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Unread 19-01-2013, 10:55
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Re: Floor pickup Vs. feeder station

I think we'll see more robots feeding, though if it's like past years we might see a good amount of both. My team has chosen hand-feeding to save time, weight, and complexity on our robot.
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Unread 19-01-2013, 12:00
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Re: Floor pickup Vs. feeder station

Floor pickup. Every missed frisbee will end up on the ground, so the floor will be littered frisbees.
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Unread 11-03-2013, 22:44
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Re: Floor pickup Vs. feeder station

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Originally Posted by karomata View Post
Floor pickup. Every missed frisbee will end up on the ground, so the floor will be littered frisbees.
I think at the highest echelon of game play, you will be shocked at how few frisbees will be missed and how few will be on the floor.

The primary reason to install a ground pickup is to enable increased auton scores.

In time studies we did at Waterford, we saw differences in timing between wall pickup and floor feed, but not as much as you would initially guess. The only pickup point that saved substantial time is the grouping on the center line because you can drive through them linearly to pick them up.

Ground pickups have an added advantage. They are complimentary to full-field shooters. However, full-field shooters have already been largely negated, so that point is arguable.

We're looking at a ground feed to add to our auton score. We've been looking all season, but this is the first point at which we've been able to focus on it. Those auton frisbees are critical at double points.
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Unread 11-03-2013, 22:48
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Re: Floor pickup Vs. feeder station

You don't need a floor pick-up nor a shooter
http://www.youtube.com/watch?v=jqXTZyHvM4A
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Unread 11-03-2013, 22:51
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Re: Floor pickup Vs. feeder station

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Originally Posted by xSAWxBLADEx View Post
You don't need a floor pick-up nor a shooter
http://www.youtube.com/watch?v=jqXTZyHvM4A
That makes 0 sense when paired with that video.
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Unread 11-03-2013, 23:00
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Re: Floor pickup Vs. feeder station

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Originally Posted by JosephC View Post
That makes 0 sense when paired with that video.
You could feed another bot to score the full auto. points
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Unread 11-03-2013, 23:04
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Re: Floor pickup Vs. feeder station

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Originally Posted by xSAWxBLADEx View Post
You could feed another bot to score the full auto. points
Someone still has to pick the other 6 off the ground.
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Unread 11-03-2013, 23:09
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Re: Floor pickup Vs. feeder station

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Originally Posted by Cory View Post
Someone still has to pick the other 6 off the ground.
That is what you guys are for.
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Unread 11-03-2013, 23:04
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Re: Floor pickup Vs. feeder station

To answer the question, I believe that we will see more teams use the feeder station than to pick up Frisbee from the floor, Now whether or not one is better than the other is totally depends on the alliance. Like mentions before, 148 & 118 worked well together because 1 worked the feeder well and 1 could pick up well.

So what would happen if there was an alliance of 3 that picked up from the floor. And another alliance that only fed from the human players?

Point is, there is no definite answer. This is FIRST, Whatever works well with your team is the best.
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Unread 12-03-2013, 15:35
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Re: Floor pickup Vs. feeder station

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Originally Posted by Tom Line View Post
Ground pickups have an added advantage. They are complimentary to full-field shooters. However, full-field shooters have already been largely negated, so that point is arguable.
The only reason (I have observed) that cross-court shooters have been negated is that alliances have not drafted/strategized to ensure their cross-court shooter is unaffected by the opposing alliance's defense.

In other words, alliance a cross-court shooter, a ground pickup bot, and an offensive lineman to protect the cc shooter and we'll see if the cc shooter has been negated.

That's like saying a pocket passing QB has been negated because he can't avoid the rush without his O-line.

The best example I've seen so far of this was 51 blocking 4779 from deflecting 3604's cc shots. But even that was only in passing to/from attempting their 5pt disc shots.

I really, really, REALLY would like to see a "complete" cross-court shooting alliance assembled to legitimize this strategy's effectivity.
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Unread 12-03-2013, 15:51
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Re: Floor pickup Vs. feeder station

We found that our ground pick-up paired with 2791's great feeder station bot made a great alliance at WPI.
However, technical issues with bots certainly didn't help our alliance much, that's for sure.
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Unread 12-03-2013, 16:59
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Re: Floor pickup Vs. feeder station

This is an interesting discussion; Let's add some math.

Assumptions:

-the “floor pickup” robot is a robot that can score 42 points in auto (under pyramid) or 30 points (from midfield) and can hang in 5 sec for 10 points.

-the “30 point hanger” is a robot that scores 18 points in auto and can hang in 15sec for 30 points.

-All robots are 100% accurate in auto and 90% accurate in teleop. All robots always hang.

-Teleop cycles from the human player station and back are 20 seconds. (seems reasonable with high level play including Defense.) Floor loading and shooting from around your side of the pyramid takes 10 sec.

-Assume that the robots are not getting in each other’s way.

-A third pick should not be able to meet the above (or they are the most ridiculous sleeper in FRC history.) I will be running through examples with only two robots (presumably alliance captain and first pick.)

--------------------------------------------------------------------------------
Example 1: “Floor pickup” + “30 point climber”

Auto points: 42 “floor pickup” + 18 “30 point climber” = 60 auto points

Teleop for “30 point climber” = 54+30 (climbing) = 84
120sec-15sec = 105sec in match to work with
105sec/20sec per trip = 5.25 trips round down ~5 trips
5trips * 4 disks = 20 disks
20 disks *90% accuracy = 18 disks
18 disks * 3 points = 54 points


Teleop for “ground pickup” =66 +10(climb) = 76
120sec - 5sec = 115sec in match to work with
20sec per trip * 5 trips = 100 sec of feeder station trips
5 trips * 4 volleys = 20disks
20 disks *90% accuracy = 18disks
18disks * 3 points = 54 points
At this point in the match there are 4 disks on the ground and 15sec before hanging.
4disks on ground * 3points= 12 points
54 points + 12 points = 66 points


Total teleop points: 84 points +76 points= 160 points

Total match points: 60auto + 160 teleop = 220 points

Example 2: “30 point climber” + “30 point climber”

Auto points: 18 + 18 = 36 points

Teleop for “30 point climber”: 54 + 30(climb) = 84 points

Total teleop points: 84 points * 2 robots = 168

Total match points: 36auto + 168teleop = 204 points

Example 3: “ground pickup” + “ground pickup”

Auto points: 42+30= 72 points

Teleop for “ground pickup”: 76 points

Teleop for “ground pickup” two: 64 points
See “ground pickup” in example 1 excluding the 12 extra points from picking up off the ground (because the first “ground pickup” robot got those.)

Total teleop points: 76 + 64 = 140 points

Total match points: 76auto + 140teleop = 216 points

Total match points without middle field auto: 60auto + 140teleop = 200 points

------------------------------------------------------------------------------------
In summary:

-The “ground pickup” + “30 point climber” is the most effective at 220 points.
-The “ground pickup” + “ground pickup” was the second most effective with 216 points.
-The “30 point climber” + “30 point climber” was the third most effective with 204 points.
-The “ground pickup” + “ground pickup” was the least effective if the second “ground pickup” could not get the disks in the middle of the field.

The scores are obviously very close. I think that both strategies are very evenly matched. If we had real teams competing in any of these scenarios it would come down to what the third robot did during the match.

Huh, longest post ever.
Regards, Bryan
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Last edited by BJC : 12-03-2013 at 17:05.
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Unread 12-03-2013, 18:34
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Re: Floor pickup Vs. feeder station

Quote:
Originally Posted by BJC View Post
This is an interesting discussion; Let's add some math.

Assumptions:

[i]-the “floor pickup” robot is a robot that can score 42 points in auto (under pyramid) or 30 points (from midfield) and can hang in 5 sec for 10 points.

-the “30 point hanger” is a robot that scores 18 points in auto and can hang in 15sec for 30 points
...
Sounds like 1114 and 2056...

The scores that you estimated were just a little above the maximum that 1114 and 2056 scored. Perhaps robots getting in each other's way or defense made up for the difference.
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Unread 12-03-2013, 18:50
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Re: Floor pickup Vs. feeder station

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Originally Posted by z_beeblebrox View Post
Sounds like 1114 and 2056...

The scores that you estimated were just a little above the maximum that 1114 and 2056 scored. Perhaps robots getting in each other's way or defense made up for the difference.
Edit: or autonomous misses
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Unread 12-03-2013, 20:51
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Re: Floor pickup Vs. feeder station

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Originally Posted by BJC View Post
Assumptions:

-All robots are 100% accurate in auto and 90% accurate in teleop. All robots always hang.

-Assume that the robots are not getting in each other’s way.
Thanks for putting that analysis together!
I quoted these assumptions because defense crushes in teleop, and I have seen wk2 7pt autos to be less accurate in percentage than teleop, which is rarely a 90% in accuracy already.
I think that as the game progresses, autonomous will become more accurate, and matches will be more viciously defensive.
Staying around the safe pyramid as much as possible is a strategy made possible with a floor pickup as well. It also makes getting to the pyramid for climbing more reliable for a 30pt or even a 10pt climber as well.
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