Go to Post It means Dave Lavery isn't on the Game Design Committee this year. If he were, you probably would have found a banana instead. - Alan Anderson [more]
Home
Go Back   Chief Delphi > FIRST > Rumor Mill
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 02-01-2013, 00:22
Donut Donut is offline
The Arizona Mentor
AKA: Andrew
FRC #2662 (RoboKrew)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2004
Location: Goodyear, AZ
Posts: 1,271
Donut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond repute
Re: Ideal FRC Game

Quote:
Originally Posted by gyroscopeRaptor View Post
Personally I would like an endgame like 2004 in the sense that all robots cannot possibly do the endgame and an alliance can move to deny the opposing alliance of the endgame.
Quote:
Originally Posted by Ian Curtis View Post
You could have all four robots hang in 2004, it was just pretty crowded. I agree though, it would be fun for the crowd to see the return of a "fighting" end game.
My ideal game would definitely include some sort of direct competition for the end game between the alliances, but I'd be satisfied with any well made end game given most of the games I've seen. Since 2004 only 2007 (lifting) and 2012 (balancing) have been exciting and worth a significant amount of points; 2011 was too fast to be exciting, 2009 was difficult and rarely utilized, and all other years were worth too little of points to matter.

Other features of a good game are easy to obtain game pieces, an autonomous period that provides an advantage/bonus to the winner of it (not just "move or die" ala 2009), and a good point balance between scoring methods. Games that can be explained in less than 30 seconds are a plus.
__________________
FRC Team 498 (Peoria, AZ), Student: 2004 - 2007
FRC Team 498 (Peoria, AZ), Mentor: 2008 - 2011
FRC Team 167 (Iowa City, IA), Mentor: 2012 - 2014
FRC Team 2662 (Tolleson, AZ), Mentor: 2014 - Present
Reply With Quote
  #2   Spotlight this post!  
Unread 02-01-2013, 08:57
dag0620 dag0620 is offline
Because we're FiNE
AKA: David Givens
FRC #1071 (Team MAX)
Team Role: Alumni
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Wolcott, CT
Posts: 784
dag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond repute
Re: Ideal FRC Game

Stacking! I would absolutely love some concept of stacking tote bins again!

Also I want to diddo those who want a spectator friendly game that's easy to explain. As the main man for Public Relations, games such as 2008, 2010, and 2012, make my job so much easier.
__________________
David Givens
Alumnus Team Max 1071 ('13) | FIRST Volunteer | NE FIRST

Away making magic for a bit...
Reply With Quote
  #3   Spotlight this post!  
Unread 05-01-2013, 14:46
2348humanplayer's Avatar
2348humanplayer 2348humanplayer is offline
BIGGEST FRC NERD EVAR!!!!
FRC #2348 (The Cool Geeks)
Team Role: Coach
 
Join Date: Jan 2012
Rookie Year: 2010
Location: Hawaii
Posts: 67
2348humanplayer is an unknown quantity at this point
Re: Ideal FRC Game

A game where Human Players are used more often to score, like '98 or '99.
Reply With Quote
  #4   Spotlight this post!  
Unread 01-01-2013, 21:36
Gregor's Avatar
Gregor Gregor is offline
#StickToTheStratisQuo
AKA: Gregor Browning
no team
Team Role: College Student
 
Join Date: Jan 2012
Rookie Year: 2012
Location: Kingston, Ontario, Canada
Posts: 2,446
Gregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond repute
Re: Ideal FRC Game

Quote:
Originally Posted by cmrnpizzo14 View Post
I was not on an FRC team in '05, were tetras easy to make out of PVC or something? And I think the KOP bins might be tough with the lids. Maybe something similar to FTC where it is an open-top bin that you load pieces into?
Games with readily accessible game peices since 2003, to the best of my knowledge.

03-totes
05-PVC tetras
10-soccer balls

Were the 04 dodge balls accessible?
__________________
What are nationals? Sounds like a fun American party, can we Canadians come?
“For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity.” -Jean Dubuffet
"Insanity is doing the same thing over and over again and expecting different results." -Albert Einstein
FLL 2011-2015 Glen Ames Robotics-Student, Mentor
FRC 2012-2013 Team 907-Scouting Lead, Strategy Lead, Human Player, Driver
FRC 2014-2015 Team 1310-Mechanical, Electrical, Drive Captain
FRC 2011-xxxx Volunteer
How I came to be a FIRSTer
<Since 2011

Last edited by Gregor : 01-01-2013 at 21:43.
Reply With Quote
  #5   Spotlight this post!  
Unread 01-01-2013, 21:57
Tristan Lall's Avatar
Tristan Lall Tristan Lall is offline
Registered User
FRC #0188 (Woburn Robotics)
 
Join Date: Aug 2001
Rookie Year: 1999
Location: Toronto, ON
Posts: 2,484
Tristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond reputeTristan Lall has a reputation beyond repute
Re: Ideal FRC Game

Quote:
Originally Posted by Gregor View Post
Games with readily accessible game peices since 2003, to the best of my knowledge.

03-totes
05-PVC tetras
10-soccer balls

Were the 04 dodge balls accessible?
The trouble isn't that soccer balls or playground balls aren't available, it's that those soccer balls or playground balls are hard to source. (People cared less in 2002, because the soccer balls frankly didn't matter much. 2010 was much different.)

Unless supply is an intentional game constraint (very bad idea), FIRST needs to ensure that there is a supply chain available for the actual game pieces, or demonstrate (with supporting analysis) that the actual game pieces differ insignificantly from alternatives more widely available.

For example, the tetras were a good idea in principle, except that the connectors were not widely available. FIRST probably should have used sheet polycarbonate connectors of a slightly different configuration (less stress concentration in the corners) instead of the moulded plastic ones. That would have solved production issues (any laser, waterjet or CNC router shop could make them, as could many teams), and would probably have been cheaper to mass-produce for the game. That's perhaps only obvious in hindsight, but now that they've had the experience, hopefully they're taking it to heart.1

1 Maybe they did consider and reject these for some reason. It's entirely possible that these were somehow unacceptable as well.
Reply With Quote
  #6   Spotlight this post!  
Unread 01-01-2013, 22:28
JJackson's Avatar
JJackson JJackson is offline
Registered User
FRC #0781 (Kinetic Knights)
Team Role: Driver
 
Join Date: Mar 2011
Rookie Year: 2004
Location: Kincardine
Posts: 47
JJackson is an unknown quantity at this point
Re: Ideal FRC Game

Quote:
Originally Posted by Tristan Lall View Post
FIRST probably should have used sheet polycarbonate connectors of a slightly different configuration instead of the moulded plastic ones. That would have solved production issues (any laser, waterjet or CNC router shop could make them, as could many teams), and would probably have been cheaper to mass-produce for the game.
We actually made our own connectors for the tetras, out of pvc ends and Lexan (cut with a bandsaw). I'm not sure if FIRST said to do this or I we just did it, but we didn't require any thing we couldn't get from our local hardware store
Reply With Quote
  #7   Spotlight this post!  
Unread 01-01-2013, 22:35
Justin Montois's Avatar
Justin Montois Justin Montois is offline
FirstUpdatesNow.com
FRC #3015 (Ranger Robotics)
Team Role: Leadership
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Rochester, NY
Posts: 1,344
Justin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond repute
Send a message via AIM to Justin Montois
Re: Ideal FRC Game

I feel like I posted something like this on here somewhere..but

I want a game with an Auto Mode that give you a significant bonus for completing, unlike 2009, 2010. Past two years have been perfect.

A teleop mode that presents teams with a wide variety of strategies and rules that don't limit creativity

And lastly, an end game that encourages strong Cooperation among the alliance, not just "Get robots behind a line"

We'll know in just a few days!
__________________
@jmontois340

Team 3015
2016- World Championship Finalists and Tesla Division Champions with 2056, 1690 and 1405
2016- Greater Pittsburgh Regional Chairman's Award
2016- Pittsburgh Regional Finalists with 1023 and 4050
2015- Newton Division Finalists With 195 and 1756
2015- Finger Lakes Regional Champions with 4039 and 378
Reply With Quote
  #8   Spotlight this post!  
Unread 01-01-2013, 22:40
Andrew Lawrence
 
Posts: n/a
Re: Ideal FRC Game

Quote:
Originally Posted by Justin Montois View Post
And lastly, an end game that encourages strong Cooperation among the alliance, not just "Get robots behind a line"
I want to echo this. It seemed this year's endgame, while fine in eliminations, was focused more upon cooperating with the opposing alliance during the qualifying rounds, and previous years were usually focused on one robot acting on itself to complete a task. I'd like to see an endgame that involves teamwork and strategy with your own alliance to complete a group task.
Reply With Quote
  #9   Spotlight this post!  
Unread 01-01-2013, 23:41
Ian Curtis Ian Curtis is offline
Best Available Data
FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Puget Sound
Posts: 2,519
Ian Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond repute
Re: Ideal FRC Game

Quote:
Originally Posted by Justin Montois View Post
I want a game with an Auto Mode that give you a significant bonus for completing, unlike 2009, 2010. Past two years have been perfect.
Why do you think they were undervalued? A bad (ie someone didn't move) autonomous in 2009 was basically a death sentence. In 2010 a typical alliance would score about 3 pts in the entire match, so a free shot on goal was actually a pretty big deal.

If anything I think hybrid in 2012 was if anything over-valued, more basket points were scored in hybrid than in teleop! Should 15 seconds be more important than 2 minutes?

Quote:
Originally Posted by gyroscopeRaptor
Personally I would like an endgame like 2004 in the sense that all robots cannot possibly do the endgame and an alliance can move to deny the opposing alliance of the endgame.
You could have all four robots hang in 2004, it was just pretty crowded. I agree though, it would be fun for the crowd to see the return of a "fighting" end game.
__________________
CHILL OUT! | Aero Stability & Control Engineer
Adam Savage's Obsessions (TED Talk) (Part 2)
It is much easier to call someone else a genius than admit to yourself that you are lazy. - Dave Gingery
Reply With Quote
  #10   Spotlight this post!  
Unread 02-01-2013, 10:43
IKE's Avatar
IKE IKE is offline
Not so Custom User Title
AKA: Isaac Rife
no team (N/A)
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2003
Location: Michigan
Posts: 2,144
IKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond repute
Re: Ideal FRC Game

Quote:
Originally Posted by Justin Montois View Post
I feel like I posted something like this on here somewhere..but

I want a game with an Auto Mode that give you a significant bonus for completing, unlike 2009, 2010. Past two years have been perfect.
...snip!
I think you highly underestimated the importance of Auto Mode in 2010 and 2009. While 2009, you just needed to move (spinning worked well), if you didn't you were loaded up.

In 2010, clearing your zone, and sending balls to your home zone was huge. Getting those 3 balls into your home zone was a a potential 6 point swing.
Reply With Quote
  #11   Spotlight this post!  
Unread 02-01-2013, 11:15
sebflippers sebflippers is offline
Registered User
FRC #2914
 
Join Date: Jan 2012
Location: dc
Posts: 56
sebflippers will become famous soon enoughsebflippers will become famous soon enough
Re: Ideal FRC Game

Water game with minibots. The normal robot is on the field, but dumps a minibot into a small tank to push a button or something.
Reply With Quote
  #12   Spotlight this post!  
Unread 02-01-2013, 11:37
Nemo's Avatar
Nemo Nemo is offline
Team 967 Mentor
AKA: Dan Niemitalo
FRC #0967 (Iron Lions)
Team Role: Coach
 
Join Date: Nov 2009
Rookie Year: 2009
Location: Iowa
Posts: 801
Nemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond repute
Re: Ideal FRC Game

My wishes for good games:

No Kinect please.

Autonomous that does not require vision targets to be good. I don't think it was necessary to use the camera in any of the games I've been involve in (2009 on). It seems like getting a camera to work in FRC is less about developing the code to process images and determine robot moves and more about the struggle to calibrate for the event lighting and figuring out how to get an image back without lagging your cRio. Unless those issues get easier, I will remain wary of cameras.

Tough Strategic Tradeoffs - I don't want it to constantly be obvious what we should be trying to do next like it generally was in 2011. In 2010 and 2012, you had to make tough choices about where to be and what to do - that was cool.

Flat field. But if the field has topography, design it with the idea that some teams aren't going to be able to make it over the obstacles, so there should still be a mostly flat path available (possibly less conveniently located or more crowded) from one end of the field to the other.

Seeding system that never rewards you for scoring less or intentionally scoring for the opponent.

Absence of penalties that constantly require difficult judgments by the referees.

Easy field to build.

My #1 wish: a game that can be practiced in a room with a 9 foot ceiling!
Reply With Quote
  #13   Spotlight this post!  
Unread 01-01-2013, 22:22
stundt1's Avatar
stundt1 stundt1 is offline
Steve
FRC #4930 (Electric Mayhem)
Team Role: Programmer
 
Join Date: Dec 2010
Rookie Year: 2009
Location: Buffalo,NY
Posts: 363
stundt1 will become famous soon enoughstundt1 will become famous soon enough
Re: Ideal FRC Game

In my ideal game

I would not like:
Minibots
Kinect
anything having to do with 2009

I would like:
A game like 2004
A game which involves hanging
Coopertition like balancing
Scoring in the center of the field
__________________
Steve
-Programming Mentor
- Team 578 Alumni
Reply With Quote
  #14   Spotlight this post!  
Unread 01-01-2013, 22:33
Twest3259 Twest3259 is offline
Murray State University Student
AKA: Travis West
FRC #3843 (RoboRacers)
Team Role: College Student
 
Join Date: Nov 2012
Rookie Year: 2011
Location: Somerset, Kentucky, USA
Posts: 32
Twest3259 is an unknown quantity at this point
Re: Ideal FRC Game

My Ideal game would be a mix of king of the hill (with the hill in the centre much like stackattack but steeper) mixed with capture some sort of game piece and get it back to your side of the field. no safe zones on the field. Just really let the Defensive strategies be a big part of it. also a tunnel on each side that goes through the hill. for quick bring backs but the loss of visibility of your bot. and the end game would be to drive onto the hill and stack your alliance partners ontop of you. for extra points.
Reply With Quote
  #15   Spotlight this post!  
Unread 01-01-2013, 19:30
electrostatics1's Avatar
electrostatics1 electrostatics1 is offline
Registered User
AKA: Billy
FRC #0839 (Rosie Robotics)
Team Role: Driver
 
Join Date: Apr 2012
Rookie Year: 2011
Location: Agawam
Posts: 8
electrostatics1 is an unknown quantity at this point
Re: Ideal FRC Game

I think this year they will bring back suspending your robot in air,as in First Frenzy and Breakaway.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 11:04.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi