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#1
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Tip with sensor
Hi this is our second year at FRC. We never used a sensor before, i know how to program it but what are there utility and advantages. We have a shorter that can move both in X and Y axis. What sensor can we use to make our robot better.
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#2
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Re: Tip with sensor
All of them...
Given that your shooter can move in 2 directions (is it one pivot changing position, or is it two separate motions?), what do you want to do with it? Auto-aim is best done with a camera and some form of potentiometer, in general; there are a number of other sensors that could assist in loading, finding the endpoint of motion, and other tasks. In short, your question is very broad to get a useful response. What exactly do you want to do? |
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#3
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Re: Tip with sensor
What i want to do? I don't know, want can i do with them? For the shooter we got two motor on it each for one movement. If i want to make an auto-aim shooter which one should i use(I don't know them).
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#4
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Re: Tip with sensor
What you can do with a sensor depends on what the sensor is. Or, what sensor you use depends on what you want to do.
So, if you wanted to make your shooter automatically aim, here is what you would need, and what it would do: 1) Camera, to see the reflective vision targets. (You could also use an optical sensor, but those are a little more interesting to work with if you want to aim.) If you went to an auto-aim mode, the camera would be telling the robot which way to move the shooter. It could also be used to send a picture back to the drivers. 2) Depending on setup, I'd probably use potentiometers to check the distance each axis moved. Pots, as they are commonly known, count how far around a circle they have moved (normally...). Specifically, in this case, I would use the linear type of pot. An encoder would also work, but those tend to be used more for speed sensing than position sensing (a pot would have a hard time in the drivetrain, but encoders commonly are used there). 3) Other sensors commonly used in FRC: --Gyro (angle--can be tricky to work with, IIRC) --Accelerometer (linear acceleration) --Microswitch (on/off switch, often used as an endstop) --Ultrasonic (distance to an object) --Optical sensor used as a beam break, often for "Is there something in my gamepiece handling mechanism?" |
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