to build the perfect robot that does everything. A good defense robot could hold fender shooters to 0 points and prevent a double balance, easily enough to win matches.

I wouldn't write off purpose built defense robots with trained drivers (although I don't really give too much thought to the robots that have some kind of large sheet of material to obstruct vision and shots).
  #3   Spotlight this post!  
Unread 25-03-2012, 08:11
Paul T.'s Avatar
Paul T. Paul T. is offline
Registered User
no team (Team WARP)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2012
Location: United States
Posts: 63
Paul T. is on a distinguished road
Re: Offensive/Defensive

defensive strategies can be good if executed correctly, if the opposing alliance has no scoring elements how are they going to score? but the downside to this is having good alliance partners. if your alliance partner can't score more than the robots your trying to play defense on you cant win. FIRST has done a good job giving you enough scoring opportunities and places to make defense really hard but how will the other alliance score if you have all the crates and balls? i would make a wall that pushes everything to my side of the field and then right a bin throw a ball in it and raise it really high. that way i starve my opponents of scoring chances and assure myself a ton of points
  #4   Spotlight this post!  
Unread 25-03-2012, 16:36
krisloz's Avatar
krisloz krisloz is offline
Registered User
AKA: Krissy
no team
Team Role: Programmer
 
Join Date: Mar 2012
Rookie Year: 2012
Location: California
Posts: 23
krisloz will become famous soon enough
Re: Offensive/Defensive

It's just really hard for me to visualize a defensive robot helping an alliance out.

So it doesn't outscore the opponent, but prevents them from scoring altogether? Would it need to have a way to score points by itself? It seems like such a vulnerable robot if it's relying on those tactics.
  #5   Spotlight this post!  
Unread 25-03-2012, 16:45
BrendanB BrendanB is offline
Registered User
AKA: Brendan Browne
FRC #1058 (PVC Pirates)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2003
Location: Londonderry, NH
Posts: 3,101
BrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond repute
Re: Offensive/Defensive

Defensive robots have their place on most alliances. Team 179 Children of the Swamp played some extreme defense in 2007 and were finalists on Einstein. Most robots play defense like 179 and just push, push, push but some use other strategies. A few this year made their robot as big as they could and tried to block robots shooting from the key. Previous years included robots that kept game pieces away.

We design our robots to have a minor in defense meaning that if our offense fails we can still play effective defense. 6wd traction wheels with AM supershifters give us a good edge when competition comes around and we have no trouble pushing people around and pair well with our offensive strategies because we can normally out maneuver a defender.

You are right every robot should aim to be offensive but in an equal way every robot should have a last ditch play aka defense.
__________________
1519 Mechanical M.A.Y.H.E.M. 2008 - 2010
3467 Windham Windup 2011 - 2015
1058 PVC Pirates 2016 - xxxx
  #6   Spotlight this post!  
Unread 25-03-2012, 16:47
Borobo Borobo is offline
Registered User
AKA: Patrick
FRC #0159 (Alpine Robotics)
Team Role: CAD
 
Join Date: May 2011
Rookie Year: 2010
Location: Fort collins
Posts: 43
Borobo is just really niceBorobo is just really niceBorobo is just really niceBorobo is just really niceBorobo is just really nice
Re: Offensive/Defensive

this year, we built a primarily offensive fenderbot with custom gearboxes geared for 16 and 6 feet per second nominally for fast ball pickup and resisting defensive play respectively. in the Denver regional, we ended up initially playing pure offense, but once we got to the semifinals and finals it turned out to be more effective to play pure defense against triple balances and high scoring teams (399 and 2996) while letting our less defensively useful but higher scoring alliance partners (1245 and 1158) focus on scoring baskets. In this case our defensive play, which was for the most part very effective consisted entirely of ramming in low gear, which we almost never used for actually scoring or preventing defense
  #7   Spotlight this post!  
Unread 25-03-2012, 16:56
Walter Deitzler's Avatar
Walter Deitzler Walter Deitzler is offline
UAH Class of 2019
FRC #3397 (Robolions)
Team Role: Alumni
 
Join Date: Jul 2011
Rookie Year: 2010
Location: University City, MO
Posts: 775
Walter Deitzler has a reputation beyond reputeWalter Deitzler has a reputation beyond reputeWalter Deitzler has a reputation beyond reputeWalter Deitzler has a reputation beyond reputeWalter Deitzler has a reputation beyond reputeWalter Deitzler has a reputation beyond reputeWalter Deitzler has a reputation beyond reputeWalter Deitzler has a reputation beyond reputeWalter Deitzler has a reputation beyond reputeWalter Deitzler has a reputation beyond reputeWalter Deitzler has a reputation beyond repute
Re: Offensive/Defensive

In 2011, 3397's D-Bot went to Championships after being the #2 choice of the #1 alliance. During the finals at the World Champs, I recall 973 playing defense to prevent to other alliance from scoring. Can it help you and get you far. My experience says yes.
__________________

(Hanging out with my buddies at 610)
Robotics, it's not just a club, it's a career.
FLL Referee (2012-Present)

2014 Gateway Robotics Challenge winners (With 2481 and 1985)
2011 St. Louis Regional Winners (With 1985 and 3284)
2010 Highest Rookie Seed
I am the guy in the golden hat, say "Hi!" to me at WORLD CHAMPIONSHIPS!!!
  #8   Spotlight this post!  
Unread 25-03-2012, 16:56
krisloz's Avatar
krisloz krisloz is offline
Registered User
AKA: Krissy
no team
Team Role: Programmer
 
Join Date: Mar 2012
Rookie Year: 2012
Location: California
Posts: 23
krisloz will become famous soon enough
Re: Offensive/Defensive

Wow, that was awesome, but FTC has a really small game space, or is it just that this year there was too many game elements? But I can see how being defensive is helpful, though I'm not too sure it would be in FTC with the limited space and everything.
  #9   Spotlight this post!  
Unread 25-03-2012, 21:31
Jaxom Jaxom is offline
Registered User
AKA: Michael Hartwig
FRC #1986 (Team Titanium)
Team Role: Mentor
 
Join Date: Apr 2010
Rookie Year: 2008
Location: Lee's Summit, MO
Posts: 379
Jaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant future
Re: Offensive/Defensive

Quote:
Originally Posted by krisloz View Post
It's just really hard for me to visualize a defensive robot helping an alliance out.

So it doesn't outscore the opponent, but prevents them from scoring altogether? Would it need to have a way to score points by itself? It seems like such a vulnerable robot if it's relying on those tactics.
Defensive robots can absolutely be an incredibly useful part of an alliance. Some years' rules lend themselves more to defense than others, but this year's sure do. With a very limited number of balls available and having to rely on your opponents' scoring to get balls back (at least in part), you only have so many balls that can be scored. Having 3 prolific scorers doesn't work; supply can't keep up with the demand.

In St. Louis, 1986 & 1985 could score well enough to keep up with most alliances. We chose 4356 as the 24th pick (a steal, imo) because they had a solid bot, were fast, and could tip the ramp & balance. True, they weren't designed as a defensive bot, but the fact that they didn't have enough build season time to finish their shooter didn't keep them from being useful. They did a great job banging up the other alliance -- it's tough to be a fender shooter when someone rams you as you're lining up a shot. And of course they balanced well & contributed to lots of double balances. We picked them for their bot's skills, and for their drive smarts, and they delivered. We wouldn't have won without them.

This year's penalties around the key & lane did limit defense, but not enough to stop it. 931 in St. Louis designed themselves as a defensive & balancing bot; they did it very well. They showed very smart driving; I did see them get a couple of penalties but they also drew a few. And they very clearly disrupted scoring on many occasions during the tournament.
__________________


Mentor http://www.teamtitanium.org/
  #10   Spotlight this post!  
Unread 25-03-2012, 21:57
krisloz's Avatar
krisloz krisloz is offline
Registered User
AKA: Krissy
no team
Team Role: Programmer
 
Join Date: Mar 2012
Rookie Year: 2012
Location: California
Posts: 23
krisloz will become famous soon enough
Re: Offensive/Defensive

I felt that this year's game made it hard for a defensive robot, in FTC. I saw what you do at FRC and it just looks like you have so much space to bump and push with a defensive robot.

In FTC: Bowled Over, I don't think a defensive robot would be a good idea. There were just too many game elements on the ground to work with, plus they were all just too messy. Racquetballs get stuck really fast and you don't just push them, unless you build your robot specifically like that.
__________________
FTC Competitor
  #11   Spotlight this post!  
Unread 25-03-2012, 23:15
Anupam Goli's Avatar
Anupam Goli Anupam Goli is offline
PCH Q&A co-founder/Scouting Mentor
AKA: noops
FRC #1648 (G3 Robotics)
Team Role: Mentor
 
Join Date: Dec 2010
Rookie Year: 2008
Location: Atlanta, Georgia
Posts: 1,242
Anupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond repute
Re: Offensive/Defensive

Quote:
Originally Posted by krisloz View Post
I felt that this year's game made it hard for a defensive robot, in FTC. I saw what you do at FRC and it just looks like you have so much space to bump and push with a defensive robot.

In FTC: Bowled Over, I don't think a defensive robot would be a good idea. There were just too many game elements on the ground to work with, plus they were all just too messy. Racquetballs get stuck really fast and you don't just push them, unless you build your robot specifically like that.

I wouldn't be too sure of that, I was FTA at the Georgia State FTC Championships, and I saw some interesting strategies. The first seeded alliance chose two bots that could stack crates HIGH. They had to get ladders out to measure them.
Alliances 1, 2, and 4 went for offensive powers. Alliance 3's captain (1002) went for a pure defensive alliance. Alliance 3 consisted of 1002, whose main offense consisted of bowling ball autonomous and blocking the other bowling ball from scoring in autonomus, and magnetballs; 4911 for their defense, and 5096 to put a crate in their robot and play defense. This alliance made it to the finals and forced a 3rd match in the finals, and all the alliance did was play defense and score magnet balls. They were able to successfully stop the other alliances from stacking high and that's how the advanced onto the finals, but it was only because of NXT issues that this alliance didn't win. Defense, when done correctly, is powerful.
__________________
Team 1002: 2008-2012
Team 1648: 2012-2016
Georgia Tech Class of 2016
  #12   Spotlight this post!  
Unread 29-03-2012, 20:04
jfporter jfporter is offline
Registered User
FTC #3726
 
Join Date: Mar 2012
Location: lagrange
Posts: 1
jfporter is an unknown quantity at this point
Smile Re: Offensive/Defensive

I hate to correct you but the 2 teams that could lift the crates high were on 2 different alliances. The 3rd match in the finals would not have happened if someone had not moved some cables on our robot. Don't know who did but they were moved so our bot was completly immobile for the first match. But in answer to your question, if you have a consistent offensive robot and keep opposing alliances defensive stratagies in mind, I would go offensive. Btw, We won the South Carolina championship tournament.
We are going to World as the holder of 2 individual states (Ga & SC) alliance and individual scoring records
  #13   Spotlight this post!  
Unread 29-03-2012, 20:41
AlexH AlexH is offline
Registered User
no team
Team Role: College Student
 
Join Date: Sep 2010
Rookie Year: 2010
Location: PA
Posts: 215
AlexH is a name known to allAlexH is a name known to allAlexH is a name known to allAlexH is a name known to allAlexH is a name known to allAlexH is a name known to all
Re: Offensive/Defensive

i drove a D bot last year for 1391 and we made it the the finals at philly.

the basic idea behind D is to disrupt the flow of the game and keep the opposing alliances bots from scoring. same thing applies to non robot sports like hockey, football, or soccer.


a good D bot has three things

1. high torque, high traction drivetrain, and a strong frame that can take serious abuse
2. the ability to disrupt the game
3. a driver who isn't afraid to hit and push other robots
  #14   Spotlight this post!  
Unread 29-03-2012, 21:05
Jaxom Jaxom is offline
Registered User
AKA: Michael Hartwig
FRC #1986 (Team Titanium)
Team Role: Mentor
 
Join Date: Apr 2010
Rookie Year: 2008
Location: Lee's Summit, MO
Posts: 379
Jaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant future
Re: Offensive/Defensive

Quote:
Originally Posted by AlexH View Post
a good D bot has three things

1. high torque, high traction drivetrain, and a strong frame that can take serious abuse
2. the ability to disrupt the game
3. a driver who isn't afraid to hit and push other robots
And in this game, you need 4) A driver & drive team observant enough and smart enough to avoid penalty areas. Or maybe that's 3.1? We've seen teams with only the first 3; it's not always pretty.

No one expects the Spanish Inquisition.
__________________


Mentor http://www.teamtitanium.org/
  #15   Spotlight this post!  
Unread 29-03-2012, 22:45
Hawiian Cadder's Avatar
Hawiian Cadder Hawiian Cadder is offline
Registered User
AKA: Isaak
FRC #0159 (Alpine Robotics)
Team Role: CAD
 
Join Date: Feb 2010
Rookie Year: 2003
Location: Fort Colins Colorado
Posts: 573
Hawiian Cadder is a name known to allHawiian Cadder is a name known to allHawiian Cadder is a name known to allHawiian Cadder is a name known to allHawiian Cadder is a name known to allHawiian Cadder is a name known to all
Re: Offensive/Defensive

Quote:
Originally Posted by Jaxom View Post
And in this game, you need 4) A driver & drive team observant enough and smart enough to avoid penalty areas. Or maybe that's 3.1? We've seen teams with only the first 3; it's not always pretty.

No one expects the Spanish Inquisition.
When we played defense at Colorado we earned a lot of points by pushing other robots into our lane. Getting pushed into the middle of the field and the key shouldn't be an issue with the right drive train.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:54.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi