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Unread 01-05-2012, 00:09
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Re: 2013 Game?

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Originally Posted by Wing View Post
Let's get back to the basics.

Playground balls. mobile goals. large balls to cap goals. Stationary goals. End game bonus of placing all mobile goals into the home zone. Mash up of 2004 and 2002, and something no one has seen in a while.

2004 was a fun spectator game. I enjoyed watching robots climb the bar, and seeing 190's bot hang from the start, and swing their massive arm back and forth. I personally enjoy human players having the ability to score, not just feed game pieces. (when was the last time you saw defense like this? http://youtu.be/Q5nnGGRi-94). I understand why FIRST took it away, but the robot on robot contact made for some intense action.

A return of tetras could be fun. I'm trying to imagine how the game could change, so it wasn't a simple replay of 2005. I really liked this years game, up until CMP this year, 2005 was a landslide favorite for me.

A return of tote bins would be miserable. Tupperware Tossdown was my least favorite game.

Last edited by rocknthehawk : 01-05-2012 at 00:12.
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Unread 01-05-2012, 01:19
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Re: 2013 Game?

If it is sand, I know what we are gonna do
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Unread 04-05-2012, 16:31
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Re: 2013 Game?

I want it to be a "rock" wall climbing game- and less obvious references to previous challenges! Also rules that encourage strange forms of mobility.
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Unread 06-05-2012, 15:12
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Re: 2013 Game?

If anyone on the GDC ever sees this thread, they will make sure that tetras aren't used for the next 15 years, just to annoy all of you.

I think a game with a very low number of scoring pieces (like 2008), very open game piece control/transportation rules, and goals which are diagonal from each other (like 2010, but with one goal for each alliance on each side) would be exciting because it would facilitate cooperative defense by multiple members of an alliance to get the game pieces back and score with them.
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Unread 06-05-2012, 16:04
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Re: 2013 Game?

This year was a small number of scoring pieces, so maybe the will decide to have a lot in 2013. I think large numbers of some kind of non-ball game pieces could be interesting (underwater, of course).
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Unread 06-05-2012, 16:07
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Re: 2013 Game?

Two words: Frisbee Golf
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Unread 06-05-2012, 16:39
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Re: 2013 Game?

Quote:
Originally Posted by z_beeblebrox View Post
This year was a small number of scoring pieces, so maybe the will decide to have a lot in 2013. I think large numbers of some kind of non-ball game pieces could be interesting (underwater, of course).
By small i meant something like 4 or 6, because 18 was enough for every robot to the legal maximum, which didn't force any defense in order to acquire pieces.
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Unread 06-05-2012, 16:51
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Re: 2013 Game?

I'd like a game that doesn't involve scoring zones being right next to each driver station. Also, do away with Coopertition, as well as game pieces that lack durability.
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Unread 08-05-2012, 16:59
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Re: 2013 Game?

Water, stacking, FIRST Frenzy, anyone?
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Unread 22-05-2012, 00:41
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I want First to add multiple aspects to the game like FTC games because they have many different ways of scoring or winning a match in FRC it is defense or offense. This year we only had two ways to score points while FTC had three or four different ways to score points.
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Unread 08-06-2012, 13:08
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Re: 2013 Game?

I have a feeling their going to use crates in the 2013 game, and maybe inner tubes, because 2010 was using soccer balls, then 2011 was inner tubes, and this year was basketballs, so it kind of looks like a pattern. But I would like to see them do something different from the past games, well they do but its either balls or inner tubes, I hope they use crates though.
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Unread 08-06-2012, 21:56
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Re: 2013 Game?

I would like to see something similar to 2005 where the robots were disabled when the human player loaded the robot. However I would also like to see some in-game importance to the human player that directly or indirectly effects the store (i.e. 2012/2011), but not game changing (i.e. 2009/2004), or menial (i.e. 2010).
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Unread 09-06-2012, 17:37
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Re: 2013 Game?

Quote:
Originally Posted by Gregor01 View Post
I would like to see something similar to 2005 where the robots were disabled when the human player loaded the robot. However I would also like to see some in-game importance to the human player that directly or indirectly effects the store (i.e. 2012/2011), but not game changing (i.e. 2009/2004), or menial (i.e. 2010).
2003's Human Player mode would fit it quite well, I think.

For those that don't know that game, the HP's actually played on the field. That's right, the first 15 seconds of each match were taken up by the 4 HPs each running 4 bins, marked with retro-reflective tape in addition to normal markings, onto the field, and then going back through the gates and standing on pressure pads. When all 4 were on the pads and the gates closed, the normal 2:15 match started, and the HPs retreated behind the glass with their drive teams. Then the robots started targeting the stacks... What do you expect from a game called "Stack Attack"?
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Unread 09-06-2012, 18:01
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Re: 2013 Game?

I still thnk water game - 20 feet of pool noodle is enough to float a 120 pound robot.....so they are bumpers on the land portion and floats on the water portion.
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Unread 09-06-2012, 18:46
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Re: 2013 Game?

Quote:
Originally Posted by Chris Fultz View Post
I still thnk water game - 20 feet of pool noodle is enough to float a 120 pound robot.....so they are bumpers on the land portion and floats on the water portion.
oh please.
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What are nationals? Sounds like a fun American party, can we Canadians come?
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