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fried
Posted by Kyle Huang.
Student on team #192, Gunn Robotics Team, from Gunn High School and Sun Microsystems, Nasa/Ames and Xerox PARC. Posted on 4/11/2000 10:08 PM MST this was my second and last year with my team. this year, although i wanted to work on the robot badly, i had to commit myself to animation, because i was the leader of the team, and i wasn't about to walk out on the rest of the members. the team worked badly, because there was a high slack-factor among many of the members. excuses and, well, BS plagued me every day, and some members were VERY counterproductive as well. anyways, i got the minimun amount of sleep possible, my grades plummeted WAY down, and i was about to explode. about four people did the entire animation, out of a team of eleven people. we had to enlist the help of a veteran that was going to college nearby, one member from 115 Monta Vista Robotics for a day,, and Daniel Lehrbaum came back for a few days to help us during the last four days. it was a struggle the whole way, and after nationals i'm completely fried. (PS, thanks to ken pflum, daniel lee, and daniel lehrbaum. we wouldn't have finished without you guys!) i'm sick of animation, i'm sick of FIRST, and i hate 3D studio max with passion. while working on the animation, shadows would randomly turn on and off... i could not fix the shadows in one cut, and it was the day of the deadline so i had to start rendering. in the middle of that cut, the shadows rendered for 1/5 of a second (6 frames) - there is a big noticeable flicker in the middle of it. AND, all the robot textures in that cut were ray tracing as well, which only slowed the whole thing down - we have no idea why the textures were ray tracing. we never told them to, they just did. we had so many problems with 3D studio max, i never want to touch the software again. no offense to anyone at autodesk... i'm going to try to switch GRTv over to a different animating software for next year. FIRST is a great organization, but maybe i just need time off of this project for a while. we didn't rank very high at nationals, because we were one of a handful of defense-only robots. we all feel like we were overlooked big time during alliance selection (obviously), but our advertising was very very bad. and the knowledge that we were right on the border of being picked by at least two top-16 teams (one of which went on to win) only makes it harder. The way we were paired with robots during qualifying really makes me sick as well. the good got better, and the not-good stayed the same, or climbed or fell a bit at a time. we had non-scoring alliance partners in all but one of or qualifying rounds. how were we supposed to rise in rank??? the animation entries: well, i don't want to start another debate and piss more people off like last year... i thought our animation had a fighting chance, and was definately better than at least one of the winners (not including rising star, of course). i simply feel like i gave my soul to this competition, and i have nothing to show for it now. in the animation we submitted, one of the cuts is out of order, the music doesn't line up as it was intended, and i spelled 'sherriff' incorrectly (it was late, i was tired). that also doesn't include the flickering shadows i described above. people that see our animation cannot stop saying how great it is, but i can never stop thinking about the errors the mistakes we made. i will be posting a version of our animation on the web, as soon as adobe premiere stops crashing. this version, if you don't mind, will be corrected. spelling errors will be corrected, the music will line up as it was originally intended, and the cuts will all be in the correct order. we're also thinking about releasing a full color version because the detail is much more present and visible. for those of you who didn't see it, our animation was a silent movie. we sepia-toned it, added scratches and dust and film grain... there was perfect music written by a student at Gunn..... i'm also going to release an MP3 of the music. anyways the animation competiton is such a subjective thing. there isn't a way to set rules for creativity. it's all based on opinions and biases. there is absolutely no way to know what the judges will like, and to build an animation around that. this is another thing that has me frustrated. i may be facing not going to the single college i was accepted to because of my grades right now. anyways, i've had enough. it was fun, but it's over. and although i'll still support my team in any way, i doubt i'd ever go back as a participant. when i'm out of college and have made millions and millions, we'll see about sponsoring teams (especially GRT). florida was fun, but for now, i'm fried - extra crispy. wow, this is quite a long message. thank you for reading all the way through it. |
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