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#1
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Re: Shooting full-court: The uprising of the human-loader shooters
Quick remedy for full court shooters--a low functioning robot starts 84" tall and its appendage/piece of plywood parks 18" in front of full court shooters and blocks 90+% of shots. The defensive bot can't leave out of its offensive zone but prevents any attempt at full court shooting. Perhaps a quick addition at lunchtime on Saturdays??
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#2
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Re: Shooting full-court: The uprising of the human-loader shooters
But we're not the ones doing the action. It would involve our opponents coming towards us to block us, touching us, and getting fouled. If they want to block us, they foul us. That happened at a scrimmage today. We stand still, they come forwards and backwards. Would a team do this in a real match? Maybe. Not sure. I definitely wouldn't defend against a team I'm getting fouled on. But other teams may.
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#3
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Re: Shooting full-court: The uprising of the human-loader shooters
Over the weekend we had close to 10 teams on our practice field and 2 of them were full court shooters and dead accurate. I think they will be common and will dominate the frisbee area. By week 6 climbing will decide the fate of matches more than anything else IMO
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#4
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Re: Shooting full-court: The uprising of the human-loader shooters
Here is our team's thread on full court shooting. A link to youtube of a full court shots are contained:
http://www.chiefdelphi.com/forums/sh...hreadid=113478 While at a scrimmage we were able to maintain an accuracy rating of almost 90% with the limited frisbees we had access to. The most we found to fire in a single round was 28 and we hit 24 of those. 2 of the missed shots were us lining up our robot. I don't have good video of that particular round, but I'm sure someone does. There were enough witnesses that someone must have that video. |
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#5
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Re: Shooting full-court: The uprising of the human-loader shooters
Assuming that a really good feeder slot shooter robot is shooting out from the 60" mark, the parabolic ark the disk would take is so high that only an 84" high robot will be able block it (and even then only when about 5ft or closer.)
Theoretically if the disks were to travel in a high arc so that they apexed 5-7ft above the high goal they would be impossible to block. It seems like this would result in much greater shot variation though. Last edited by BJC : 18-02-2013 at 00:01. |
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#6
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Re: Shooting full-court: The uprising of the human-loader shooters
I could see a match with 2 of these teams in a face-off becoming boring, but once teams realize how deadly they are, we'll see plenty of teams trying to block them. Personally, I can see these robots loosing effectiveness as the season progresses.
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#7
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Re: Shooting full-court: The uprising of the human-loader shooters
Quote:
No, full court shooters are not bad for the game. |
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#8
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Re: Shooting full-court: The uprising of the human-loader shooters
Seems like a good year for a fanbot...
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#9
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Re: Shooting full-court: The uprising of the human-loader shooters
I forgot to ask but are their any videos from the scrimmages of a robot lining up and making full court shots? I missed the webcasts and so if anyone had any that would be great.
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#10
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Re: Shooting full-court: The uprising of the human-loader shooters
Check out this thread:
http://www.chiefdelphi.com/forums/sh...hreadid=113931 |
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#11
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Re: Shooting full-court: The uprising of the human-loader shooters
Then there are those full court shooters who take full advantage of the rules of the protected zone.
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#12
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Re: Shooting full-court: The uprising of the human-loader shooters
Quote:
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#13
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Re: Shooting full-court: The uprising of the human-loader shooters
Was 469 "bad" for Breakaway?
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#14
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I think that answer is going to vary with the individual. That goes for all "chokehold" or "game breaking" robots.
From the perspective of an average team facing off against a robot like that, I'd say yes. It's one thing to get steam rolled by an elite team because they just execute so much better than you do; it's quite another to know before the match the starts that your robot is physically incapable of beating an opponent regardless of execution. I think this is more applicable to a bot like 71 in 2002 where the match was over in the first 5 seconds if you were slower than them, at least 469 had to have a partner start scoring for them before they were unstoppable. If very accurate (75%+) full court shooters are seen at regionals you have the same scenario as 2002 as a possibility. For an average alliance that cannot extend above 60" the match is over if they can't stop their opponent from reaching a feeder station in the first 10 seconds. For an elite alliance you have the potential for a very entertaining match as they now try to be more accurate than the full court shooter in the 3 vs 2 game they get to play. You could see a 150 to 180 match score if that happens. |
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#15
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Re: Shooting full-court: The uprising of the human-loader shooters
I'm still not convinced of full court shooters being very effective. It takes just a simple amount of pressure to force the teams to misfire. From what i've seen, there's not much room for error either when full court shooting. The reason 469 was so effective was because there was room for error and it was actually hard to block their shots and/or pressure them. The teams that try this and don't tune their other systems will be ineffective once defense is applied even a little bit.
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