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#1
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How to change angle of shooter?
I saw a similar thread but wasn't seeing the kind of discussion I had in mind.
For changing the angle of a launcher, how would you go about doing it? Assume point blank that it's a 20" shoot with one or two wheels on one side. Now where do we go? I'm just lost as to what kind of motor to use, reduction to use, gearbox to use, but most importantly how to even mount the launcher to some kind of pivoting mechanism that utilizes that motor. Just lost. ![]() |
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#2
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Re: How to change angle of shooter?
One idea is to fix one end as a point of rotation and use a lead screw to adjust the other end.
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#3
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Re: How to change angle of shooter?
I like this idea.
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#4
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Re: How to change angle of shooter?
This by far is probably the easiest way to change the elevation to a know point. Pneumatic pistons could work but there would be more guessing involve? Anyway, check out throwing machines like baseball pitching machine, football thrower, artillery guns, and even skeet launchers.
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#5
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Re: How to change angle of shooter?
KrazyCarl92 has a point that I think should be considered regarding pneumatics - one of the trickiest things about any shooting game is trying to come up with a clever way to correlate distance and target elevation with shooter elevation. I highly, highly recommend that teams take their prototypes (or their calculators) and figure out specific angles and shooting speeds that result in a wide range of potential shooting positions - namely, what angle and speed can you set up such that the angle of the shooter changes as little as possible and yet still allow for scoring over much of the field. Then, using pneumatics (or ball screws with limit switches at set locations) pick two or three angles that together will cover all your bases and leave it at that (if you use pneumatics, you might have to do multiple stages or attempt a 3-way valve solution, but much, much easier than a continuous motion solution). It's cool as all get out when you have a system that can automatically track a target in azimuth and elevation, but 9 times out of 10 the system will still be messing around when your window for shooting comes and goes.
Just food for thought. Sparks |
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#6
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Re: How to change angle of shooter?
We are looking at an arm like shooter in which we run a keyed shaft as a pivot and using sprockets rotate the whole assembly
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#7
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![]() We are planning to use an igus lead screw (picture above) attached to a strong motor to move the front end of the shooter up and down. We are still debating whether we should have two of these mechanisms (one on each side), or just one. Another idea is to use pneumatics, but the disadvantage of that is there are only 2 positions: all the way up, and all the way down. |
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#8
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Re: How to change angle of shooter?
Quote:
Initially after the shooter was built, we mounted it to a varying angle extruded aluminum frame to match the height where we designed the shooter to be. From there we determined the optimal angle range of the shooter head. Thus, the decision to design a varying angle shooter using the lead screw was determined. Last edited by waialua359 : 07-02-2013 at 16:04. |
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#9
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Re: How to change angle of shooter?
Quote:
The solenoids two red leads go to M+ and M- of the spike, the black going into a splice on the ground side of the spike. By setting the the spike to full forward (12 volts on both pins, 0 pot. difference) the cylinder hold position due to equal pressures. I can then simply set the spike to forward or reverse to raise and lower the piston, having it default back to holding. On a 1"" bore bimba piston, i cant move the shaft at all. Flow control valves on the piston allow me to control how fast it moves up and down. I may link a video if i get the chance on sunday... |
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#10
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Re: How to change angle of shooter?
How about just having a belt system with a motor? We're using something based off of this, and with the right motor you should be able to left your shooter around the center of gravity on a pivot point.
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#11
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Re: How to change angle of shooter?
How about a spring to hold the shooter in the up position, and a winch mechanism to pull it down against the force of the spring? Simple pivoting joint, simple little winch one a motor. Simple is good. We're going lead screw, but it's not simple.
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#12
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Re: How to change angle of shooter?
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We're using a lead screw, I don't know where we got it but it's 8 threads per inch and we're going to drive it with a cim-u-lator. Seams crazy fast but the testing we've done shows it's not too bad. |
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#13
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Re: How to change angle of shooter?
We're facing the same problem, we were wondering about using a worm gear to drive it with some kind of hinge for the pivot point. (BTW we're not using a turret)
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#14
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Re: How to change angle of shooter?
There are several ways to get this type of motion with a motor. One is to use a large gear reduction to generate the amount of torque you need to get the motion you want. Another way is to convert the rotary motion of the motor into linear motion with a lead screw for example, as shown in this video for a robotic arm. We used a lead screw with a PG71 gearmotor to adjust the angle of our shooter last year. A rack and pinion type of mechanism may also achieve the motion you are looking for. Many times a counterbalance is applicable to take some of the load off of the motor, increase speed, and/or increase reliability. This could be a type of spring, surgical tubing, gas shocks, or any other way that energy can be stored to counteract gravity or other external forces that the motor will need to overcome to tilt the shooter.
Our team is heavily considering pneumatic actuation as a solution to tilt our shooter because we believe that having a known position without sensor, set point, or mechanical error will be beneficial for consistent shooting, and our strategy does not rely on being able to have a continuously variable shooting angle. A position for starting configuration and another for shooting is enough. |
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#15
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Re: How to change angle of shooter?
We know what angles and range we'll need to shoot from so depending on how we decide to play our strategy we'll have a fixed angle or adjustable between two positions using a pneumatic cylinder.
We use pneumatics because they're very good at holding one position and don't need any feedback control. |
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