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#2
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Instead of reaching for the high horizantal bar, many teams opted to grab onto the vertical pole of the tower. We've considered using this meathod this year but including an arm on both ends so the robot could 'somersault' up the pyramid. |
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#3
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Re: Designing a climbing mechanism for 2013... a humbling experience
I think we've found a good solution. I'm especially excited about the possibility of integrating a shooter into the design. Early testing wasn't as awesome as I might have hoped, but I still feel like we have something that will work.
The GDC has done a very good job with this challenge. I've heard some top FIRSTers saying that only 20 or so teams in the world will be able to hang for 30. At first, I thought that was extreemely pessimistic. Now, I'm not so sure. |
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#4
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Re: Designing a climbing mechanism for 2013... a humbling experience
Wwharrgarbl....
I thought we were working toward a doable design for corner climbing, but I was working from the 2011 robot relative right cylinder. Field relative makes things one heck of a lot more difficult for corner climbing. I'm glad we're designing and prototyping shooting mechanisms in tandem. Back to the drawing board and all that... |
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#5
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Re: Designing a climbing mechanism for 2013... a humbling experience
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#6
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Re: Designing a climbing mechanism for 2013... a humbling experience
Question for you regarding the robot in 3 days. It's climbing is legal or not ? It seemsthat because in touch the floor (level 0) and grog the first horizontal bar (level 1 and 2) it would not be a legal climbing.
Can someone answers ? |
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#7
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Re: Designing a climbing mechanism for 2013... a humbling experience
The rule for touching more than two levels only applies to physical contact with the structure (floor/carpet and the steel tubing that comprises the pyramid), not with occupying the airspace. As such, the robot is touching the ground and the first horizontal bar, which is in level 1. No other parts of the pyramid are contacted, making it a legal 10 point climb.
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#8
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Re: Designing a climbing mechanism for 2013... a humbling experience
We gave up on the design of a 30-point hanger yesterday. We have had plenty of 'visions' for how to do it, yet they all interfere with our desire for disc scoring. So we're scrapping it and instead will focus on disc launching, chute loading, and floor loading with a 10-point hang at the end.
We also plan to drive under the opponents' pyramids to steal their 2 discs in teleop, if all of their robots are too tall. [maniacal laugh] Last edited by JesseK : 14-01-2013 at 09:55. |
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#9
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Re: Designing a climbing mechanism for 2013... a humbling experience
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#10
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Re: Designing a climbing mechanism for 2013... a humbling experience
We have made one thet could work. Not sayinig how, but I'm just gonna say one way valves.
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#11
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Re: Designing a climbing mechanism for 2013... a humbling experience
It's not going to be easy at all. We are still brainstorming ideas to climb, and it's still not looking good, considering we want a robot that does all.
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#12
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Than again, I have been known to miss some ingenious stuff in bots that just seemed to work for other teams. (2010 climbers, 2008 shooters/collectors, 2012 stingers...) |
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#13
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Also, there is a possibility that after the first competitions when bots fall off they may change the rules, or does the people who make the rules intend this to happen or oblivious to it? |
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#14
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Re: Designing a climbing mechanism for 2013... a humbling experience
We have been wrestling with this since we got the challenge. Because we are concentrating on the climb aspect of the game, we want it to be safe and reliable. Two days ago we came up with a workable design. We prototyped it yesterday, and will be ordering parts from Bimba on Monday.
Let's just say that this idea has some air under it's wings ![]() I'll show myself out. We'll probably release a video later in the season once we have it working... hopefully. Good luck. It's a great challenge and I can't wait to see what people come up with. |
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#15
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Re: Designing a climbing mechanism for 2013... a humbling experience
You're not alone. Every year I wonder how the GDC will come up with a unique challenge, and every year they seem to figure it out.
We got out our telescopes to try and figure out a solution... |
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