|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Supershifters and Mechanum wheels
Just to add to this conversation...unless it is a particularly special case (2011 our first pick at north Carolina had them) , any team with mecanum wheels is automatically off our pick list. In fact the only thing our pit scouts do is create a list of all mecanum robots.
|
|
#2
|
||||
|
||||
|
Re: Supershifters and Mechanum wheels
Quote:
Alignment issues are a pure driver practice thing. It's much easier to get your driver to practice lining up in one sweet spot (and with the goal this year being so wide, you don't need to exactly have only one sweet spot) than it is to invest time and resources into an omnidirectional drive, only to use it just to strafe a couple of inches every match. Try expanding your feeding are on the robot. My team's loading mechanism on the robot is the length of 2 frisbees. We had very rare issues with lining up to the feeder slot, and we ran a standard 4 wheel wide drivebase. |
|
#3
|
||||
|
||||
|
Re: Supershifters and Mechanum wheels
|
|
#4
|
||||
|
||||
|
Re: Supershifters and Mechanum wheels
Building a competitive drive train is about building an efficient, stiff and robust base with the correct math done regarding gearing. There are resources a-plenty for learning to do this.
At 159, we had such incredible success with our traction drive last year, that it's unlikely we will ever use a drive without traction wheels. As per lining up... I build bots with a philosophy that if you can't line it up with a tank drive and a few minutes of practice then your mechanism is broken and not your drive train. |
|
#5
|
|||||
|
|||||
|
Re: Supershifters and Mechanum wheels
Don't underestimate the power of the kitbot. 2013's new and improved kitbot performs better than many, if not most, custom drivetrains and, possibly most importantly, is quick and cheap, so you have more time to spend on developing other systems for the robot.
Additionally, with simple modifications, such as building 1114's kitbot on steroids, adding higher traction wheels or perhaps shifting transmissions. Personally, I haven't played enough with Mecanums enough to give a verdict on their performance, but from what I've seen, a decently constructed, well driven tank drive can often outperform all but the best Mecanum drives in everything but going sideways. When considering Mecanum, you have to decide if going sideways is worth being slower and having less traction. Post #254! Go Poofs! |
|
#6
|
||||
|
||||
|
Re: Supershifters and Mechanum wheels
Quote:
I'd take a mecanum kitbot with basic WPI code over a hacked together and poorly programmed swerve drive any day. If you really, and truly need an omnidirectional drive train, I'd start with mecanum and plan to go to swerve or butterfly later. If you don't, look at some of the tank drives with traction (and sometimes omni) wheels around FRC, such as Team Titanium's Tremendous Turning Twinspeed Tank Transportation in use on this year's robot. |
|
#7
|
|||
|
|||
|
Re: Supershifters and Mechanum wheels
Ok, say a team decides to go with a drive base (nothing specific for the sake of helping other teams who view this) for each base, how does one select the "best" gear ratio to be chosen on a bot? Looking at different gearboxes for different drive base types, there are alot of choices and it is quite intimidating to choose considering how expensive they are.
|
|
#8
|
||||
|
||||
|
Re: Supershifters and Mechanum wheels
There is no single blanket "best ratio" to use. It all depends on your strategy and what you want to do. Do you want to be quick? Do you want to have pushing power, but don't want to be necessarily quick? If you are using a single speed gearbox, you can look between 4.67:1 to 13:1. We ran an 8.46:1 ratio in a Toughbox mini. We got about 9 fps and we had decent pushing power. The toughbox might be a good starting point. The good thing about the toughbox is that you can just buy the gears and change the ratio based on your results. You can also adjust the ratio in the sprockets. Remember, the higher the ratio, the less speed you have, but the more torque you will have behind those wheels. Striking the balance is something you and your team have to figure out. If you search in the CD papers, you can find JVN's drivetrain calculator, which allows you to learn everything you want to about a drivetrain before you build it.
|
|
#9
|
||||
|
||||
|
Re: Supershifters and Mechanum wheels
Quote:
We can set a gear used for acceleration and pushing matches to be traction limited (Torque created at ~40 amps times wheel radius > force of static friction of wheels on carpet) We can set a gear to get us where we want to go as fast as possible. (balance of acceleration from top speed of gear 1 with top speed) If you choose a single speed, a balance of top speed and pushing force is ideal. Usually teams set there bot to be right on the edge of traction limited. This is not inherently ideal, but is simple and can give a successful result. JVN design calc as suggested above is the way to go. |
|
#10
|
||||
|
||||
|
Re: Supershifters and Mechanum wheels
As above said, there is no "best ratio". It should be fit into your strategy. So, with a wide open field like this year, you might want a higher ratio if you were going to be running cycles to and from the pyramid, so you can cross the court swiftly. Whereas if you were a team that wished to block a cycler, you might have a much lower ratio, so that you could at least push them around and slow them down. However, with a divided field like last year, you would be looking at a totally different setup, with a lower "speed" ratio (because of acceleration up to your top speed). It all depends on strategy and how you think matches will end up being played out.
|
|
#11
|
|||||
|
|||||
|
Re: Supershifters and Mechanum wheels
Quote:
In the past few years we have used both AWD robots with traction wheels and robots with mecanum drives. The team has tended to favor mecanum for its alleged maneuverability strengths. I think this is a bit of a fallacy, as we haven't been able to drive or align the mecanum robot any better than the AWD versions. Building a mecanum robot is a great learning experience from a build and a programming standpoint but don't expect a huge boost in driver performance. It isn't as maneuverable as it looks on paper. |
|
#12
|
|||
|
|||
|
Re: Supershifters and Mechanum wheels
Sorry about the "H"
I though that I had fixed all of them.What was wrong with the mecanum super shifter combo? or what was wrong with just the mecanum wheels? if one were to make a swerve drive, what ratio would be best for the speed/power combo (as I saw a lot of options on andymark)? I feel like part of our shoving problems came from our omni wheels (so that takes care of its self). I am tempted to try and make one as a summer project. could you please go into team 254's drive-train, or at least just something to use as a search query. thanks so much! -3734 |
|
#13
|
||||
|
||||
|
Re: Supershifters and Mechanum wheels
Quote:
Last edited by Anupam Goli : 02-04-2013 at 00:51. |
|
#14
|
||||
|
||||
|
Re: Supershifters and Mechanum wheels
Well we got rid of the "h". Now if only we could get rid of that extra "c" :-) |
|
#15
|
|||
|
|||
|
Re: Supershifters and Mechanum wheels
I will admit that our loaded could have been much better for sure. it was about as wide as a frisbee, not very helpful. We made some changes at competition that allowed us to have a "flapper" that would allow us more surface area to collect frisbees, but anyways, lesson learned there (practice more).
We could try making those changes (as well as checking which need to be fixed) once we meet again. I definatly will push for the gearbox change. If it helps, it could turn its self way better than any human could (on carpet) without us lifting it up. I like that philosophy. Next year we are going to drive and make some competition pieces so we can get a better idea of what problems we are having. EDIT: Almost forgot to mention. Our center of gravity is centered very well (climber is in the middle) and the main problem from driving is that the front and back wheels of the tank drive where having a lot of lateral resistance on the carpet. enough so that no person could push it. So when it tried to turn, that was what it was fighting. Last edited by bs7280 : 02-04-2013 at 01:14. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|