Go to Post Since our team is in possession of the school, we have no restrictions on how late we can be there. So our teams are often practicing into the wee hours of the morning. Also, the school board uses "the breeze" for storage of high jump mats, so it's a great place to nap. :) - Karthik [more]
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Unread 01-02-2013, 16:02
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Re: Shooters?

Hey Larry,

On Blue alliance you guys seem to be signed up for both Northern Lights and Lake Superior. Which one are you actually attending?

The teams from last year's LSR seem to be split pretty evenly between the two.

We are going back to LSR.
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Unread 31-01-2013, 15:18
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Re: Shooters?

We were thinking that if we were going to feed frisbees to a robot, we would only be able to feed it to robots that accept frisbees from the middle slot and the bottom slot.

We are unable to feed frisbees to robots that accept it from the top slot.

We were thinking of making a ramp so that it would go over the bumpers and into the robot, but we are still unsure of how to exactly do it.
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Unread 31-01-2013, 22:30
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Re: Shooters?

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Originally Posted by Larry View Post
So this year, our team decided that one of the things we want our robot to be able to do, is to load frisbees into other robots, but unfortunately we don't know how most teams' robots will accept the frisbees. So I was hoping if y'all could help tell me how your robots will get the frisbees, so that we will have an idea of what we should build.

Thanks!
Interesting strategy choice... And as far as I can tell, a highly unique one.

Here is what I would do, if I were you. Most, if not all, shooting robots will be able to accept from one or more feeder station slots. I'd build something that simulates the feeder station slots, with an elevator of some kind to bring discs up to the proper slots and "kick" them out. One of the slots should have a strong enough "kick" to score in the low goal, just because sometimes an easy point or two is too good to pass up.

However, some teams will also have floor pickup, and be relying on picking up missed shots. Having a floor dump option would be highly attractive to those teams, especially if it could lay 4 discs in a line. Or a shooter, which could also be useful in case of heavy D on your star robot.
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Unread 31-01-2013, 22:50
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Re: Shooters?

Quote:
Originally Posted by EricH View Post
Interesting strategy choice... And as far as I can tell, a highly unique one.

Here is what I would do, if I were you. Most, if not all, shooting robots will be able to accept from one or more feeder station slots. I'd build something that simulates the feeder station slots, with an elevator of some kind to bring discs up to the proper slots and "kick" them out. One of the slots should have a strong enough "kick" to score in the low goal, just because sometimes an easy point or two is too good to pass up.

However, some teams will also have floor pickup, and be relying on picking up missed shots. Having a floor dump option would be highly attractive to those teams, especially if it could lay 4 discs in a line. Or a shooter, which could also be useful in case of heavy D on your star robot.
This is something that will be picked for eliminations if you do it right. Team 16's strategy at Championships last year was a huge boost for their alliance, and 4334 could be considered the "budget" version of that same strategy. Both were effective because they basically took points from the other alliance and gave them to their own, plus they were good balancing partners.

Something that could possibly be added is a floor pickup so you can steal discs on the floor from the other alliance. This would be fairly secondary, since I doubt many discs will end up on the floor outside of the last 30 seconds.

Don't forget to climb, either! 10 points is low hanging fruit this year.
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Unread 31-01-2013, 23:42
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Re: Shooters?

I love this concept. I really hope that some one in our regional does the same.

One question I have is are you guys planning to pick up Frisbees from the ground? If so, are you planning on flipping them?
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