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#1
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6 Wheel Drive vs. 8 Wheel Drive
What are the advantages and disadvantages of a 6 wheel WCD in comparison with an 8 wheel WCD? My intuition says it's a trade off between less weight as opposed to added stability, but there's probably more to it and I'd like to know what those with more experience with these drive trains have to say.
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#2
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Re: 6 Wheel Drive vs. 8 Wheel Drive
This has been asked and answered hundreds of times over the history of CD and FIRST. Nothing has changed since then.
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#3
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Re: 6 Wheel Drive vs. 8 Wheel Drive
Here's a place where you can start your search: http://www.chiefdelphi.com/forums/se...archid=4262217
There have been a ton of other threads about 6wd vs. 8wd before. I know. I probably started a lot of them. However if you really want more information, or have a question, feel free to PM me about it. I've learned a lot about wheels and drivetrains, so I should be able to answer most stuff. |
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#4
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Re: 6 Wheel Drive vs. 8 Wheel Drive
I spent 30 minutes searching for a thread on the topic before posting and couldn't find one. If one exists and you could point me in the right direction that would be very much appreciated. Many of the threads I found addressed the advantages of 6WD and 8WD in comparison to other drive trains in general, but nothing seemed to be devoted to comparisons between the two.
One I found titled "6WD vs. 8WD" deals with drives involving omni-wheels and ones that aren't WCDs, so I'm not particularly interested in those, but it still had useful information. Last edited by KrazyCarl92 : 03-05-2012 at 00:06. |
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#5
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Re: 6 Wheel Drive vs. 8 Wheel Drive
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Last edited by Andrew Lawrence : 03-05-2012 at 21:00. |
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#6
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Re: 6 Wheel Drive vs. 8 Wheel Drive
It seems to me, there is no harm in re-holding this discussion. ESPECIALLY since this year's game had at least TWO unique (and somewhat subtle) design considerations which come into play here.
The fun one: Ever wonder why some teams can hang more of their robot off the bridge than others? CG is only one half of that story... Support Polygon is the other. Can you think of a situation in which an (evenly spaced) 6WD would be better for balancing than an (evenly spaced) 8WD? The boring one: Also of course, the number of wheels, and ground clearance play a large role in the bump crossing design challenge. Perhaps some of the teams who used 6WD or 8WD this year could share their justifications for doing so, and how the unique design considerations of this game came into play in their decision making? To some of us, the process is the most interesting part of this competition... ![]() -John |
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#7
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Re: 6 Wheel Drive vs. 8 Wheel Drive
We went with a 8WD 8" Blue Nitrile Tread 0.125" drop because we were worried about the barrier and how well our robot would cross it. We knew the configuration we chose would cross without a problem but after seeing some of the teams at CMP, I think we wish we looked a bit closer at 6WD because of its superior maneuverability (for us anyways). We had a lot of traction and pushing power with the 8WD though, which was useful for the balancing.
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#8
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Re: 6 Wheel Drive vs. 8 Wheel Drive
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You said a lot there, but also not a lot. ![]() You described what configuration you chose, and what challenges you hoped it would overcome. Can you explain what specifically about your chosen configuration you thought would lend itself to overcoming those challenges? Do you have anymore insight into your process which lead to this decision? Was there prototyping involved - CAD or otherwise? Can you explain why you think 6WD has superior maneuverability? What characteristics of your drive do you think lended themselves to high traction and high pushing power (which are related)? -John |
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#9
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Re: 6 Wheel Drive vs. 8 Wheel Drive
2175 went 10 wheel with 4" plaction this year for a few reasons: As mentioned, you can hang more of your robot off with wheels closer together (specifically, with our CG just behind the wheels, you could get as far as half the robot hanging off, though we never did). Also, we need to not bottom out on the bump, but also have as low a cg as possible, so many small wheels did this for us. We dropped the center 3 on each side (6 total), so it behaved much like an uneven 8 wheel in terms of stability, which was nice for shooting, balancing, and just for stability in general. Not really many problems turning (contact rectangle 9" long by 28" wide), though it did stall out when attempting minor adjustments (the driver got good at it). I imagine a 6 wheel would do better there, since it can lift it's end wheels off the ground in the turn. Also lots of contact surface, so some could argue more traction (though I haven't seen or even sought data to support this).
We definitely did our share of CADing the wheel layout, checking for clearance, cutting cardboard profiles, making wooden wheels, etc. Unfortunately, some other poor design (little review, not enough manpower, not enough time, etc.) meant we didn't actually get our CG low enough to get over the bump (or do a lot of other things). |
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#10
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Re: 6 Wheel Drive vs. 8 Wheel Drive
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#11
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Re: 6 Wheel Drive vs. 8 Wheel Drive
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This was our very first year working with 8WD, so we didn't have to much to work off of besides what peoples opinion were on CD and some of the robots offered to the public on FRC Designs (which really helped us a lot this year). We had worked with a .1875" 6WD drop for last years game and for our T-Shirt cannon (0.125" 6WD drop), and those are the easiest drive trains for our driver to control. The 8WD he said was a bit sluggish in turning (0.125" drop). That may also have been because of the wear on the center tread. Quote:
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1: It was very hard to push laterally. 2: It was quite easy to push other robots onto the bridge. 3: Pushing power due to the amount of traction we had & the ratio of our low gear. 4: We based it off of 359's Breakaway robot which had impressive pushing force on the field. Last edited by GRT808 : 03-05-2012 at 02:57. |
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#12
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Re: 6 Wheel Drive vs. 8 Wheel Drive
We used a wide oriented 8wd with four inch wheels, with a slightly smaller gap between the dropped wheels. This system was selected almost entirely for bump traversal reasons, and to keep things simple. It allowed us to use quite a conventional chassis structure, with no cutouts or fancy chain routing to increase ground clearance. We figured that being a wide robot, plus other features of our robot that made us ideal for being the "middle" of a triple balance negated any need to think about hang-off from the bridge.
Last edited by Joe G. : 03-05-2012 at 03:07. |
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#13
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Re: 6 Wheel Drive vs. 8 Wheel Drive
Our 8wd this year tends to rock very high in the air when direction is changed very quickly. Our 6wd from 2011 stays on the ground much more easily, but I haven't driven it recently enough (or enough in general) to know if it turns better or worse.
If you don't mind, why did you guys use a 6wd in 2011 after having used 8wd in 2010? |
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#14
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Re: 6 Wheel Drive vs. 8 Wheel Drive
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I've included my reasoning. Before looking, see if you can figure it out (unless you're JVN, in which case you've probably already figured it out ). Use a pencil and paper if you need to.Spoiler for Why:
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#15
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Re: 6 Wheel Drive vs. 8 Wheel Drive
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It adds a non-trivial amount of work for us to make more wheels, bearing housings, much more involved side rails (something like 8 operations each this year, due to the size of our mill), as well as a third unique shaft for our sponsor to run. There is also a weight penalty. |
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