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Unread 07-04-2013, 00:54
Snapshot Snapshot is offline
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Re: Cool future games

I think it would be really cool to see more changes that affect how the drivetrain works, for example, floor materials that are much more gripping or textured to give it more of an "off-road" style of play.
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Unread 07-04-2013, 23:34
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Re: Cool future games

I would love to see a multi terrain field with rocks, sand, and rumble strip zones.
And have to score footballs in there goals in each terrain zone for different points.
And as a defence they have to try stack boxes to block the opposite teams from scoring.
It be played like the 2004 game were they switch who plays offence and defence each round.
It not likely to be a practical game but I'd love to see multi terrain field.
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Unread 07-04-2013, 23:42
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Re: Cool future games

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Originally Posted by android1254 View Post
I would love to see a multi terrain field with rocks, sand, and rumble strip zones.
And have to score footballs in there goals in each terrain zone for different points.
And as a defence they have to try stack boxes to block the opposite teams from scoring.
It be played like the 2004 game were they switch who plays offence and defence each round.
It not likely to be a practical game but I'd love to see multi terrain field.
I thought this year was going to be multi terrain, because of all the rover talk they gave at champs. I would love a multi terrain game too.
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Unread 08-04-2013, 00:04
C. De Vries C. De Vries is offline
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Re: Cool future games

This being my team's rookie year we all speculated as to the crazy things FIRST could come up with. I think the two that stood out the most were the idea of a completely underwater game with robots swimming around trying to accomplish something or smaller helicopter-like robots flying through the air to score points. Personally I think we should set everything up Hunger Games style with multiple terrains and an expanded the field. Then use a suspended platform above the field for driver stations to make it easier to see everything and then let robots have at each other. (not actually have at each other, we want to be able to reuse robots) Hmmm.... maybe paintball. Paintball could be fun...
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Unread 08-04-2013, 00:14
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Re: Cool future games

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Originally Posted by 1683cadder View Post
I thought this year was going to be multi terrain, because of all the rover talk they gave at champs. I would love a multi terrain game too.
You right! A mixture of carpet and slick regolith would make for a super interesting and unpredictable field surface. Maybe with bumps made out of regolith even!

*Ducks and runs*
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Unread 08-04-2013, 13:43
TheMadCADer TheMadCADer is offline
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Re: Cool future games

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Originally Posted by 1683cadder View Post
I thought this year was going to be multi terrain, because of all the rover talk they gave at champs. I would love a multi terrain game too.
I thought (around December) this year was going to be a frisbee game similar to 2006 with 2007's endgame, because it's about time.

I then spent kickoff day shouting about how right I was. I was so right.
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Unread 09-04-2013, 15:41
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Re: Cool future games

I think it would be awesome next year if once during the game there would a moment where the robots have to stop scoring and have a dance competition against the other alliance and the best dancing alliance gets points for it.
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Unread 07-04-2013, 20:20
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Re: Cool future games

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Originally Posted by animenerdjohn View Post
I want a stacking game
Yes bring back Stack Attack xD That looks like the craziest game ever when the tall stacks of boxes are just toppled down.

But realistically, I think FIRST will definitely stick with a fast-paced sports game. They want these matches to be exciting and understandable by spectators who have never seen an FRC match before.

But I doubt it will be any shooting event since they've done that for two years now. I think some sort of hockey thing on the slick Lunacy floor and a new unique endgame challenge.
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Unread 07-04-2013, 21:00
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Smile Re: Cool future games

I would love to see a game that would allow for radically different strategies that could win the game, therefore allowing for a huge diversity of robots and ways to achieve the goal. Also I would like to see a game where building by building a totally defensive bot a team could be a top alliance pick allowing for more strategy at the competitions. Finally I just want mini-bots back
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Unread 07-04-2013, 22:08
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Re: Cool future games

Quote:
Originally Posted by tkell274 View Post
I would love to see a game that would allow for radically different strategies that could win the game, therefore allowing for a huge diversity of robots and ways to achieve the goal. Also I would like to see a game where building by building a totally defensive bot a team could be a top alliance pick allowing for more strategy at the competitions. Finally I just want mini-bots back
Those first two things are MUCH easier said than done. I think this year was actually pretty successful at providing a wide range of winning strategies. You have short fast cycle shooters versus full court shooters versus 50-point climb+dump, with good strategic defense in the mix. If you compare that to recent years, that's a pretty good mix of strategies to pick from.
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Unread 07-04-2013, 22:09
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Re: Cool future games

I have put a good deal of thought into this and I would like to see medicine balls as a game piece.

A. Easily available
B. Although they are balls they are very different.
C. I really like the concept of real time scoring using weight sensors but Frisbees are not the right game piece for it.
D. They could use mostly 10lb but also have bonus balls weighing 20lbs

now imagine 10 Tubes in the center of the field. medicine balls could be stacked in tubes The two center tubes fit 5 each and all other tubes fit 3.

Tetras were challenging because of their size and weight. Lifting heavier objects can shift a robots CG and are quite the design challenge.

End Game: Climbing other robots like in 07 was really cool. I think there should be 2 raised platforms one red one blue 12 inches off the ground and big enough for only one robot. any robots off the non raised playing surface at the end of the match get X points
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Unread 07-04-2013, 22:22
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Re: Cool future games

I would like to see an active field. my most recent idea is to have a bar or a net that moves up and down that goes across the middle of the field, so that tall robots can only go across the field at certain times, but if you are really short, you can go across at all times. Then there is also some advantage to being tall, I have no idea what this incentive is, but it is there. Finally, the end game is you hang on said bar, but for reasons I have not come up with, it is hard to hang on said bar if you are a tall robot. I am not sure how much I would like that particular game, but I still think it would be really cool to have a moving field.
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Unread 07-04-2013, 23:22
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Re: Cool future games

Quote:
Originally Posted by tkell274 View Post
I would love to see a game that would allow for radically different strategies that could win the game, therefore allowing for a huge diversity of robots and ways to achieve the goal. Also I would like to see a game where building by building a totally defensive bot a team could be a top alliance pick allowing for more strategy at the competitions. Finally I just want mini-bots back
869 was able to play shutdown defense on team 11, who is 17 of FRCTop25 (Just say'n). When a team skirted around them, they literally "blew" the frisbees away.

They were 4th pick at Bridgewater-Raritan District event. Indecently, by team 11.
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Unread 08-04-2013, 12:06
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Re: Cool future games

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They were 4th pick at Bridgewater-Raritan District event. Indecently, by team 11.
They didn't have their bumpers on? 11 insulted the team members' mothers?
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Unread 08-04-2013, 14:14
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Re: Cool future games

Quote:
Originally Posted by dellagd View Post
869 was able to play shutdown defense on team 11, who is 17 of FRCTop25 (Just say'n). When a team skirted around them, they literally "blew" the frisbees away.

They were 4th pick at Bridgewater-Raritan District event. Indecently, by team 11.
As the driver who was almost entirely shutdown by 869 and their intense defence, I can certainly attest to defence being a viable strategy to build a robot for.

What they really exemplify though, is that no matter what game you build a robot for, it is only going to be really effective if you commit to being the best at that one strategy rather than waffling and being just OK at multiple game tasks. Karthik's golden rules.

On that note, a game where you can actually score using defence would be neat. Not just pushing, but something where you actually get points for keeping an opposing robot from a certain zone.
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