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#1
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Re: IRI - Dates, Info and Rule Ideas
If you want minibots why not a mini-bridge with extra points if your minibot balances on the mini bridge
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#2
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Re: IRI - Dates, Info and Rule Ideas
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![]() This is a FTC bot that releases a smaller bot to score the magnet ball. Crazy. |
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#3
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Re: IRI - Dates, Info and Rule Ideas
Couldn't you then use a Kinect, but not do anything with it?
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#4
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Re: IRI - Dates, Info and Rule Ideas
Last minute "hail marry" shots should be worth the hybrid period points (4, 5, and 6 points per basket, respectively).
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#5
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Re: IRI - Dates, Info and Rule Ideas
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I finally hit one last weekend in DC after getting the field up and nearly threw out my elbow doing it. Kudos to those who hit it often. |
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#6
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Re: IRI - Dates, Info and Rule Ideas
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![]() I also upvote the human player bonus idea Here's my idea: In eliminations, the co-opertition bridge can still be used. If a robot is balanced on that bridge, it receives 10 points. In other words, in elims a triple balance is worth 40 points, and a double and single balance gets you 30 points. Now the actual "having control of the co-op bridge" is the real problem. I haven't picked a really nice solution yet, but maybe the money ball mentioned earlier could be used for this purpose of securing the co-op bridge to one alliance. -Duke P.S. I wholeheartedly upvote the CP bridge balance being worth just one seeding point (or maybe get rid of it altogether? Then apply my elims rule to all matches?) |
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#7
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Re: IRI - Dates, Info and Rule Ideas
I'd love to see a change in the penalty for contacting an opposing alliance's bridge; it would be nice to see no penalty for this unless you contact the bridge while the opposing alliance is. This would get rid of the 9 pt fouls and also introduce the possibility of snatching 2 extra balls if you are careful.
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#8
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Re: IRI - Dates, Info and Rule Ideas
How about making the autonomous pre-loads 6 balls per alliance instead of 2 per robot. (so one robot could have 6 pre-loads)
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#9
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Re: IRI - Dates, Info and Rule Ideas
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How about: Each robot can start with a maximum of 1 ball, and the remaining 12 are placed randomly on the 3 bridges. |
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#10
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Re: IRI - Dates, Info and Rule Ideas
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I would prefer having 6 balls that can be distributed any way among your alliance rather than taking away balls from them and putting them on the bridges. |
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#11
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Re: IRI - Dates, Info and Rule Ideas
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-Duke |
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#12
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Re: IRI - Dates, Info and Rule Ideas
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I haven't been to IRI yet, so I've only heard it's harder.Note to self: Go to IRI sometime. |
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#13
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Re: IRI - Dates, Info and Rule Ideas
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Even if your team can't go, you should go to watch. It's amazing. -Duke |
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#14
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Re: IRI - Dates, Info and Rule Ideas
What if you decreased the point value of two robots on the coopertition bridge and had a special value if three robots are on the coopertition bridge.
Just a thought I think it would be cool. |
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#15
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Re: IRI - Dates, Info and Rule Ideas
It's harder because 85% of the 70-robot field is the caliber of 254 and 971. Not because the rules are harder. (The other 15% wants to be at that caliber.)
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