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#1
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Ring It Up! and Rack n' Roll
For those of you who haven't seen this years FTC game here is the animation:
http://www.youtube.com/watch?v=Fj2a3_8Az9U Now we constantly bring up the similarities between games such as Aim High and Rebound Rumble. But it seems like Ring It Up is just Rack n' Roll without the moving Rack in the center but everything else is the same from a game design standpoint to name a few: Autonomous game pieces are the only ones who stay scoreable in the line The raising of the robots in the end game The round individual colored game pieces I may be wrong but what is Delphi's opinion of this game and it's similarities to Rack n' Roll ( if you haven't seen that game here is a link to that animation as well: http://www.youtube.com/watch?v=khTGSKvDyS4) |
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#2
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Re: Ring It Up! and Rack n' Roll
This is also really similar to LogoMotion from 2011.
Can't wait to see the bots that come out of this ![]() |
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#3
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Re: Ring It Up! and Rack n' Roll
And triple play from 2005.
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#4
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Re: Ring It Up! and Rack n' Roll
I see:
The similarities to Logomotion end at the vertical rack for me. Ring It Up has a single shape game piece and teams can score on either side of the rack instead of only their own. |
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#5
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Re: Ring It Up! and Rack n' Roll
^ Rack 'n Roll also had "line" bonuses of a different type.
I do like the heavier game pieces and the infrared markers. But that's a heck of a scoring system. Fun coaching job! |
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#6
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Re: Ring It Up! and Rack n' Roll
I find the percentage scoring bonus intriguing. I wonder if it might eventually be applied in FRC settings.
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#7
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Re: Ring It Up! and Rack n' Roll
The scoring system isn't even remotely close to how scoring was operated in 2007. Just because it has rings and a rack doesn't mean it's a similar game.
There weren't line "bonuses" in 2007, you only got points for rows, and the scoring progressed exponentially. A "row" of one tube was worth 2 point, a row of two was worth 4 points, a row of three was worth 8, etc. These bonuses are much closer to the tic-tac-toe style of 2005 than they are to 2007, though the highest tetra placed awarded control of a goal in that game rather than the largest quantity of scoring objects. In 2007, scoring on a peg guaranteed you ownership unless the peg was spoiled. The opponent couldn't place more ringers on that peg to attempt to negate it, unlike this FTC game or FRC in 2005. Lifting robots in the end game only had two scoring levels in 2007, and didn't reward you for lifting further beyond that threshold. There may be some surface level similarities, but in terms of game theory these games aren't very similar. |
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#8
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Re: Ring It Up! and Rack n' Roll
The scoring is more like 2005, since points are given for the relative positions of the game pieces as well as their presence. This seems like an interesting game (and a hard one). I think many robots will barely be able to score, but the good ones will be very impressive.
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#9
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Re: Ring It Up! and Rack n' Roll
Quote:
As for the elevation, I'm not into FTC kit (or even VEX now) but I'll be interested to see what sorts of liftee robots the exponential rule creates. By and large, a fully-equipped robot could be lifted to maximum point bonus in Rack 'n Roll. I picture some really small box bots for rookies to be lifted the way the FTC crates were last year. |
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#10
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Quote:
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#11
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Re: Ring It Up! and Rack n' Roll
I suspect that question, and many others, are answered in the Game Manual. Read it first, and if you still have questions read it again. You'll ask much better questions, and waste much less time overall, if you do it that way instead of the other way around.
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#12
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Re: Ring It Up! and Rack n' Roll
Despite some differences, the OP is correct this game is quite similar to Rack n Roll. FTC teams will be wise to study successful 2007 FRC robots.
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#13
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Re: Ring It Up! and Rack n' Roll
Quote:
I'm sorry if my question didn't meet your minimum requirements. Before posting the question though I did read the game manual. In fact, I've read it a few times so far and will probably read it quite a few times more before we reach competition. Lifting was not defined. You obviously know not the answer to my question and could have saved everyone some time by not replying at all. Best Wishes, Marc |
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#14
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Re: Ring It Up! and Rack n' Roll
In the game manual part 2 it says:
"In order to earn the Lifting Bonus, the lifted Robot must be fully supported by the Alliance partner’s Robot and not by any other game object" So yes a ramp would count |
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#15
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Re: Ring It Up! and Rack n' Roll
Quote:
) Usual lifting implies an active role and lifted implies a passive role. This view is supported by this line in the same paragraph you quoted:Quote:
As an FRC referee for many years, I have seen the rules used and abused, interpreted and skewed in many ways. I refereed the match when Wildstangs stacked one non-functioning robot on top of another non-functioning robot at the beginning of the match in order to get the lift bonus. While legal at that point in the competition, a new rule was added by the next week detailing that all robots must start each match touching the floor. This years FTC rules prevent such by not giving the Lifting Bonus if the lift started before the End Game. Assuming that a ramp is acceptable, does this mean if my Robot deploys its ramp before the End Game to allow my Alliance partner maximum time to roll up on it during the End Game that my Robot started the lift before the End Game? Is that different than deploying, let's say, a fork lift mechanism prior to End Game? The fork lift mechanism would not actively be lifting until it was placed beneath the Alliance partner's Robot and made contact with it where the ramp deployment would immediately enable 'lifting' as soon as it is deployed. Yes, I tend to look at rules and their interpretations closer than most people. As a referee for many years I looked at them to see how the rules were going to be abused by the teams. Finally, as a second year mentor, I get to look at them to see how my team can make the maximum use of the rules. Raul has taught me well ![]() |
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