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| View Poll Results: How Fast and To Where Will You Climb | |||
| <10sec- 10pts |
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49 | 47.12% |
| 10-20sec- 10pts |
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5 | 4.81% |
| 20-30sec- 10pts |
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2 | 1.92% |
| 30-45sec- 10pts |
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0 | 0% |
| 45-60sec- 10pts |
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0 | 0% |
| >60sec- 10pts |
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0 | 0% |
| <10sec- 20pts |
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3 | 2.88% |
| 10-20sec- 20pts |
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1 | 0.96% |
| 20-30sec- 20pts |
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2 | 1.92% |
| 30-45-sec-20pts |
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0 | 0% |
| 45-60sec- 20pts |
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0 | 0% |
| >60sec- 20pts |
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0 | 0% |
| <10sec- 30pts |
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6 | 5.77% |
| 10-20sec- 30pts |
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15 | 14.42% |
| 20-30sec- 30pts |
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10 | 9.62% |
| 30-45sec- 30pts |
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5 | 4.81% |
| 45-60sec- 30pts |
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5 | 4.81% |
| >60sec- 30pts |
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1 | 0.96% |
| Voters: 104. You may not vote on this poll | |||
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#1
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Time To Climb ;)
How quick will your robot climb and to what position?
Choose your best option! And sorry for the length of options lolLast edited by Justin Shelley : 10-02-2013 at 13:52. |
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#2
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Re: Time To Climb ;)
30 pt climb in under 10 seconds? WINNING!!!! lol
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#3
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Re: Time To Climb ;)
It will be interesting to compare this to actual climbs once the season is over...
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#4
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Re: Time To Climb ;)
How many <10 second climbs have actually be tested/shown? I'd like to bet that there are more "theoretical" <10 second climbers than will be shown (but that's almost always the case, non?)
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#5
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Re: Time To Climb ;)
10 point climbs...several. Anything higher, I don't believe has been shared.
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#6
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Re: Time To Climb ;)
i agree with you guys. Just like the bridges last year
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#7
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Re: Time To Climb ;)
And I think it's safe to say that climbing is roughly 10^5 times harder
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#8
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Re: Time To Climb ;)
Quote:
though i can say i see it in our team at times also |
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#9
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Re: Time To Climb ;)
Depends. A 10 point climb can be a simple passive wedge-like device, not much harder than balancing the bridges, which requires a powered device to lower them and a decent drivetrain. A 30 point climb, however, is one of the hardest challenges ever given by FIRST.
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#10
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Re: Time To Climb ;)
Quote:
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#11
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Re: Time To Climb ;)
Adding a wedge is (theoretically) easy, much like a balance last year. I doubt there will be many teams able to add a 20 or 30 point mechanism during competition season, unlike last year, where a wide robot which might not have been able to find robots to triple balance with during qualifications might be able to have partners that facilitate a triple during eliminations or at later competitions.
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#12
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Re: Time To Climb ;)
Bottom line, we can expect to see a lot of iteration this season.
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#13
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Re: Time To Climb ;)
There was a 30 climb shown earlier this week (albeit from the robot's perspective) by Team 2481 that looks like about as fast as you'll be able to get on a 30 point climb that, combined with a misinterpretation of the poll's answers, gave rise to my statement.
I'm betting that any decent team will have a simple <10 second ten point climber by their last regional/ championships. Probably of the non-mechanical type shown earlier in the season. Competitions will be very interesting this year; I think this year's game leaves room for a lot of tweaks at competition. |
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#14
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Re: Time To Climb ;)
Agreed...barring unusual strategies or circumstances, any robot that does not at least have a quick, passive 10 point climb system could be considered to be "doing it wrong."
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#15
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Re: Time To Climb ;)
Quote:
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