|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
||||
|
||||
|
Team 3929 Scouting Sheet
One thing that lots of people hate about paper scouting is the difficulties of handling tons and tons of sheets of paper. Team 3929 tried to combat this problem by making one compact and effective sheet for each team. Not only would this limit the amount of papers needed, but it would also make it easier to find data on a particular team.
|
|
#2
|
||||
|
||||
|
Re: Team 3929 Scouting Sheet
This is a great sheet! Our team is on the fence between using a web app or pencil and paper so this may turn the tide. Great work!
|
|
#3
|
|||
|
|||
|
Re: Team 3929 Scouting Sheet
I am no expert on scouting, but doesn't that sheet look cramped? Would the scout have to record the frisbee count after the match is over? To me, it is better to have enough space in the boxes for the scout to make tally marks for frisbees during the match, this makes it easier for them to focus on what is going on on the field.
|
|
#4
|
||||
|
||||
|
Re: Team 3929 Scouting Sheet
Quote:
Last edited by ENeyman : 26-02-2013 at 01:45. |
|
#5
|
|||
|
|||
|
Re: Team 3929 Scouting Sheet
This is a nice, complete, compact, sheet; I like it. Do you put the data into a computer for analysis & comparison between teams? If so, what do you use? And what did you use to generate it? It looks Excel-ish, but it's worth an ask.
For those concerned about space for hash marks -- reduce the width of some of the columns that can't possibly need a slew of tallies (like all of the auto goal columns and the pyramid goal) and use the space to add width to the 3 other teleop goals. It's not as pretty, but functionality has it's own aesthetics, right? ![]() |
|
#6
|
||||
|
||||
|
Re: Team 3929 Scouting Sheet
Quote:
And, yes, we did use Excel to make this sheet. |
|
#7
|
|||
|
|||
|
Re: Team 3929 Scouting Sheet
Quote:
What do you do to help reduce the inevitable differences in "driving level 3" between different scouters? And looking at the sheet again, I realized that I missed that you don't record any defense; how come? |
|
#8
|
|||
|
|||
|
Re: Team 3929 Scouting Sheet
I'm of the opinion that qualitative information about each robot is more useful that this numerical data. We used to use custom Nintendo DS programs to scout, then loaded the data into an excel spreadsheet. The problem with that is that doesn't help at all during the competition, only during alliance selections. Even then, it doesn't tell you much about how the robot plays and how well it can fit with your alliance.
|
|
#9
|
|||
|
|||
|
Re: Team 3929 Scouting Sheet
Quote:
Our students are well aware that pick lists are based off of qualitative and quantitative data. |
|
#10
|
|||
|
|||
|
Re: Team 3929 Scouting Sheet
Quote:
I don't want a 2nd 42-point autonomous robot on my alliance if they're picking up the same extra 4 frisbees that we pick up. But I quite possibly might want to pick them anyway if they're almost as good a teleop scorer as the best one available..... Lots and lots of choices. It's pretty easy to get more data than you can usefully analyze; unfortunately we've been pretty "good" at that over the years. But every year we get better, and part of what's helped us end up with more useful information (instead of extraneous data) is figuring out how to quantify factors & get them into a spreadsheet for further analysis. |
|
#11
|
||||
|
||||
|
Re: Team 3929 Scouting Sheet
Quote:
Also, for the "driving level", the numbers are loosely based off the numbers of years that person has been driving (1= first year, 2= second year, 5= greater than four years!, however this is more of a qualitative stat than it is a quantitative one. |
|
#12
|
||||
|
||||
|
Re: Team 3929 Scouting Sheet
This beats the heck out of any other paper only scouting system I've seen before, kudos to that.
I notice that you're trying to keep track of fouls, how do you plan on doing so? Since they went to the real time scoring with fouls last year, they no longer announce the fouls at the end of a match. We found that even experienced scouts were unable to track all of the other robot actions going on and still be on top of the fouls the entire time. Technical fouls are still easy because they are announced at the end of the match. Not sure if we'll be tracking fouls this year. While it is important, we'd rather have no data and not have the scouts worried about it than have very misleading data which misrepresents teams' actions. |
|
#13
|
||||
|
||||
|
Re: Team 3929 Scouting Sheet
Quote:
|
|
#14
|
||||
|
||||
|
Re: Team 3929 Scouting Sheet
I guess I'm confused by the alliance/opponent part at the top left. This is meant to track a team's progress throughout an event, up to 12 qualification rounds, right? Why is there not a listing for the 12 different alliance/opponent groupings? Or leave out the alliance/opponent frame altogether?
|
|
#15
|
|||
|
|||
|
Re: Team 3929 Scouting Sheet
Quote:
Emmett, Taylor is correct here. While you don't have much space left on the front, it is easy to get double sided sheets printed. If you move pit scouting to the back of the sheet, you can allow more space for alliance partners/opponents for each match. The reason to do this is to check quickly without the match schedule, which strong/weak teams the team being scouted played with/against. This allows you to figure out if results from a given match are due to strong defensive bots, floor loaders stealing discs, etc.. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|