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#1
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Re: Ultimate Ascent Strategies
Teams touching their pyramid are protected, similar to the key in RR.
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#2
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Re: Ultimate Ascent Strategies
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Quote:
...or they will design it so that it cannot fall, maybe. |
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#3
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Re: Ultimate Ascent Strategies
The commuter: A robot with a shifting drive train (acceleration and high top speed) that gets discs from feeders and shoots reliably to 2/3 pt goals. No need to collect from floor. (hangs for 10)
The Glutton: Parks at the big feeding station and continuously is fed discs that it launches at the 2 pt goal across the filed. (hangs for 10) All around: offensive, collects from the floor and scores 3 pts reliably. Mountain Climber: get 4 colored discs, climb to stage 3 (30 pts), dump discs for 20 pts |
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#4
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Re: Ultimate Ascent Strategies
The issue with The Glutton is his short stature lets the tall guys block his shots.
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#5
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Re: Ultimate Ascent Strategies
Thinking that defense is going to be a huge strategy thought of by most teams, and implemented frequently as well. But the best defenders will be strong and maneuverable. Seems like out-maneuvering will be vital. Climbing and third-tiering is a huge bonus.
There may be a lot of defenders, but they're going to have a huge impact this game. Lack of penalty zones means free and open fields to either fwoosh down the fielder get into competitive pushing matches. Plus, frisbee are really fragile especially at time of launch. Contact with robot while shooting might result it extreme in accuracy. So...GG. Unless fenders of course. |
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#6
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Re: Ultimate Ascent Strategies
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The feeder zone is also protected, so with a little azimuth, defense would be impossible. |
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#7
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Re: Ultimate Ascent Strategies
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#8
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Re: Ultimate Ascent Strategies
@ the shop today we had a sorta mock up of that (with a flat board and a drill running a wheel). It did O.K. but I wanted to do the 180* turn thing, now that I see it in action I will push much harder for it because it looks like it works awesome.
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#9
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Re: Ultimate Ascent Strategies
I think alot of teams are going to underestimate how hard it really is to sequentially climb the pyramid.
A straight shot to the top, sure, but climbing is a heck of a lot harder. |
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#10
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Re: Ultimate Ascent Strategies
Yeah. For this strategy, we were thinking of having a shooter. But we were going to design the robot around being able to reliably climb to the top and score 4 discs. The shooter seems like it is going to be the easier and smaller of the 2 tasks. Also, I'm not thinking it's going to be terribly important to pick up frisbee's with this strategy, so the turret doesn't have to be too complicated.
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#11
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Re: Ultimate Ascent Strategies
I like waffles and pancakes.
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#12
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Re: Ultimate Ascent Strategies
Now if we can get the same bot to make french toast, we could be on to something.
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#13
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Re: Ultimate Ascent Strategies
I'm more of an eggs and bacon kind of guy.
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#14
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Re: Ultimate Ascent Strategies
My team set the priority very clearly as
Reliable Post-game (20 or 30) > Reliable Pre-game (hit the 6's every time using reflective tape) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> picking up frisbees to be able to play the main game. As in.. Let's get those first two and determine things from there. If we think it's a good option, we'll play the game. If we don't want to risk adding more, we'll play defense in the main game |
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#15
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Re: Ultimate Ascent Strategies
Personally, i believe in a Small, speedy bot, that not only can score, but also would be able to hang for a few extra points. I will continue looking for effective climbing mechanisms and i'll post again with my findings.
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