|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools |
Rating:
|
Display Modes |
|
#151
|
|||
|
|||
|
Re: Climbing Mechanism Ideas
My team is thinking about two options at this point.
A. A tall robot that will position a v shaved divot around the corner and haul itself up via belt or arms and ratcheting over the knuckles (Keeping the base horizontal to the floor) or B. A short robot that would drive up the corner, forcing itself up on a rail, and pulling itself up along the bottom of the robot using neumatic pistons, also using the ratcheting system. |
|
#152
|
||||
|
||||
|
Re: Climbing Mechanism Ideas
Strategies using discs to aid or inhibit climbing are out per G16.
|
|
#153
|
|||||
|
|||||
|
Re: Climbing Mechanism Ideas
Quote:
Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB. Sorry, no dice! (nice idea though) |
|
#154
|
|||
|
|||
|
Re: Climbing Mechanism Ideas
Ah was playing off the tarp idea. A retractable "parachute" seems more attractive now.
|
|
#155
|
||||
|
||||
|
Re: Climbing Mechanism Ideas
i'm an alumni of Team 1108, Panther Robotics and we have our 2nd robot which was apart of the 2004 FIRST Frenzy game. our climbing mechanism is a winch made from the CIM equivalent motor paired with a Dualt drill transmission. this combination was indestructible durring competition and had no problems lifting a 140 lb robot (battery weight included)
|
|
#156
|
||||
|
||||
|
Re: Climbing Mechanism Ideas
lolol. The only consistent "feeding" I saw was during autonomous when a team programmed their bot to regurgitate all their balls into an excellent shooter. Other than that....lol. This requires WAY too much coordination for two teams who haven't even met before.
|
|
#157
|
||||
|
||||
|
Re: Climbing Mechanism Ideas
So I wouldn't be surprised to see my interpretation disallowed on Q and A, but I do think that it works as the rules stand.
Here it goes: "Points are awarded for the highest Level achieved for every ALLIANCE ROBOT that CLIMBS its PYRAMID. The Level to which a ROBOT has CLIMBED is determined by the lowest point of the ROBOT (in relation to the FIELD). CLIMB point values and Levels are defined in Figure 3-4. A ROBOT has CLIMBED its PYRAMID if it contacts the PYRAMID in sequential order (Level 0, 1, 2, 3) during ascent and no more than two (2) Levels simultaneously. If a CLIMB is considered unacceptable (e.g. a ROBOT has touched non-adjacent Levels or more than two (2) Levels at a time), a Referee will indicate a rejected CLIMB by turning the offending ROBOT’S PLAYER STATION LED strings yellow. The ROBOT will be ineligible for CLIMB points unless and until it begins a new CLIMB from the floor, Level 0." So a robot that is boosted past 60'' is at the highest Level, and the rules say that a robot gets credit for the highest Level (the top) for a successful CLIMB (passing the following criteria). The question is whether or not it has CLIMBED legally. Did the robot contact the pyramid in sequential order? Well, probably - it certainly wasn't out of order, as all it touched was level 0, and the rules never specifically state that robots much contact each level that they want credit for. And the robot clearly hasn't contacted more than two levels simultaneously. If you look at the (e.g ...) section in the third paragraph, then a boosted robot has succeeded even more easily - it definitely didn't touch non-adjacent levels or more than two at a time. That said, other scenarios that pass the (e.g. ...) part fail the first part. Bottom line: would I be surprised if Q and A said that I was wrong? Not really. But it does make sense to make it slightly easier for teams to help others, as there are additional coordination/strategy problems with assisting others. |
|
#158
|
||||
|
||||
|
Re: Climbing Mechanism Ideas
It seems that many people want to climb the corner. However, it is going to be near impossible to keep from spinning. There would need to be an incredibly complex system to prevent spinning without breaking the device
|
|
#159
|
|||
|
|||
|
Re: Climbing Mechanism Ideas
A robot climbing the corner, particularly from the outside, could use the floor and/or rungs to avoid spinning. It's not easy, but I wouldn't characterize it as "near impossible" or "incredibly complex". Our team is working on a few concepts along these lines, but nothing solid yet.
|
|
#160
|
||||
|
||||
|
Re: Climbing Mechanism Ideas
Quote:
I think that this is a bad assumption also. |
|
#161
|
|||
|
|||
|
Re: Climbing Mechanism Ideas
It seems like a lot of ideas require claws or grippers which do not rotate on the pipe. Would a pipe wrench mechanism work in this situation? It would allow you to pivot your robot up in one direction without rotating back due to your center of gravity. I don't know if it would properly grip the pyramid or if it would damage the pipes, but perhaps someone could test this. (I say someone and not me because I am just an alum and my team doesn't want to climb past lvl 1).
|
|
#162
|
|||
|
|||
|
Re: Climbing Mechanism Ideas
Quote:
-Mike |
|
#163
|
||||
|
||||
|
Re: Climbing Mechanism Ideas
Quote:
|
|
#164
|
|||
|
|||
|
Re: Climbing Mechanism Ideas
Quote:
We've been looking at leverage against the tower support posts below the horizontal pipes, they are in the same zone. A pretty compact "claw" can make solid three-point contact with a single Level of the pyramid and support 150 pounds with compression contact only. |
|
#165
|
||||
|
||||
|
Re: Climbing Mechanism Ideas
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|