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#1
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
Rather than changing a rule, perhaps it would have been sufficient to add a rule:
"Any discs thrown by a human player that are seen to leave the playing field will result in a 10 point penalty to the offending alliance." Human players would learn very, very quickly to keep their discs within bounds. Teams could still safely throw discs downfield to floor loaders, and could even aim for the low goals. Actually, to ease reffing, it could probably be extended to a penalty for any disc leaving the field, whether fired by a robot or thrown by a human. It would be consistant with the guidance that discs are to remain within the bounds of the playing field. And I'll cut the GDC some slack on this one... they probably tried throwing discs downfield to hit the goals as part of their game testing. They probably didn't do it, however, with the "enthusiasm" of a half-dozen excited teenagers with nothing to lose. I'll even grant them the fact that after observing a potentially dangerous situation that they were obliged to act to limit the danger. I just don't know if they chose the least disruptive way to go about it. Jason |
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#2
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
I'd prefer a cap on the number of white discs that can be thrown. That doesn't get at the whole problem, but it's better than before..
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#3
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
Thinking back to 2010: at least they didn't make the change after week 1.
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#4
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
You're the second or third person to say this, and I have to disagree. For teams that chose to forego climbing for floor pickup, 1 week or 3 weeks makes no difference. You aren't going to be redesigning your bot to suddenly make it climb to thirty.
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#5
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
My general principle is that there should be no significant rules changes after kickoff unless there's a safety issue involved. That's the case here. The GDC was in a very difficult position, having to choose between two unpleasant options; making a significant in-season rule change or leaving a significant safety hazard in play. In my opinion they absolutely made the right choice. Unfortunately, I know that right now this is very little consolation to the affected teams, especially because some of them made their strategic decisions based predicting this storm of frisbees that wasn't envisioned by the GDC.
As for how this will impact game play, there's no denying that this will change the game dynamic, I don't think the change is as large as people are making it out to be. The main value of a floor pickup is extra points that can be scored in the autonomous period; this hasn't been altered. Yes, there will be less discs available in the last 30 seconds of the match, but many of these discs would have been very difficult or even impossible to pick up by most teams. (Flipped over, clumped in piles, etc.) In general there won't be a shortage of discs; In 2012 Teams only made 66% of their shots on the Archimedes division at championship. I expect shooting percentages to be in that ballpark once again, leaving a huge supply of discs on the floor. The group of people who I feel the worst for right now are the students who have been training and practicing for the past six weeks to be human players. There are definitely going to be some disappointed HPs tonight. |
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#6
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
Colour me unimpressed. I feel bad for the teams who built floor loading mechanisms. How could they not have seen this?
They should have enclosed the field more. End of story. I hope this is fixed very very soon. If not, I know exactly what kind of robot will win a world championship this year. -Nick |
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#7
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
Would not be surprised if the GDC did not anticipate human players throwing discs at a vertical orientation high and hard so that some carried 10+ feet over the field ends or spun out far beyond the corner of a field. In practice these flew very differently than a traditional horizontal Frisbee throw. They were more like missiles than anything at the Nashua event. You'd get 5 or 6 of these high hard throws in the air and it was a bit dicey.
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#8
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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#9
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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On another note, this shouldn't kill gameplay at all. If you have a floor pickup mechanism, you have a much better chance of seeding higher than most of the teams at your competition if utilized well not only during autonomous but teleop as well. Having that one extra component of your robot that can do something most others cannot is just a plus in my opinion. Trust me, I'm not even upset at this at all. That's a little surprising for me though since I have been trying to figure out the floor pickup problem with my kids for about 4 to 5 weeks. If you're looking to get ahead in the game before everyone else you will most definitely have some way of getting frisbees off the ground and into your robot. Last edited by rcmolloy : 19-02-2013 at 23:26. |
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#10
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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On a side note I think it was a bad move to do something this drastic so late. It is unfortunate that many teams put their hard time and effort into design for the rules of the game to change. Many people have spent long weeks designing these soon to be spectacular robots. although, at the end of the day what is done is done. I guess it may lead more into people investigating the 30lbs withholding I personally don't like it but I can't gripe there must have been an logistical reason behind it. |
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#11
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
If the San Diego week 0 event showed me anything, there will still be no shortage of disks on the floor.
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#12
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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And, looking at a video posted from Suffield Shakedown, I think this is definitely a good decision on the GDC's part, to at least in some way limit how much can be thrown in the last 30 seconds. There is most definitely a safety risk involved, and arguably can be seen as a distraction to the audience... Now, when a thrown disc knocks down the alliance's own robot from climbing...that'll be something... Last edited by Steven Donow : 19-02-2013 at 23:39. |
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#13
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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Individually, many of us are bummed because it feels like our robot has lost some competitive value. Whether an alliance we are on is less valuable as a result... Guess we have to wait and see. |
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#14
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
At the outset, the GDC must have done some thinking about how the last 30 seconds would be played. The total number of disks in the game was decided at some point based on factors like expected scoring rate, percentage success and how many could be fit through those slots. It seems likely, however, that week 0 performances and machinery is quite a bit below the expected level of play for the game. If the GDC was expecting some number of disks to have already been scored (and out of play) at the 30 second mark, the remaining numbers of disks in a week 0 game probably far exceeded that number.
Then there is the time allotted for HP activity. I wonder if the GDC even considered reducing it to 20 or 15 seconds or even 10. Maybe that's too great a change to the match management software to have been considered. We should be used to the GDC offering only partial explanations for their decisions by now. Teams do not bring their completed machines to week 0, in general. I heard several explanations about the robots being the practice machine or not carrying all mechanisms. Floor pickup devices were among those listed as missing or under development. It was obvious that even in the elimination matches, the teams had intermediate goals for their play that were only experimental or developmental. For example, if a shooter had been out of adjustment, the team would explore alternate tactics that did not involve shooting. |
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#15
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
FRC Team isn't to concerned about the rule change. We can floor harvest or human load. We can pick up frisbees right side up or inverted. No Problem.
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