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#1
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Either way, we'd need a lot more information about the design. |
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#2
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I hope this is the info you would need. ![]() |
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#3
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Re: Designing a climbing mechanism for 2013... a humbling experience
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#4
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Re: Designing a climbing mechanism for 2013... a humbling experience
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By "3 stages" do you mean 3 parts that move, in addition to the fixed end? That is complexity that can be difficult to put into operation. Depending on how you use the pulleys to move the last stage, that could add up to a lot of torque on the first stage. Without seeing a drawing, that would be hard for us to evaluate. But it sounds good, and I hope it works for you. |
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#5
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Not to mention you better latch on before the timer reaches 0 and they disable all the motors. Though I would seriously love to see a robot try this. ![]() |
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#6
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Re: Designing a climbing mechanism for 2013... a humbling experience
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I was kidding of course (about the quad copter) ... our climber goes up the corner (we hope) using 2 CIMS configured something like a cog train. And the design effort is humbling, especially for a EE! |
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#7
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Re: Designing a climbing mechanism for 2013... a humbling experience
Our team has developed a way to score 18 in auto. Up to 42 in teleop. Climb to 30. Dump 20 in top goal. It is important to remember that you can not score in the pyramid during auto. Also you can only posses 4 disc, ever. That includes when climbing and dumping!!! I predict that at championships we will see 200-300 point matches. I also predict our robot will score 110 at best and rarely bellow 68.
Last edited by Justin Shelley : 23-01-2013 at 19:58. |
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#8
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Good luck Justin |
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#9
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Re: Designing a climbing mechanism for 2013... a humbling experience
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#10
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Re: Designing a climbing mechanism for 2013... a humbling experience
what seems so crazy about this? I understand 110 is pretty far fetched, not impossible, but 68 i believe will be common at championships.
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#11
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Re: Designing a climbing mechanism for 2013... a humbling experience
I guess we'll see in a couple of months!
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#12
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Re: Designing a climbing mechanism for 2013... a humbling experience
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I will say that this is probably the most difficult game element that I have ever heard of in FIRST (well beating 71 in Zone Zeal isn't quite a game element). I also realize that our team has developed a design that I believe will climb well. We were able to keep our shooter on Thunderbolt, but at the cost of giving up floor pick up. I would like to wish every team a successful Season in 2013, and hopefully Team 3885 can compete in St. Lou twice this year. (with a little luck) Last edited by nicholsjj : 24-01-2013 at 01:18. |
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#13
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Re: Designing a climbing mechanism for 2013... a humbling experience
I've been hitting my head against a wall trying to solve this. The pyramid is one of the most difficult elements I've tried to solve in my ten years. The size constraints, combined with the zone rules, make it extremely challenging.
Our students decided a third level climb was highest priority. I was concerned about the 2010 bot; Too much focus on the endgame, to the point we could barely score in teleop. We've had a few different concepts, with way more development than I anticipated. With that said, we finally got our climber working. We did a proof of concept to climb to the second and touch the top bar, just need to finish our mechanism and it will be fully functioning and scoring on the 30 point bar by the weekend. |
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#14
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Re: Designing a climbing mechanism for 2013... a humbling experience
Pics & Videos or it doesn't exist.
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#15
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Re: Designing a climbing mechanism for 2013... a humbling experience
Our climber design has been plagued by complexities in supporting it as well as clearance problems getting it to grab bars but not touch the box on the top of the pyramid as well as having enough room to support minor alignment issues.
-Mike |
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