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Unread 04-05-2012, 20:11
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Re: 2013 Game?

Its that time again but im thinking MArs surface with crater element you hav to stack on top of each other OR using the tetra to form a pryrimid and then have a caterpult to shoot a ball at it Kinda like Angry Birds for the game but ANgry Alliances because you haveto keep build the pyrimid
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Unread 04-05-2012, 21:00
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Re: 2013 Game?

Here's my idea (haven't seen it before). Not so much of an overall idea, but rather a specific suggestion:

Have the field covered with, say, ping-pong balls. Well, something more durable, but soft so that robots aren't damaged. Have these balls be unrelated to scoring (or maybe a small point bonus for removing them to storage bins along the sides).

With this idea, robots would have to be specifically designed to maneuver through obstacles. I feel that this would make for an interesting break from the previous FRC fields, where all 'bots almost have to use a fairly standard wheel design. Also, of course, this might lead to an actual iteration of the intro videos' famous bulldozer-bot.
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Unread 04-05-2012, 22:04
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Re: 2013 Game?

Quote:
Originally Posted by M_Bergman View Post
Here's my idea (haven't seen it before). Not so much of an overall idea, but rather a specific suggestion:

Have the field covered with, say, ping-pong balls. Well, something more durable, but soft so that robots aren't damaged. Have these balls be unrelated to scoring (or maybe a small point bonus for removing them to storage bins along the sides).

With this idea, robots would have to be specifically designed to maneuver through obstacles. I feel that this would make for an interesting break from the previous FRC fields, where all 'bots almost have to use a fairly standard wheel design. Also, of course, this might lead to an actual iteration of the intro videos' famous bulldozer-bot.
Field reset volunteers everywhere are groaning at the thought of it. I was ref for FLL this year, and the little LEGO bacteria balls were annoying enough. Now multiply that by 1000
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Unread 04-05-2012, 22:39
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Re: 2013 Game?

I think FIRST will keep games spectator-friendly like Rebound Rumble from now on. I doubt regolith or complicated scoring will return next year.

Hockey (without a slippery surface) does sound fun though
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Unread 05-05-2012, 00:32
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Re: 2013 Game?

Quote:
Originally Posted by Gigakaiser View Post
I think FIRST will keep games spectator-friendly like Rebound Rumble from now on. I doubt regolith or complicated scoring will return next year.

Hockey (without a slippery surface) does sound fun though
I think hockey without a slippery surface would be incredibly awkward unless some kind of air-hockey style system was used. I think the Lunacy field and wheels would be great for emulating a hockey game.

Also, if we got a hockey game, would we get hockey fights, FIRST style?
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Unread 06-05-2012, 16:39
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Re: 2013 Game?

Every year someone posts game piece trends to figure out what the next year's trend will be. If there is a common trend, it is this:

2012: Basketball (Sport)
2011: Scoring tubes (Nonsport)
2010: Soccer (Sport)
2009: Antigravity (Nonsport)
2008: Racing (Sport)
2007: Scoring tubes (Nonsport)
2006: Vauge Basketball (Sport)
2005: Tic Tac Toe (nonsport)
2004: Track&Field (Sport)
2003: Stack Attack (nonsport)

So if that rings true, then next year will be a non-sport, one of those abstract games with an abstract theme.


Truths:

1. Tubes will happen at least once every 4 year cycle. They are a great game piece that are easy to score and manipulate, easy to order a great deal of them and they ship deflated - so more space to hold them in shipping. Expect tubes to come again soon.

2. Zones, lanes, "areas" and "alliance specific goal locations" seem to be a common trend, however its been some time since alliances had to score in the same place (2007). This could be something that comes back.

3. The Name and Graphics of the challenge are becoming a very critical part of game design. Every part of the game, from what you call the game pieces to the name of the playing arena; from the logo to the volunteer shirts - everything is specifically detailed starting from the game design. You can not just formulate a simple problem for teams to solve anymore.

4. Rebound Rumble was designed a few years ago, however it was put on the back burner for a later date. This year's game is going to be totally new. This is speculation on my part, but I have a good feeling it is right based on the exit of Dave and Woodie from the GDC and the times the GDC started working.

5. Water Games, or games that include water-based (or water-filled) elements are always possible.
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Unread 07-05-2012, 08:33
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Re: 2013 Game?

Quote:
Originally Posted by Tetraman View Post
Every year someone posts game piece trends to figure out what the next year's trend will be. If there is a common trend, it is this:

2012: Basketball (Sport)
2011: Scoring tubes (Nonsport)
2010: Soccer (Sport)
2009: Antigravity (Nonsport)
2008: Racing (Sport)
2007: Scoring tubes (Nonsport)
2006: Vauge Basketball (Sport)
2005: Tic Tac Toe (nonsport)
2004: Track&Field (Sport)
2003: Stack Attack (nonsport)

So if that rings true, then next year will be a non-sport, one of those abstract games with an abstract theme.
What about the games before these? This trend is alittle misleading without including all of the games.
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Unread 07-05-2012, 16:25
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Re: 2013 Game?

Quote:
Originally Posted by Tetraman View Post
Truths:

1. Tubes will happen at least once every 4 year cycle. They are a great game piece that are easy to score and manipulate, easy to order a great deal of them and they ship deflated - so more space to hold them in shipping. Expect tubes to come again soon.

2. Zones, lanes, "areas" and "alliance specific goal locations" seem to be a common trend, however its been some time since alliances had to score in the same place (2007). This could be something that comes back.

3. The Name and Graphics of the challenge are becoming a very critical part of game design. Every part of the game, from what you call the game pieces to the name of the playing arena; from the logo to the volunteer shirts - everything is specifically detailed starting from the game design. You can not just formulate a simple problem for teams to solve anymore.

4. Rebound Rumble was designed a few years ago, however it was put on the back burner for a later date. This year's game is going to be totally new. This is speculation on my part, but I have a good feeling it is right based on the exit of Dave and Woodie from the GDC and the times the GDC started working.

5. Water Games, or games that include water-based (or water-filled) elements are always possible.
Have any of these truths been validated as true?

The 2013 game was completed a while ago. Preparations for the 2014 game have already started. To have an effect on future games, you will need to focus on what is going to happen in 2015.

-dave



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Unread 07-05-2012, 20:20
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Re: 2013 Game?

Quote:
Originally Posted by Tetraman View Post
Every year someone posts game piece trends to figure out what the next year's trend will be. If there is a common trend, it is this:

2012: Basketball (Sport)
2011: Scoring tubes (Nonsport)
2010: Soccer (Sport)
2009: Antigravity (Nonsport)
2008: Racing (Sport)
2007: Scoring tubes (Nonsport)
2006: Vauge Basketball (Sport)
2005: Tic Tac Toe (nonsport)
2004: Track&Field (Sport)
2003: Stack Attack (nonsport)

So if that rings true, then next year will be a non-sport, one of those abstract games with an abstract theme.
Even more to the point, the trend seems to be alternating ball years and non-ball years:

2012: Balls
2011: Tubes
2010: Balls
2009: Moon Rocks (weren't really balls, but everyone treated them like balls)
2008: Balls
2007: Tubes
2006: Balls
2005: Tetras
2004: Balls
2003: Crates
2002: Balls
2001: Balls (Here's where they double up and the trend doesn't really work)
2000: Balls
1999: Floppy things
1998: Balls
1997: Tubes
1992-1996: Balls

Since 1996, there has only been one year which hasn't followed this trend (unless you consider 2009), and that game was in 2001, the oddest of them all with moving goals, 4 teams working together, and stopping the clock early by balancing the bridge.

I'd bet on a non-ball game piece in 2013, whatever it may be.
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Unread 16-05-2012, 10:45
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Re: 2013 Game?

Quote:
Originally Posted by Tetraman View Post

Truths:

1. Tubes will happen at least once every 4 year cycle. They are a great game piece that are easy to score and manipulate, easy to order a great deal of them and they ship deflated - so more space to hold them in shipping. Expect tubes to come again soon.
They are also great to make skirts out of them. I would know...I am making 6 or 7 of them. (Of course all old tubes that have holes, tears, and etc. No new ones! Recycle!!! )
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Unread 05-05-2012, 14:30
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Re: 2013 Game?

Quote:
Originally Posted by lorem3k View Post
Hey... a Jello-based game would be great, a bit easier to contain than water due to its semi-solidness.
And the regional victors/ regional chairman's award winners could EAT the Jell-o after they won.

yum, Jell-O
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Unread 05-05-2012, 16:30
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Re: 2013 Game?

Quote:
Originally Posted by LedLover96 View Post
And the regional victors/ regional chairman's award winners could EAT the Jell-o after they won.
It could be kind of nasty from chain and transmission grease, and especially if someone's CIM started leaking Magic Smoke. And of course it would have that slightly sour hint of aluminium in it.
Quote:
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GP fights? trying to see who can be the most helpful to the other?
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Unread 07-05-2012, 17:09
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Re: 2013 Game?

They should have another FIRST Frenzy. The would be cool.
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Unread 07-05-2012, 17:20
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Red face Re: 2013 Game?

Sorry im pretty new to CD, would someone tell me how to post thing in CD. PLZ
Sorry but i really some help
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Unread 07-05-2012, 17:30
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Re: 2013 Game?

Quote:
Originally Posted by 2185Bilal View Post
Sorry im pretty new to CD, would someone tell me how to post thing in CD. PLZ
Sorry but i really some help
Just log in and click "Post Replay", like you did to post this post...
Or of you need to start a thread, go to forums, find the appropriate forum, and click "start new thread"

There were threads labeled "please read before you post" that were given to you after your account was started. They contained all the needed information.

Hope this helps!

Now, about the game...

What about a game where you have to stack crates/buckets/tetras on other robots! Then the robots would have to go to a protected corner zone, and, at the end game, raise the crates/buckets/tetras to gain points!
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