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#1
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Re: Climbing Mechanism Ideas
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#2
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Re: Climbing Mechanism Ideas
That's one of the most complicated elements of this climb. It cannot be accomplished using a method that is intuitive to how a human would complete the task (aside from jumping up the levels but I don't think most people will feel comfortable with a 100-something lb robot jumping around 5'-8' in the air).
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#3
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Noticeably absent in this year’s competition is the lack of overt scoring opportunities for cooper-tition. I thought this was strange considering FIRST’s ever-present focus on gracious professionalism and collaboration. After three days of mulling over any solution for robo-soloing the tower completely above the first rung, it dawned on me that the design of the tower requires a collaborative approach and that’s why the number of points that can be achieved or so high in comparison to tossing a Frisbee. Team efforts receive more points than those of individuals. Really – They always have.
Although Frisbees are certainly involved in play, they play a minor role in scoring and are probably (forgive me) a red herring. I believe this contest is really a test of team’s abilities to work together to scale that structure. That may be the reason why an individual robot can’t make contact with more than two rungs at a time and can only skip the first rung. It seems that we’re being setup to work together and it’s that feature that may in fact be designed into the game as the desired outcome by the game’s designers. I think that this must be the rationale behind the game hint we received from the GDC in the form of a still-shot of Rick Ashley music video, “Never Gonna Give You Up.” Here’s the refrain. Never gonna give you up Never gonna let you down Never gonna run around and desert you The good news… This makes climbing the pyramid much easier if teams work together. Now – How do you capture a Frisbee off the floor. |
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#4
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Re: Climbing Mechanism Ideas
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Coming from the Montreal region, almost half of the teams at the Montreal regional will be rookies (either brand new teams, or 1 to 2 years old). Granted, some of them are insanely good, and are quickly catching up to us, but still, it would be really hard to organize and get everyone to stick with it. If we could devise a standardized way to get two robots to climb together, that would be cool... but would it be a waste of time? |
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#5
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Re: Climbing Mechanism Ideas
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So this coordination...how much would a team REALLY need beforehand? A team could design a robot that is nothing more than a rectangle with an unbelievably strong climbing mechanism to push robots up as needed. That's a reasonable plan, in my view. What about this for a vaguely universal coordination system: ![]() Those are push pull scrapers. Basically one pulls up behind the other, lowers a big hoop onto a hook on the back of the other, and the amount of power available for pulling dirt up off the ground is instantly greater. So for FIRST teams, they could (very easily it seems) put a hook on the back and a window motor actuated hoop on the front and boom-universal system is ready to go. At least one team doing this has to be the first one on the pyramid, however, and they are going to need a climbing mechanism, so at least in theory a team could have only the hook on the back of their robot and others could hook on. Point is, this is well within the reach of most teams and the strains on a push pull scraper are many many times greater than what we would have with our FIRST robots, so making it smaller seems like it could work. Now...does it make sense for teams to do this? I have no idea. I do think it's a reasonable thing for teams to put together and providing it does not violate any rules (none are coming to mind), it seems solid as long as a few teams close to one another do it. |
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#6
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Re: Climbing Mechanism Ideas
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Skiing: Ok, if that's your definition of skiing, then true (illegal). That isn't so much the way I've heard it used, but definitely agree people considering it should be made aware. Perhaps reach out to them directly? |
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#7
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Re: Climbing Mechanism Ideas
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It also depends on how you interpret the climbing rules... but it is my belief that robots have successfully climbed if they get to level 3 height without touching any parts of the pyramid. |
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#8
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Re: Climbing Mechanism Ideas
Here is a way two robots working together could score 40 points legally, relatively easily.
Robot A: Flat top 8" off the ground with a ramp. Robot B: Vertical arm with hook on top, extendible to 83 inches (max height is 84 inches) 1) Both robots drive into pyramid. 2) Robot B drives on top of robot A. 3) Robot A drives to center of pyramid. 4) Robot B extends arm 25 inches (25+8=33) 5) Robot A drives so robot B's arm taps zone 1 bar. 6) Robot A drives to center of pyramid. 7) Robot B extends arm 55 inches (55+8=63) 8) Robot A drives so robot B's arm taps zone 2 bar. 9) Robot A drives to center of pyramid. 10) Robot B extends arm 83 inches (83+8=91) 11) Robot A drives so robot A's arm hooks onto zone 3 bar. 12) Robot B retracts arm (or activates winch) and raises itself straight up into zone 3 for 30 points. This sequence follows the rules for climbing the pyramid precisely, robot B contacting each level sequentially and never contacting more than two levels at once. For even more scoring goodness, robot A then raises an arm, hooks the zone 1 bar and lifts off the floor for another 10 points. Last edited by ToddF : 07-01-2013 at 23:07. |
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#9
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Re: Climbing Mechanism Ideas
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#10
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Re: Climbing Mechanism Ideas
I'm not committed yet to the idea that scoring and climbing are entirely separate in terms of legality. I think there is some ambiguity that will need to be clarified on Wednesday. One reason is the weirdness of the idea that you must touch the footing (level 0) of the pyramid before progressing to the first rung. 3.1.5.2 could be interpreted as equating the "pyramid" not with the metal bars but with the zones controlled by the bars.
The implications of zones rather than bars are: 1) it will be a lot more difficult to grab the bars if level 1 ends at the plane tangent to the top of bar 1; climbing the corners may be the only feasible method. 2) If a robot is fortunate enough to have reached level 2, it could drop a line to a waiting alliance member below, and carry that robot up enough to no longer be in level 0. If bars rather than zones, 1) climbing the rungs becomes more feasible (though still difficult). 2) a robot at level 3 could lower a cable to a robot partner on the ground, and lift it up, so long as the lower robot reaches out and touches the pyramid at specific points. |
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#11
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Re: Climbing Mechanism Ideas
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your second point about lifting a robot that touches each section in sequence (probably by being bounced off the horizontal bars along the way) seems like a legal corner case to me. |
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#12
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Re: Climbing Mechanism Ideas
lolol. The only consistent "feeding" I saw was during autonomous when a team programmed their bot to regurgitate all their balls into an excellent shooter. Other than that....lol. This requires WAY too much coordination for two teams who haven't even met before.
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#13
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#14
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#15
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Re: Climbing Mechanism Ideas
I believe he means to extend the arm 54" vertically, rather than horizontally.
Last edited by lorem3k : 07-01-2013 at 23:42. |
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