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Unread 05-27-2012, 06:08 PM
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3D Scan Manipulation

I want to take this 3d scan of myself and turn my head into a coffee mug. To comply with Shapeways ceramic printing guidelines, I need to shell out the model, slice a flat bottom, and add a handle.

If I could import it into SolidWorks as a real solid part, then I know how to do all these things. I don't know how to get it to be a real part though, and not just a "graphic".

Does anyone have experience with this?
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Unread 05-28-2012, 02:59 PM
Greg Marra's Avatar Unsung FIRST Hero
Greg Marra Greg Marra is offline
[automate(a) for a in tasks_to_do]
no team (The Blue Alliance)
Team Role: RoboCoach
 
Join Date: Oct 2004
Rookie Year: 2005
Location: San Francisco, CA
Posts: 2,030
Greg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond repute
Re: 3D Scan Manipulation

Ah, you have to tell Solidworks what to do very explicitly. When opening the file, switch the filter to STLs, then click the file, then an "options" button appears. Choose to import as a Solid Body instead of as a Graphics Body. Then you can interact with it in Solidworks. This will limit you to a 20,000 face STL, but that's more than enough to make my old laptop cry.
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