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#1
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Re: Climbing Mechanism Ideas
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Anyways... http://www.youtube.com/watch?v=6b4ZZQkcNEo Last edited by kevin.li.rit : 11-01-2013 at 23:05. |
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#2
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Re: Climbing Mechanism Ideas
This year's rule limiting horizontal size AT ALL TIMES to staying within a 54" cylinder is very severe in light of the sloping nature of the climbing challenge.
How many people realize that if your robot is a cube of just over 31" on a side, then your diagonal is already at the 54" size limit. So suppose that during climbing your robot flips around or swings some as it transitioning levels, well you better not have a very tall or wide robot, or you are going to have one of your diagonal dimensions exceed the 54" diameter limit. We are thinking of having our robot lean over 30 degrees onto the pyramid corner, and establish a contact zone that bridges the dihedral angle, for extra stability as we transition the rungs, especially at the point where robot sits on only one rung while reaching for the next However, we then realized that this 30 degrees of lean over will SEVERELY limit what our initial footprint can be. Has your team taken this into consideration? What is the longest DIAGONAL dimension of your robot going to be, and how will robot movements during climbing cause this dimension to GROW in the horizontal projection of its length? There are going to be a lot of penalties for teams who overlook this. I see people talking about deploying gripper arms to swing themselves upward, but I suspect that unless they are very small, they will exceed the 54" horizontal diameter limit. Many other ideas being described are not taking this factor into consideration. My own opinion is that with this games design, there should have been some horizontal expansion allowance for robots in contact with the pyramid. -Dick Ledford |
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#3
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Re: Climbing Mechanism Ideas
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The 54" rule certainly makes the challenge harder but I think a lot of designs could still be done if the mounting location of the climber is changed on the robot frame. Remember that your initial frame doesn't have to stay parallel to the ground while climbing. |
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#4
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Re: Climbing Mechanism Ideas
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Yes, if you can maintain proper orientation in the 54" cylinder, this can be handled, but robots tumbling out of controll are going to rack up plenty of technical fouls. -Dick Ledford |
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#5
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Re: Climbing Mechanism Ideas
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Robots tipping over are going to generate quite a few penalties this year. 30 point climbs will be huge match swings not only for the amount of points they score but for the penalty points they could cause if failed. |
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#6
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Re: Climbing Mechanism Ideas
Quote:
Quote:
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#7
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Re: Climbing Mechanism Ideas
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-Dick Ledford |
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#8
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Re: Climbing Mechanism Ideas
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We had more room than we thought, but less than we might want. |
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#9
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Re: Climbing Mechanism Ideas
The flipping or "rolling" up the corner edge with alternating short grip arms is how we are prototyping to go up the pyramid. Our style of gripper will not need to squeeze hard or damage the power coated tubes. The angle formed by the intersecting horizontal tubes is how/where we will grip, avoiding the slope tube entirely.
We will be able to grasp next higher level BEFORE releasing from one below. We will not tip or swivel around laterally, because our grasp mechanism will bridge across the two intersecting horizontal tubes, yet avoid contacting the slope tube. We will not drive; only shoot 2or 3 in autonomous. We may hoist others up, if we can keep hoist near enough to level rungs to have partner(s) bump them on the way up. They may have to extend some to snag our hook, since we can only lower it so much, but even if we only pull them up to the 20 pt. level, that is a nice bonus for a no driving bot to make. The robot will be kind of vertically notched so it can straddle the corner edge tube at match start, allowing center of mass to be starting nearer to the initial gripping points. -Dick Ledford Last edited by RRLedford : 12-01-2013 at 23:19. |
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#10
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Re: Climbing Mechanism Ideas
We had this amazing idea.. Then became stuck because of real estate
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