|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: 30pt climb under 15 seconds
Quote:
Last edited by xSAWxBLADEx : 22-01-2013 at 17:10. |
|
#2
|
||||
|
||||
|
Re: 30pt climb under 15 seconds
Quote:
40 vs 42 (not counting the 4 Bonus disks) Last edited by xSAWxBLADEx : 22-01-2013 at 00:18. |
|
#3
|
||||
|
||||
|
Re: 30pt climb under 15 seconds
Quote:
|
|
#4
|
|||
|
|||
|
Re: 30pt climb under 15 seconds
From a pure work / energy perspective, it should be very feasible.
Tossing out a few rough numbers: 200 lbs * 10 feet * 32 (feet / second^2) / (15 seconds * 12 volts) = 15 amps. YMMV. |
|
#5
|
|||
|
|||
|
Re: 30pt climb under 15 seconds
Quote:
Just a note to people designing 30 point climbers and plan to dumb in the low goal. Make it a priority to pick those discs up off of the floor. There are going to lots of discs on the floor from when (yes... when) the powerful shooting teams miss their shots. It's also a very good strategy to rob discs from the opposite side to disable an opponent who can pick up off of the floor. Trips back and forth from the feeding station are going to KILL your efficiency (think 2011) so they'll also kill your opponent's efficiency. |
|
#6
|
|||||
|
|||||
|
Re: 30pt climb under 15 seconds
Quote:
In 2012, we decided to try a shooter, and spent ~4 weeks prototyping our shooter. at competition, for more reasons than one, we ended up being a less than average shooter, and scored most of our points by balancing, and ended up not playing in eliminations. Then, at Cow Town Throw Down, after we had tried to renovate our shooter, we ended up placing nearly dead last, with only 1 win. This influenced our strategy this year. We determined that if we built a shooter than we would be a 'vanilla' robot, and not be playing in elims, just like last year. So we decided if we could do this one thing, climb, than we could do better than many robots at STL regional and maybe have a chance at playing in eliminations. With new materials and sponsors this year, we think we can do it. tl:dr: bad previous experience made us re-evaluate our game plan, and determine that a 30pt climb was our best chances at eliminations play. |
|
#7
|
||||
|
||||
|
Re: 30pt climb under 15 seconds
one minute? we'll see pretty soon.
|
|
#8
|
|||
|
|||
|
Why assume that a 30-point climber can't do the same points in auto as the 10-point climber?
|
|
#9
|
||||
|
||||
|
Re: 30pt climb under 15 seconds
I think a shooter + 30pt climber will be rare. But, I could be wrong. I am hoping to see it. FRC teams can do amazing things.
|
|
#10
|
||||
|
||||
|
Re: 30pt climb under 15 seconds
Quote:
![]() |
|
#11
|
||||
|
||||
|
Re: 30pt climb under 15 seconds
Quote:
(and I'm sure Team Titanium is going to have an insane climber, and a great shooter. You guys always put out a kick-a** robot, but always seem to go under the radar.) Last edited by xSAWxBLADEx : 22-01-2013 at 07:23. |
|
#12
|
|||
|
|||
|
Re: 30pt climb under 15 seconds
Quote:
I am 90% sure that the entire reason for the frame perimeter size change was to keep teams from doing everything well. The powerhouse teams are the the same boat as everyone else. They don't have space, and they have to make a choice: Climb or Shoot. |
|
#13
|
||||
|
||||
|
Re: 30pt climb under 15 seconds
Quote:
|
|
#14
|
||||
|
||||
|
Re: 30pt climb under 15 seconds
Quote:
|
|
#15
|
||||
|
||||
|
Re: 30pt climb under 15 seconds
Quote:
Now, if it's a NASA team we're talking about ... all bets are off. If it's a team who had great success in previous years at doing all aspects of the game, then it's worthy of a raised eyebrow. Yet until we see 'bots in action, it's 'probably' a safe assumption for most robots who do a 30-pt climb that they can't also do a 7-disc autonomous. Last edited by JesseK : 22-01-2013 at 07:22. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|