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Unread 25-02-2013, 19:24
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Team 3929 Scouting Sheet

One thing that lots of people hate about paper scouting is the difficulties of handling tons and tons of sheets of paper. Team 3929 tried to combat this problem by making one compact and effective sheet for each team. Not only would this limit the amount of papers needed, but it would also make it easier to find data on a particular team.
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Unread 25-02-2013, 19:34
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Re: Team 3929 Scouting Sheet

This is a great sheet! Our team is on the fence between using a web app or pencil and paper so this may turn the tide. Great work!
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Unread 25-02-2013, 19:36
MikeBrock MikeBrock is offline
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Re: Team 3929 Scouting Sheet

I am no expert on scouting, but doesn't that sheet look cramped? Would the scout have to record the frisbee count after the match is over? To me, it is better to have enough space in the boxes for the scout to make tally marks for frisbees during the match, this makes it easier for them to focus on what is going on on the field.
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Unread 25-02-2013, 19:57
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Re: Team 3929 Scouting Sheet

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Originally Posted by MikeBrock View Post
I am no expert on scouting, but doesn't that sheet look cramped? Would the scout have to record the frisbee count after the match is over? To me, it is better to have enough space in the boxes for the scout to make tally marks for frisbees during the match, this makes it easier for them to focus on what is going on on the field.
You're right. It does look a bit cramped but when you print it out, it's more than enough space for tallies.
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Last edited by ENeyman : 26-02-2013 at 01:45.
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Unread 25-02-2013, 20:16
Jaxom Jaxom is offline
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Re: Team 3929 Scouting Sheet

This is a nice, complete, compact, sheet; I like it. Do you put the data into a computer for analysis & comparison between teams? If so, what do you use? And what did you use to generate it? It looks Excel-ish, but it's worth an ask.

For those concerned about space for hash marks -- reduce the width of some of the columns that can't possibly need a slew of tallies (like all of the auto goal columns and the pyramid goal) and use the space to add width to the 3 other teleop goals. It's not as pretty, but functionality has it's own aesthetics, right?
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Unread 25-02-2013, 20:47
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Re: Team 3929 Scouting Sheet

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Originally Posted by Jaxom View Post
This is a nice, complete, compact, sheet; I like it. Do you put the data into a computer for analysis & comparison between teams? If so, what do you use? And what did you use to generate it? It looks Excel-ish, but it's worth an ask.

For those concerned about space for hash marks -- reduce the width of some of the columns that can't possibly need a slew of tallies (like all of the auto goal columns and the pyramid goal) and use the space to add width to the 3 other teleop goals. It's not as pretty, but functionality has it's own aesthetics, right?
Thanks! We do not use computers or any other means to mass-analyze data. That's one of the benefits of having one sheet per team. It reduces the need for a system to rank teams. When we have pick-lists meetings, we go through each team and put them into one of three categories based on their stats and gameplay: bottom, middle, or top. We then split each of those three categories into bottom, middle, or top.

And, yes, we did use Excel to make this sheet.
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Unread 25-02-2013, 22:55
Jaxom Jaxom is offline
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Re: Team 3929 Scouting Sheet

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Originally Posted by ENeyman View Post
Thanks! We do not use computers or any other means to mass-analyze data.
Computers can be helpful to calculate averages for individual teams, though. Which is one of the things we use to put teams into the first-level strata.

What do you do to help reduce the inevitable differences in "driving level 3" between different scouters? And looking at the sheet again, I realized that I missed that you don't record any defense; how come?
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Unread 25-02-2013, 23:00
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Re: Team 3929 Scouting Sheet

I'm of the opinion that qualitative information about each robot is more useful that this numerical data. We used to use custom Nintendo DS programs to scout, then loaded the data into an excel spreadsheet. The problem with that is that doesn't help at all during the competition, only during alliance selections. Even then, it doesn't tell you much about how the robot plays and how well it can fit with your alliance.
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Unread 25-02-2013, 23:04
Akash Rastogi Akash Rastogi is offline
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Re: Team 3929 Scouting Sheet

Quote:
Originally Posted by ablatner View Post
I'm of the opinion that qualitative information about each robot is more useful that this numerical data. We used to use custom Nintendo DS programs to scout, then loaded the data into an excel spreadsheet. The problem with that is that doesn't help at all during the competition, only during alliance selections. Even then, it doesn't tell you much about how the robot plays and how well it can fit with your alliance.
This is what the notes section is for.

Our students are well aware that pick lists are based off of qualitative and quantitative data.
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Unread 25-02-2013, 23:27
Jaxom Jaxom is offline
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Re: Team 3929 Scouting Sheet

Quote:
Originally Posted by ablatner View Post
I'm of the opinion that qualitative information about each robot is more useful that this numerical data. We used to use custom Nintendo DS programs to scout, then loaded the data into an excel spreadsheet. The problem with that is that doesn't help at all during the competition, only during alliance selections. Even then, it doesn't tell you much about how the robot plays and how well it can fit with your alliance.
I think neither is sufficient. I want a shooter compatible with my shooter, but I also want the highest-scoring shooter when there's more than one that's compatible with ours. And if there are two that are about equally-high scoring, I want to know which one is more accurate (meaning they may have time to do something else).

I don't want a 2nd 42-point autonomous robot on my alliance if they're picking up the same extra 4 frisbees that we pick up. But I quite possibly might want to pick them anyway if they're almost as good a teleop scorer as the best one available.....

Lots and lots of choices. It's pretty easy to get more data than you can usefully analyze; unfortunately we've been pretty "good" at that over the years. But every year we get better, and part of what's helped us end up with more useful information (instead of extraneous data) is figuring out how to quantify factors & get them into a spreadsheet for further analysis.
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Unread 26-02-2013, 02:40
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Re: Team 3929 Scouting Sheet

Quote:
Originally Posted by ablatner View Post
I'm of the opinion that qualitative information about each robot is more useful that this numerical data. We used to use custom Nintendo DS programs to scout, then loaded the data into an excel spreadsheet. The problem with that is that doesn't help at all during the competition, only during alliance selections. Even then, it doesn't tell you much about how the robot plays and how well it can fit with your alliance.
Quantitative data at least serves as a good check against qualitative data. Scouts of all ages are more likely to write glowingly of a veteran powerhouse underperforming as they are likely to be derogatory towards a rookie that may actually serve as a great 2nd pick.
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Unread 26-02-2013, 07:59
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Re: Team 3929 Scouting Sheet

I guess I'm confused by the alliance/opponent part at the top left. This is meant to track a team's progress throughout an event, up to 12 qualification rounds, right? Why is there not a listing for the 12 different alliance/opponent groupings? Or leave out the alliance/opponent frame altogether?
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Unread 26-02-2013, 12:28
Akash Rastogi Akash Rastogi is offline
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Re: Team 3929 Scouting Sheet

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Originally Posted by Taylor View Post
I guess I'm confused by the alliance/opponent part at the top left. This is meant to track a team's progress throughout an event, up to 12 qualification rounds, right? Why is there not a listing for the 12 different alliance/opponent groupings? Or leave out the alliance/opponent frame altogether?

Emmett, Taylor is correct here. While you don't have much space left on the front, it is easy to get double sided sheets printed. If you move pit scouting to the back of the sheet, you can allow more space for alliance partners/opponents for each match.

The reason to do this is to check quickly without the match schedule, which strong/weak teams the team being scouted played with/against. This allows you to figure out if results from a given match are due to strong defensive bots, floor loaders stealing discs, etc..
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Unread 26-02-2013, 15:44
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Re: Team 3929 Scouting Sheet

Quote:
Originally Posted by Akash Rastogi View Post
Emmett, Taylor is correct here. While you don't have much space left on the front, it is easy to get double sided sheets printed. If you move pit scouting to the back of the sheet, you can allow more space for alliance partners/opponents for each match.

The reason to do this is to check quickly without the match schedule, which strong/weak teams the team being scouted played with/against. This allows you to figure out if results from a given match are due to strong defensive bots, floor loaders stealing discs, etc..
Good point, I totally missed that! Thanks Taylor! Akash, good point about moving pit scouting to the back. We might also move the field drawing to the back too, giving more space for notes. We can also use the extra space on the front to increase the sizes of some of the boxes, giving more space for tallies, as Mike suggested.
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Unread 26-02-2013, 16:14
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Re: Team 3929 Scouting Sheet

I'm sure sharing the source excel file will also be appreciated. My team will see your work so far. I hope it ignites their interest in scouting.
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