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Unread 19-02-2013, 10:19
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Re: Shooting full-court: The uprising of the human-loader shooters

I had a thought about this after our scrimmage last week. The long range shooters were hitting with about 50% accuracy. If one was paired with a floor pickup bot to "clean up" after the long range bot, the pair could be devestating.

Even if a long range team is hitting at 90%, the floor bot can grab some frisbees from the middle while he waits for some to accumilate by the goals.

A few 20-30 point hangs later and you have yourself a blue banner.
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Unread 19-02-2013, 10:32
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Re: Shooting full-court: The uprising of the human-loader shooters

What happens if a full court-shooting robot can ignore even the tallest or defense bots? What if there are two full court shooters on an alliance?

Personally, I think these situations will end in something similar to playing a match against the 'choke hold' shooting of 1717. "Keep them out of the key/away from the balls or lose."

6 cim drives are also going to be interesting.
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Unread 19-02-2013, 10:52
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Re: Shooting full-court: The uprising of the human-loader shooters

How will that work when a full court shooter tells an accurate pyramid shooter that they can't have their 8-12 loader discs? This was certainly premeditated by FIRST and seems to me the essence of the game. Team work, negotiation = Gracious Professionalism. Most aspects of this game will be effected by an individual robots decision on how to play. I predict the most successful teams will take the I out of alliance.
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Unread 19-02-2013, 23:16
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I enjoy the fact that I spawned a lot of speculation by what I meant in the "taking advantage of the protected zone rule." But I'll make it simple. No robot will be able to get within 23" of the shooting part of our robot within the protected zone. Speculate away.
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Unread 20-02-2013, 10:03
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Re: Shooting full-court: The uprising of the human-loader shooters

air pushers > slot loaded stationary disc shooters

All it takes is a waft of a strong breeze to throw the disc off just enough in its trajectory enough to be too high for a goal.

Oh yea, I almost forgot. Air pushers can be made compact enough to fit on robots which can also drive under the pyramid.

I suppose we'll see if any air pushing robots show up
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Unread 20-02-2013, 10:08
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Re: Shooting full-court: The uprising of the human-loader shooters

I'll wait until I see it happen, before I take your word for it. I figure it's possible, but I don't think I'll see one next weekend.
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Unread 20-02-2013, 10:13
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Re: Shooting full-court: The uprising of the human-loader shooters

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Originally Posted by JesseK View Post
air pushers > slot loaded stationary disc shooters

All it takes is a waft of a strong breeze to throw the disc off just enough in its trajectory enough to be too high for a goal.

Oh yea, I almost forgot. Air pushers can be made compact enough to fit on robots which can also drive under the pyramid.

I suppose we'll see if any air pushing robots show up
It looks like 2771 has a large fan on their robot.
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Unread 21-02-2013, 00:13
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Re: Shooting full-court: The uprising of the human-loader shooters

Something that some people seem to be missing is that it's only worth having one full court shooter per alliance. If you have two, then... the second one doesn't have a real job unless it has floor pickup or can play effective defense. During alliance selection, only one will be picked per alliance, and the other two may be dedicated to defense, floor pickup, and/or climbing. In essence, full court shooting only works for 1/3 of the teams. Same thing with climbing on the inside of the pyramid. Only one team per alliance can climb on the inside.
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Unread 21-02-2013, 09:34
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Re: Shooting full-court: The uprising of the human-loader shooters

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Originally Posted by ablatner View Post
Something that some people seem to be missing is that it's only worth having one full court shooter per alliance. If you have two, then... the second one doesn't have a real job unless it has floor pickup or can play effective defense. During alliance selection, only one will be picked per alliance, and the other two may be dedicated to defense, floor pickup, and/or climbing. In essence, full court shooting only works for 1/3 of the teams. Same thing with climbing on the inside of the pyramid. Only one team per alliance can climb on the inside.
I don't agree. There are feeder stations on both sides of the field. If there are 2 full court shooters on an alliance put them on each side of the field and have the other alliance chose who to try and stop.
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Unread 21-02-2013, 09:39
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Re: Shooting full-court: The uprising of the human-loader shooters

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I don't agree. There are feeder stations on both sides of the field. If there are 2 full court shooters on an alliance put them on each side of the field and have the other alliance chose who to try and stop.
Only one is protected though, the other alliance will definitely stop the one that they can just bash into....
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Unread 21-02-2013, 09:45
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Re: Shooting full-court: The uprising of the human-loader shooters

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Only one is protected though, the other alliance will definitely stop the one that they can just bash into....
Thats fine, then they are wasting their time on that robot while the other robot is free to shoot. Are you really going to send 2 robots to play defense?
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Unread 21-02-2013, 10:04
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Re: Shooting full-court: The uprising of the human-loader shooters

If there are 2 possible full court shooters, yes. Send both of the weaker offensive robots out to play defense and you leave yourself with only 1 robot that you have to beat to score.
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Unread 21-02-2013, 10:05
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Re: Shooting full-court: The uprising of the human-loader shooters

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Thats fine, then they are wasting their time on that robot while the other robot is free to shoot. Are you really going to send 2 robots to play defense?
If there are 2 potential full court shooters, yes. Send both of the weaker offensive robots to go play defense and you free yourself up to take the last 'bot one on one and score.
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Unread 21-02-2013, 11:54
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Re: Shooting full-court: The uprising of the human-loader shooters

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Originally Posted by EricLeifermann View Post
I don't agree. There are feeder stations on both sides of the field. If there are 2 full court shooters on an alliance put them on each side of the field and have the other alliance chose who to try and stop.
How does that work with the allotted frisbees? By splitting the court up and blocking one of the full court shooters did I just cut your score in half? I haven't looked at the frisbee rules much since it isn't really a big strategy concern in our case, but do can you run the remaining frisbees around to the other shooter?

If so, my blocking robot can tire out your human player by swapping to the other robot as soon as he sees them trying to move frisbess over there.
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Unread 27-02-2013, 10:56
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Re: Shooting full-court: The uprising of the human-loader shooters

Amidst all the talk about full court shooters, how to defend against them, and how to counter that defense, I have also seen people mentioning that these shooters are quite powerful. On another thread, it was mentioned that a shooter could dent drywall significantly at 20 feet away, and that catching one at 75 feet stung somebody's hands.

Are any of you worried that your shooter could be so powerful that the Frisbee will contact the chains during the game and simply bounce back out, especially once they start swinging?
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