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Unread 05-01-2013, 21:50
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Re: Ultimate Ascent Strategies

Quote:
Originally Posted by ProgrammerTori View Post
Add in some low goal capabilities and have a reliable climb and I could see it working. I'm wary of shooters because they're easy prey for defense. But an accurate shooter with reliable autonomous will crush any climb bot for points.
Teams touching their pyramid are protected, similar to the key in RR.
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Unread 05-01-2013, 21:57
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Re: Ultimate Ascent Strategies

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Originally Posted by karomata View Post
God bot: Do everything perfectly and make waffles/pancakes on the side (our team has gotten way to far into trying to do that)
The viability of this strategy very much depends upon being able to warm up the syrup, and the use of real maple syrup. If it can't do both, then I would vote against it.
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Originally Posted by Mephisto View Post
I just still don't think that it will be reliable as scoring, I can see some scary points coming from a very refined shooter.
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Quote:
Originally Posted by Redo91 View Post
I think almost as many teams will rule this strategy out due to the fact that their robot would be over 60" above the ground, and could not afford it falling.
...or they will design it so that it cannot fall, maybe.
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Unread 05-01-2013, 22:04
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Re: Ultimate Ascent Strategies

The commuter: A robot with a shifting drive train (acceleration and high top speed) that gets discs from feeders and shoots reliably to 2/3 pt goals. No need to collect from floor. (hangs for 10)

The Glutton: Parks at the big feeding station and continuously is fed discs that it launches at the 2 pt goal across the filed. (hangs for 10)

All around: offensive, collects from the floor and scores 3 pts reliably.

Mountain Climber: get 4 colored discs, climb to stage 3 (30 pts), dump discs for 20 pts
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Unread 05-01-2013, 22:13
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Re: Ultimate Ascent Strategies

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Originally Posted by woodenLogicGate View Post
The Glutton: Parks at the big feeding station and continuously is fed discs that it launches at the 2 pt goal across the filed. (hangs for 10)
The issue with The Glutton is his short stature lets the tall guys block his shots.
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Unread 05-01-2013, 22:18
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Re: Ultimate Ascent Strategies

Thinking that defense is going to be a huge strategy thought of by most teams, and implemented frequently as well. But the best defenders will be strong and maneuverable. Seems like out-maneuvering will be vital. Climbing and third-tiering is a huge bonus.

There may be a lot of defenders, but they're going to have a huge impact this game. Lack of penalty zones means free and open fields to either fwoosh down the fielder get into competitive pushing matches.

Plus, frisbee are really fragile especially at time of launch. Contact with robot while shooting might result it extreme in accuracy. So...GG. Unless fenders of course.
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Unread 05-01-2013, 22:25
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Re: Ultimate Ascent Strategies

Quote:
Originally Posted by woodenLogicGate View Post
The Glutton: Parks at the big feeding station and continuously is fed discs that it launches at the 2 pt goal across the filed. (hangs for 10)
How feasible do you think this is? A shooter like this might get enough distance and accuracy to make the 2 pt goal from the feeder zone.

The feeder zone is also protected, so with a little azimuth, defense would be impossible.
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Unread 05-01-2013, 22:56
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Re: Ultimate Ascent Strategies

Quote:
Originally Posted by =Martin=Taylor= View Post
How feasible do you think this is? A shooter like this might get enough distance and accuracy to make the 2 pt goal from the feeder zone.

The feeder zone is also protected, so with a little azimuth, defense would be impossible.
I read somewhere that shooter was accurate to within ~3" at a range of 30'. Maybe with some tweaking.
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Unread 05-01-2013, 23:41
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Re: Ultimate Ascent Strategies

@ the shop today we had a sorta mock up of that (with a flat board and a drill running a wheel). It did O.K. but I wanted to do the 180* turn thing, now that I see it in action I will push much harder for it because it looks like it works awesome.
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Unread 06-01-2013, 00:12
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Re: Ultimate Ascent Strategies

I think alot of teams are going to underestimate how hard it really is to sequentially climb the pyramid.

A straight shot to the top, sure, but climbing is a heck of a lot harder.
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Unread 05-01-2013, 22:15
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Re: Ultimate Ascent Strategies

Quote:
Originally Posted by ProgrammerTori View Post
Add in some low goal capabilities and have a reliable climb and I could see it working. I'm wary of shooters because they're easy prey for defense. But an accurate shooter with reliable autonomous will crush any climb bot for points.
Yeah. For this strategy, we were thinking of having a shooter. But we were going to design the robot around being able to reliably climb to the top and score 4 discs. The shooter seems like it is going to be the easier and smaller of the 2 tasks. Also, I'm not thinking it's going to be terribly important to pick up frisbee's with this strategy, so the turret doesn't have to be too complicated.
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Unread 05-01-2013, 22:51
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Re: Ultimate Ascent Strategies

I like waffles and pancakes.
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Unread 06-01-2013, 01:08
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Re: Ultimate Ascent Strategies

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Originally Posted by nuggetsyl View Post
I like waffles and pancakes.
Now if we can get the same bot to make french toast, we could be on to something.
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Unread 06-01-2013, 06:33
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Re: Ultimate Ascent Strategies

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Originally Posted by nuggetsyl View Post
I like waffles and pancakes.
I'm more of an eggs and bacon kind of guy.
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Unread 06-01-2013, 11:30
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Re: Ultimate Ascent Strategies

My team set the priority very clearly as
Reliable Post-game (20 or 30) > Reliable Pre-game (hit the 6's every time using reflective tape) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> picking up frisbees to be able to play the main game.

As in.. Let's get those first two and determine things from there. If we think it's a good option, we'll play the game. If we don't want to risk adding more, we'll play defense in the main game
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Unread 08-01-2013, 20:14
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Re: Ultimate Ascent Strategies

Personally, i believe in a Small, speedy bot, that not only can score, but also would be able to hang for a few extra points. I will continue looking for effective climbing mechanisms and i'll post again with my findings.
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