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#1
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Re: What we learned from week 1
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#2
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Re: What we learned from week 1
I figured that, but I thought it was significant because of all the talk about adding blocking screens to robots in eliminations.
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#3
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Re: What we learned from week 1
There was something we wanted to add to our bot in case we were against certain bots, so we got inspected with them and took them off if they weren't in that match.
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#4
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Re: What we learned from week 1
^^We both know that rule doesn't see as much use as it should, but you're right.
Coming from a team on an alliance that got knocked out from a red card in 2011, teams, READ THE RULES BEFORE YOU SHOW UP. So many people don't do that. It blows my mind. Last edited by PayneTrain : 03-03-2013 at 18:52. |
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#5
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#6
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#7
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2 could. A large nut could cause a weight limit breakage. However, I don't think this would necessarily be checked or caught. 3 is a repair, not a modification. No reinspection necessary--unless you used a different motor type. 4: see 2. 5 is a code change. No reinspection necessary. Software is not inspected, though versions are checked to make sure they are the proper ones. 6 would be a reinspection, albeit a quick one. Added wire needs to meet the rules, added sensor needs weight check. That would be a "Hey, we added _this_ to the robot, are we A-OK still?" check--5 minutes and out to the field. Under most situations, the only one that would actually be inspected would be #6, if a robot was going to elims (the inspectors will ask if there are any changes at that point). |
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#8
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Re: What we learned from week 1
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![]() Bottom line...regardless of what you're changing it's safer & a lot quicker to pop over to the inspection table on Thursday afternoon to say "we're doing this; do you want to take a look?" If you don't, what could have taken 2 minutes when you have lots of time (and remember what you did) turns into 20 minutes when *everyone's* getting re-weighed & changes discussed. And when you'd rather be prepping for that important first quarterfinal. |
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#9
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Re: What we learned from week 1
Line defense is the easiest way to play penalty-free defense on arbitrary opposition.
Cycle time is what separates the good from the great. A pure hanger that doesn't move isn't nearly as valuable as people expected. A moving drive base, especially if you're under 30, makes you far more useful to an alliance since you can play defense. Defense is more about top speed than pushing power this year. There better be a good reason if you're more than 30 inches tall. |
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#10
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Re: What we learned from week 1
If you're a dedicated hanger and hang from the front, back, or inside of the pyramid, you'll probably be in the way of any back of the pyramid shooters on your alliance.
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#11
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#12
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Re: What we learned from week 1
We did. but before we could debate the climb and the foul points, the fms was finalized in both matches. Perhaps another lesson we learned was to speed walk to the question box as soon as the match is over.
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#13
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Re: What we learned from week 1
Did anyone else notice that the text on the event display is clear? Like, the team number, scores, and the timers are clear so that your see the feed through them?
IMO, it makes the numbers harder to read. Completely unnecessary change. - Sunny G. |
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#14
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Or having a simple fixed angle shooter and passive hanger for that matter. |
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#15
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Re: What we learned from week 1
We drove down to Palmetto to watch, and it seemed to me as though fouls were not being called nearly as often as they should have been. While I can't remember numbers, I recall one incident where a red robot repeatedly (at least 3 times) rammed into a blue robot touching it's pyramid. One minute later... 0 foul points.
The situation did seem to improve in the finals. @Text change I could swear I saw the regular, black numbering on the streams from other regionals. The only one I noticed that *did* have the clear numbering was Palmetto. I could be wrong however. |
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